Category talk:Modding

From Valve Developer Community
Revision as of 02:20, 19 January 2009 by AzureVinh (talk | contribs)

Jump to: navigation, search

This category is here for modding topics that don't fit neatly into other categories. A prime example is gameinfo.txt—that's not a programming topic, but it is a modding topic. Please do not list all programming articles here; the programming category is already a subcategory of modding. —Maven (talk) 10:36, 23 Oct 2005 (PDT)

Nice idea :D—Pon (talk) 23:30, 23 Oct 2005 (PDT)

External Resources

The list so far:

I'd quite like to add a cell to the category table for links to third-party essays and articles on modding theory, but I've not got enough of them to make it worthwhile. If everyone could chip in with something they think is suitable (just so long as it is making an interesting point and/or from a regarded source) it could just prove worthwhile. :-) --TomEdwards 02:48, 26 Mar 2006 (PST)
I'm a fan of 37 Signal's blog Signal vs Noise and the "Getting Real" software development strategy they regularly evangelise on it. They write from the perspective of small team productivity software and website development, but most of what they preach is directly relevant to modding: Understanding the advantages that small teams have compared to big players, focusing one's designs to maximise these advantages, steering clear of taking on the big players at the things they do best, rapidly iterating your product instead of building big one-shot releases, and more.
The blog can cover this quite closely on some weeks, other weeks it's less relevant to modders, so I'm unsure as to whether it's an appropriate link (though it is consistently entertaining if you have a general interest in design). They used to have some great pages up directly covering their "Getting Real" stuff. I'd love to provide a link to that, but they seem to have rolled up these (and more) into a paid eBook recently, sadly. --Giles 03:40, 13 May 2006 (PDT)
I just gave the page a scan and saw absolutely nothing I might consider relevant, so it's probably not a good candidate. Specific articles would be great though. --TomEdwards 13:54, 1 Sep 2006 (PDT)

Content Pipelines

This category really needs something on pipelines for the larger mod teams. Anyone feel like stepping up? --TomEdwards 13:54, 1 Sep 2006 (PDT)


Okay, seriously, I've never ever been into modding Source, but something made me wonder. How do I base a mod on one of the games? I mean, the SDK gives me the option to mod HL2 or HL2:MP - but for example there's CS:Pro mod... --Baliame 07:55, 21 Nov 2007 (PST)

They will have reconstructed the game code from scratch. --TomEdwards 09:03, 21 Nov 2007 (PST)

Azure's Mod Question

Hey y'all. While I'm waiting for my book from Amazon. i'm wondring. I want to take apart SMOD v32 (the only version i prefer) I gave it custom models and everyting. Now I want to change the actual game. How do I do this? Also, How do i make a working bg for the mod? If people are willing to help me. please telle me right here or e-mail me. vinh404 at

You can't do that: the rules are compiled into binary. --TomEdwards 12:52, 18 Jan 2009 (PST)
Alright, thanks Tom... So how do I obtain a source of SMOD v32? --AzureVinh 9:14, 18 Jan 2009 (EST)