Difference between revisions of "Clean (Portal 2)"

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(Going to make that a translation, wait for it)
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[[File:Clean example.jpg|thumb|An example of a clean test chamber, from [[Portal 2]] Singleplayer mode.]]
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{{otherlang2
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|ko=Clean_(Portal_2):ko
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|ru=Clean_(Portal_2):ru
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}}
 
{{Portal 2 theme menu}}
 
{{Portal 2 theme menu}}
This [[Portal 2]] aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]].
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This [[Portal 2]] aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]], although some warm light strips may be present.
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This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are [[Wheatley (Portal 2)|Wheatley-themed]]).
  
Level transitions are placed in pristine [[Elevator (Portal 2)|elevators]].
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Level transitions are placed in pristine [[Elevator (Portal 2)|elevator rooms]].
  
 
==Elements==
 
==Elements==
*[[Glass Light (Portal 2)| Glass Lights]]
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[[File:Clean example.jpg|thumb|An example of a clean test chamber, from [[Portal 2]] Singleplayer mode.]]
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*[[Glass Light (Portal 2)|Light Strips]], not broken nor flickering
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*[[Elevator (Portal 2)|Turbine Entrance and Exit Elevators]]
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*[[Test Door (Portal 2)|Test Chamber Doors]], not malfunctioning
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*[[Observation Room|Observation Rooms]] with lights on, not flickering
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*[[Test Sign|Test Chamber Sign]], not flashing
 
*[[Panels]]
 
*[[Panels]]
*[[Elevator (Portal 2)|Vacuum Elevator]]
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*Any other testing elements
*[[Test Door (Portal 2)|Test Doors]]
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*[[Observation Room|Observation Room]]
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==Textures==
*[[Test Sign|Test Sign]]
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===Walls===
*[[Vital Apparatus Vent|Vent]]
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*<code>white_wall_tile003a</code> for normal walls
*[[Excursion Funnel]]
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*<code>white_wall_tile003b</code> for walls of smaller size
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*<code>white_wall_tile003c</code> for square walls
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{{todo|Add more textures}}
  
<div style="width:{{#if: {{{width|}}} | {{{width}} | 40 }}em;border-bottom:1px solid #6FA0FF;margin:12px auto;text-align:center;">
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{{navbar2|Reconstructing (Portal 2)|Reconstructing|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Behind the Scenes (Portal 2)|Behind the Scenes}}
<div style="font-size:.75em;font-weight:bold;">[[The Aesthetics of Portal 2]]</div>
 
<div style="font-size:1em;font-weight:bold;float:left">&larr;[[Underground (Portal 2)|Old-Aperture]]</div>
 
<div style="text-align:right;width:50%;float:right;margin-bottom:12px;">[[Clean (Portal 2)|Clean]]</div>
 
</div>
 
  
[[Category: Portal 2 Level Design]]
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[[Category:Portal 2 Level Design]]
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[[Category:Portal 2 Tutorials]]

Latest revision as of 13:15, 26 April 2021

Русский 한국어

This Portal 2 aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to glass lights, although some warm light strips may be present.

This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are Wheatley-themed).

Level transitions are placed in pristine elevator rooms.

Elements

An example of a clean test chamber, from Portal 2 Singleplayer mode.

Textures

Walls

  • white_wall_tile003a for normal walls
  • white_wall_tile003b for walls of smaller size
  • white_wall_tile003c for square walls

To do: Add more textures