Difference between revisions of "Character Creation Overview"

From Valve Developer Community
Jump to: navigation, search
(added link to Weight Map Editing (hopefully) in the correct position)
Line 1: Line 1:
[[Character Setup Overview]]
[[Character Setup Overview]]

Latest revision as of 04:13, 5 March 2015


Character Setup Overview

  • Describes how to prepare and compile a character for use in the Source engine, using the SOFTIMAGE|XSI Mod Tool.

Making Changes to Your Character Model

  • Describes how to prepare models that you've modified, before re-exporting them in Source engine formats.

Rigging your Custom Character

  • Describes how rigging works in XSI.

Weight Map Editing

  • Describes how to make minor weight map corrections in XSI.

Character Textures and Materials

  • Explains how the Source engine accesses textures, and how to structure your texture directories accordingly.

Character Facial Animation Shapekey Set

  • Lists the facial animation shapekeys required by the Source engine (with images).

Eye Position Setup

  • Explains how to manually get and format the eye position data required by the Source engine.