Category talk:Programming

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Revision as of 18:32, 29 August 2018 by Pinsplash (talk | contribs) (Portals: bump)
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Excellent work guys, this page can be really usefull :D --Tei

Why Developer Console Control in VGUI? I'm trying to find the article for half an hour now! --Leon Grapenthin 08:44, 11 Jun 2006 (PDT)

API docs

What about an API section? Like generate a whole heap of pages via Doxygen and then upload them here... Or something simliar. I beleive there was a website that did that once, but it was either old or corrupted or something... IIRC, it was SourceWiki. --Pon 00:12, 17 Aug 2005 (PDT)

Actually it's here. Can doxygen output wiki-format pages? --Pon 00:14, 17 Aug 2005 (PDT)
Okay, I started an API section for interfaces. Honestly I don't really want to just use doxygen or some automated process. We should really do it by hand for the important things first. They need to be handled with care. Unless we can find a good way of automating it so they are added in an organized fassion, and then edited with more important data. I just want to be sure the readers get the information they need, and it's not just a pool of code. --ZeroDegrez
Indeed. However, I meant like using doxygen to create a base page, which people can edit... What about a template, perhaps?
I suppose it's worth a shot, just to see how it looks. --ZeroDegrez

new doxygen site

just noting here that I added my site which has the doxygen documentation of the sdk, because the old link wasn't working, and my server isn't that busy and should be able to handle the traffic. --Rjm 06:00, 4 Nov 2006 (PST)

New Section under Weapons

A tutorial for creating a weapon, explaining how to create an, i dunno, 3-round machine-pistol pistol from scratch. Including fgds! I'm willing to do my homework on that and work on it but i'd like to log my intentions here so that anyone who wants to help can jump on in. Jazmeister 01:19, 8 Apr 2008 (PDT)

Tutorial or Knowledge Base?

Should this be a list of tutorials linking to one another, or an organised knowledge base? Should we split and interlink all the articles in that fashion? If our goal is to unite all our knowledge and experience and help newcomers realise their potential, which is the best way of doing that? Please reply, even in a one-liner, bolding your basic answer for at-a-glance consensus reading. Jazmeister 01:19, 8 Apr 2008 (PDT)

I think a seamless tutorial would be easier to work on, and might provide a more immediate benefit to the community as it grows in number. (Added for the sake of keeping my question and opinions seperate) Jazmeister 01:19, 8 Apr 2008 (PDT)


Could we perhaps make a Multiplayer Programming section as a subcategory? Just a thought. MLSTRM 18:49, 20 August 2009 (UTC)

What would that have in it? --TomEdwards 20:04, 20 August 2009 (UTC)
Things like; Class System, Adding Teams, Creating A Multiplayer Weapon, Creating a Roundtimer, Death notices with custom weapons etc. This kind of things. MLSTRM 10:53, 21 August 2009 (UTC)
I went ahead and added this. --Bitl 09:20, 20 February 2012 (PST)

Adjusting player run speed on the fly.

I have been working on this for a while and it's probably an easy thing. But I have a VGUI setup that when I click a certain button on it. I'd like it to adjust the players run speed up just a bit (permanately) - Soo, how exactly does one change the run speed of a player. (like HL2_NORMAL_SPEED) i tried adjusting those, i tried using a pointer to SetMaxSpeed, nothing seems to work.


I think these fancy table things we have on some categories should be made into portals. Read this, it will explain the difference between a category and a portal. Pinsplash (talk) 00:49, 27 August 2018 (UTC)

Bumping. Pinsplash (talk) 01:32, 30 August 2018 (UTC)