Category talk:SourceShaderEditor

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Revision as of 18:38, 20 July 2011 by Biohazard 90 (talk | contribs)

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This looks incredible! Fantastic work! I look forward to using it. :-) But I'm afraid that the precompiled demo hasn't been packaged up right, it's lacking client/server DLLs and gameinfo. --Artfunkel 13:07, 18 July 2011 (PDT)

Thanks a lot! Yeah you're right, I've put the wrong links there, I'll fix it right now. --Biohazard 13:22, 18 July 2011 (PDT)

Holy crap. Haha. --£cho 13:38, 18 July 2011 (PDT)

Woah, that looks aewsome! I have written directly a News for the community i am in. --Dmx6 14:04, 18 July 2011 (PDT)

BUG: For the Source SDK binaries directory, it truncates long directory names ie: "c:\program files (x86)\steam\steamapps\*******_*******\sourcesdk\bin\source20" --SteveUK 14:40, 19 July 2011 (PDT)

It will (most likely) be fixed in the next update. --Biohazard 11:38, 20 July 2011 (PDT)

Are there any plans to include simpler functions for basic texture transformations such as scroll, maybe something similar to "Panner" like what UDK has? I think it would bring the overall instructions for basic scrolling effects.--MrFourVideoCards 19:15, 19 July 2011 (PDT)
Scrolling can be done quickly per hand though ((Time * float2) + UV), or does 'Panner' maybe offer more than that? I didn't really plan to add more texture transforming nodes, since the current one can be set up to only do certain things - but I should definitely optimize its code at some point. It will always generate a 2d matrix right now and apply it, even when only translation is used etc. --Biohazard 11:38, 20 July 2011 (PDT)