Choreography Implementation:jp

From Valve Developer Community
Revision as of 01:23, 13 September 2005 by RumikoHoshino (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

originally translated by RumikoHoshino, 2005/9/13
original English version: Choreography Implementation


Introduction

"...\SteamApps\<your username>\sourcesdk_content\hl2\mapsrc\sdk_faceposer.vmf"<


[[]]"...\SteamApps\<your username>\half-life 2\hl2\scenes\ChoreoExamples"<scene_flush<


== --


== Logic choreographed sceneエンティティを使用


==





Blocking out a scene

  • Info_targetエンティティ



== -Logic_choreographed_scene


Fig. 2a -
Fig. 2b -
Fig. 2c -


===

リンク追加予定

==


---


==


    • Generic_actorエンティティ
    • ラマー

==


=== point_viewcontrol path_cornerpath_track




  • Point_viewcontroller


プロパティ




フラグ


FollowPlayer: FreezePlayer: Infinite Hold Time: Snap to goal angles: Make player non-solid: Interruptable by player:



  • 乗り物
    • Breenシーンサンプル

== ===


"...\Steam\SteamApps\<your username>\sourcesdk_content\hl2mp\modelsrc\humans_sdk"<

====




=====



here


=====





=====








図解

"...\Steam\SteamApps\<your username>\half-life 2\hl2\scenes\ChoreoExamples\sdk_barney1.vcd"< [[]]




===

Flex animationフレックスアニメーション

===