Difference between revisions of "Clock"
Line 8: | Line 8: | ||
=Adding the timer brushes= | =Adding the timer brushes= | ||
Minutes, seconds, centiseconds and milliseconds are '''''func_brushes''''' | Minutes, seconds, centiseconds and milliseconds are '''''func_brushes''''' | ||
− | {{ | + | {{Tip|Use grid number 2}} |
This is the order of making the brushes: | This is the order of making the brushes: | ||
Line 31: | Line 31: | ||
====6. Dot==== | ====6. Dot==== | ||
#2x10 brush. Same as the other Dots | #2x10 brush. Same as the other Dots | ||
− | {{ | + | {{Tip|Copy paste is helpful here!}} {{clr}} |
====7. Milliseconds==== | ====7. Milliseconds==== | ||
# 10x10 brush, texture: '''''signage/clock/clock_milliseconds''''', just like the other ones | # 10x10 brush, texture: '''''signage/clock/clock_milliseconds''''', just like the other ones | ||
Line 39: | Line 39: | ||
After all the work, it should like in the photo in the right | After all the work, it should like in the photo in the right | ||
− | {{ | + | {{Tip|It's recommended to select the texture of teh brushes and press "Fit" for a better quality.}} |
=Logic entities: The hard part!= | =Logic entities: The hard part!= | ||
Now that we made the brushes, we need to work with the entities that will make the timer count down! | Now that we made the brushes, we need to work with the entities that will make the timer count down! |
Revision as of 06:27, 19 February 2013
This tutorial will show you how to make the beggining-clock as shown in the image to the right.
Contents
Adding the model
- By using the Entity tool, click somewhere in the 3D view
- Make it prop_static
- Open the properties and click "Select Model:"
- Select models/props/clock.mdl
Adding the timer brushes
Minutes, seconds, centiseconds and milliseconds are func_brushes

This is the order of making the brushes:
1. Minutes
- In the top view make a 10x10 brush with the texture signage/clock/clock_minutes
- Press Ctrl+T and make it func_brush
- Name it: "Minutes"
2. Dot
- Make a 2x10 brush NEXT TO the brush we made before.
(Optional) 2. Press Ctrl+T to make it func_detail
3. Seconds
- Same thing as "Minutes" but with a different texture. Use signage/clock/clock_seconds
- Name it: "Seconds"
4. Dot
- NEXT TO "Seconds" make a 2x10 brush just like before.
5. Centiseconds
- Same thing as "Seconds" and "Minutes" but with different texture. Use signage/clock/clock_centiseconds
- Name it: "Centiseconds"
6. Dot
- 2x10 brush. Same as the other Dots

7. Milliseconds
- 10x10 brush, texture: signage/clock/clock_milliseconds, just like the other ones
- Name it: "Milliseconds"
After all the work, it should like in the photo in the right

Logic entities: The hard part!
Now that we made the brushes, we need to work with the entities that will make the timer count down!