Difference between revisions of "Clean (Portal 2)"

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m (Elements)
 
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==Elements==
 
==Elements==
 
[[File:Clean example.jpg|thumb|An example of a clean test chamber, from [[Portal 2]] Singleplayer mode.]]
 
[[File:Clean example.jpg|thumb|An example of a clean test chamber, from [[Portal 2]] Singleplayer mode.]]
*[[Glass Light (Portal 2)| Glass Lights]]
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*[[Glass Light (Portal 2)|Light Strips]], not broken nor flickering
*[[Elevator (Portal 2)|Vacuum Elevator]]
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*[[Elevator (Portal 2)|Turbine Entrance and Exit Elevators]]
*[[Test Door (Portal 2)|Test Doors]], not malfunctioning
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*[[Test Door (Portal 2)|Test Chamber Doors]], not malfunctioning
 
*[[Observation Room|Observation Rooms]] with lights on, not flickering
 
*[[Observation Room|Observation Rooms]] with lights on, not flickering
*[[Test Sign|Test Sign]], not flashing
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*[[Test Sign|Test Chamber Sign]], not flashing
 
*[[Panels]]
 
*[[Panels]]
 
*Any other testing elements
 
*Any other testing elements

Latest revision as of 02:23, 7 April 2016

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This Portal 2 aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to glass lights, although some warm light strips may be present.

This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are Wheatley-themed).

Level transitions are placed in pristine elevator rooms.

Elements

An example of a clean test chamber, from Portal 2 Singleplayer mode.

The Aesthetics of Portal 2
Reconstructing
Behind the Scenes