Category talk:Level Design

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This is very interesting, but I can't find any contact info to get permission and it is probably needs an update too. Can anyone help? --Tom Edwards 06:11, 29 Jun 2005 (PDT)

Checking the forums will probably yield something ^Ben
I have uploaded all the entitys images in a nice easy to use gallery http://ben.shadow-phoenix.com/quickgallery/ User:^Ben


It would be really cool if someone could contact the authors to get permission to convert these tutorials HERE for HL2 as the archicture tutorials are expert tutorials on creating professionally done maps. --BLacKcHeeTaH

go to http://www.sourcemapping.org/contact to contact me.


Blah

Personally, I think multiple languages all put together in 1 wiki is cluttersome —Ts2do 13:01, 18 Sep 2005 (PDT)

On the subject, is it just me or does this category seem quite cluttered and unorganised? `zozart .chat @ 01:57, 21 Jan 2006 (PST)

Personally, I think the whole Source doc category system is messy. All those headings, followed by a huge lump of category articles. There needs to be a series of concise tutorials in the category 'article' space, not a list of everything! --TomEdwards 03:17, 21 Jan 2006 (PST)
See User:TomEdwards/sandbox --TomEdwards 07:09, 21 Jan 2006 (PST)
I like the idea of two columns. See User:Zozart/category_test `zozart .chat @ 09:05, 21 Jan 2006 (PST)

akilling.org links

Well, they are obviously dead since akilling.org has been shutting down. :(

There is a mirror here: http://www.gmodcentral.com/mirror/akg/index.htm I don't really know what gmodcentral.com is, judging from the forums they try to finance the server via donations. That raises questions how long this site will be online... and they don't host the sample maps.

Now, we can replace all the links to that mirror, wait/make a better mirror, or maybe we could convert the tuts to the wiki... User:Mark_WiseCarver did allow others to mirror the site etc and has also contributed to the wiki, I think he won't have any objections.

Thoughts? --Vaarscha 23:36, 5 Apr 2006 (PDT)

He won't have any objections because he left...—ts2do 23:49, 5 Apr 2006 (PDT)
I know... but I was thinking of answering any copyright questions before they pop up. --Vaarscha 23:51, 5 Apr 2006 (PDT)
Nah...he does (did) it for the community: it seems leaving places for him is a recurring thing [1]ts2do 23:53, 5 Apr 2006 (PDT)
At the hlmappers maillist I mentioned a temporary url for the akg forums.. http://66.191.215.182/ . Now I was looking at that url again and saw that they moved it ( the forums only ) to http://sourcemapping.org/forum/login.asp?target=default.asp --Jurgen Knops 03:50, 6 Apr 2006 (PDT)
All the tuts seem to be up at http://www.sourcemapping.org/tuts , so perhaps just point the links to there instead... - RodeoClown 16:29, 23 Apr 2006 (PDT)
GMODCENTRAL's game servers are helped by donations, but the website will be up until we decide we don't want it to be. Our initial contract is one year. So don't expect any changes before then. --Eraser 18:47, 11 Apr 2006 (PDT)

Could someone please answer/discuss the main issue here: what to do with the broken links? --Vaarscha 12:49, 6 Apr 2006 (PDT)

I'm not hugely familiar with AKG or its history. My first reaction though would be: If you can contact the articles' authors and get permission, put them directly on here. If not, link to mirrors. If there are no mirrors, delete the links. --Giles 02:02, 11 May 2006 (PDT)
As said above, I think that there's no legal issue if we post his tutorials here. But there are some other problems: 1. overlaps with existing articles 2. tuts depend on example maps (not hosted here) 3. style is different from the usual wiki articles.
If we can find solutions to the problems I'd have no problem with adding the tutorials here (including working on it). Otherwise, we should link to one of the mirrors. Which one is a decision I will not make on my own, we should finally find a consent. --Vaarscha 07:05, 11 May 2006 (PDT)
I sent all of the files to Joe, owner of the sourcemapping.org site.
Don't know if that server will be able to support the bandwidth needed but the files are on-line now.
We have been talking about my possibly creating a new site with Video Tutorials, primarily.
I'm really sorry if I've caused any inconvenience by taking akilling.org down. --wisemx 14:25, 11 May 2006 (PDT)

hey i need some help with lighting can anybody help?

Im new to game desionging so i not that good with lighting yet but ive put a couple ligts in a hallway and stairway. they light of the floor but not the celling. also i seem to have a problem getting the sun entity into the sky. it stays horizontal to the player and when im on a hiogher elvation the sun follows me.

Need help thanks.

You have to set the sun entity's angle to a different one...that changes the infinite projection location of it.. for the lights, which material are you using for the ceiling? it may be because the material is made for models or is set to the unlit shader.—ts2do 20:36, 29 Apr 2006 (PDT)

Seriuos help

Okay so i have a bad problem. Hammer keeps giving me errers and and its really slowed down my Mod. The first error is "Windows specified the error" cannot find file specifeid. What the heck that doesnt make any sense and i alreayd tried steams help and support. cant find the dang ask a qustion tab anyware. and tyhen when i compile my map Hl2 starts up normaly then the consle pops up and it loads my map but then the screen keeps flickering like its changing resolutions or someting. then an error window pops up and it says HL2.exe encountered a problem and needs to shutoff. The file is datacahe.dll and accompat.txt in my temp folder. this sucks i need major help. it be greatly aprricated if someone can help with this or leats tell me how to fix it. I can still add brushs and the whole bit. but when it trys to compile it says file not found. and its the only file on my second hardrive so thata why it doesnt make any sense.

Thanks


someone should really help him is anyone going to? (I am new go modding too sry) True_Unity 14:55, 15 Aug 2006 (PDT)


Too many props around the bombsite? (counter strike source)

I have a map where one bombsite is a cafeteria and it is LOADED with chairs. there is also alot of glass around the bombsite. Does anyone know if there will be a problem with this? I will be trying it sometime soon but I dont know if this will overload the game.