Category:UTIL

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UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Blood

Finding Entities in Space


Set Properties

Other

To do: Categorize these

Precaching

Traces

Modifying Angles

Utility Effects

Pitch & Yaw

Shared Random

String Conversion

Note:This list is incomplete, and these functions are poorly categorized for now.