Difference between revisions of "Category:UTIL"

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m (Remove Duplicate UTIL_EmitSoundSuit)
m (Categorize others.)
 
Line 108: Line 108:
 
* [[UTIL_PrecacheDecal]]
 
* [[UTIL_PrecacheDecal]]
 
* [[UTIL_PrecacheOther]]
 
* [[UTIL_PrecacheOther]]
 +
* [[UTIL_PrecacheOtherGrenade]]
 
* [[PrecacheModel]]
 
* [[PrecacheModel]]
 
* [[PrecacheMaterial]]
 
* [[PrecacheMaterial]]
Line 121: Line 122:
 
* [[PrecacheVGuiScreen]]
 
* [[PrecacheVGuiScreen]]
 
* [[PrecacheVGuiScreenOverlayMaterial]]
 
* [[PrecacheVGuiScreenOverlayMaterial]]
* [[UTIL_PrecacheOtherGrenade]]
+
 
  
 
{{category cell|background-color=white|border-color=white}}
 
{{category cell|background-color=white|border-color=white}}
  
 
== Player ==
 
== Player ==
 +
* [[UTIL_ClientPVSIsExpanded]]
 +
* [[UTIL_ClientPrintAll]]
 +
* [[UTIL_ClientPrintFilter]]
 +
* [[UTIL_GetCommandClientIndex]]
 +
* [[UTIL_GetCommandClient]]
 +
* [[UTIL_GetCurrentCheckClient]]
 +
* [[UTIL_GetListenServerHost]]
 +
* [[UTIL_GetLocalPlayerOrListenServerHost]]
 +
* [[UTIL_GetLocalPlayer]]
 +
* [[UTIL_GetNewCheckClient]]
 +
* [[UTIL_GetPlayerConnectionInfo]]
 +
* [[UTIL_IsCommandIssuedByServerAdmin]]
 +
* [[UTIL_ItemCanBeTouchedByPlayer]]
 
* [[UTIL_PlayerByIndex]]
 
* [[UTIL_PlayerByIndex]]
 
* [[UTIL_PlayerByName]]
 
* [[UTIL_PlayerByName]]
 
* [[UTIL_PlayerByUserId]]
 
* [[UTIL_PlayerByUserId]]
* [[UTIL_GetLocalPlayer]]
 
* [[UTIL_GetListenServerHost]]
 
* [[UTIL_IsCommandIssuedByServerAdmin]]
 
* [[UTIL_GetPlayerConnectionInfo]]
 
* [[UTIL_GetLocalPlayerOrListenServerHost]]
 
* [[UTIL_ItemCanBeTouchedByPlayer]]
 
* [[UTIL_ClientPrintFilter]]
 
* [[UTIL_ClientPrintAll]]
 
* [[UTIL_GetNewCheckClient]]
 
* [[UTIL_GetCommandClient]]
 
* [[UTIL_GetCommandClientIndex]]
 
* [[UTIL_GetCurrentCheckClient]]
 
* [[UTIL_ClientPVSIsExpanded]]
 
  
 
{{category cell|background-color=white|border-color=white}}
 
{{category cell|background-color=white|border-color=white}}
Line 164: Line 165:
 
{{category cell|background-color=#FBF7EA|border-color=white}}
 
{{category cell|background-color=#FBF7EA|border-color=white}}
 
== Utility Effects ==
 
== Utility Effects ==
* [[UTIL_ScreenShake]]
+
* [[UTIL_Beam]]
* [[UTIL_ScreenShakeObject]]
+
* [[UTIL_BubbleTrail]]
* [[UTIL_ViewPunch]]
+
* [[UTIL_Bubbles]]
 +
* [[UTIL_GetDebugColorForRelationship]]
 +
* [[UTIL_HudHintText]]
 +
* [[UTIL_HudMessageAll]]
 +
* [[UTIL_HudMessage]]
 +
* [[UTIL_ImpactTrace]]
 +
* [[UTIL_IsLowViolence]]
 +
* [[UTIL_MuzzleFlash]]
 +
* [[UTIL_ParticleTracer]]
 +
* [[UTIL_PlayerDecalTrace]]
 +
* [[UTIL_ScreenFadeAll]]
 
* [[UTIL_ScreenFadeBuild]]
 
* [[UTIL_ScreenFadeBuild]]
 
* [[UTIL_ScreenFadeWrite]]
 
* [[UTIL_ScreenFadeWrite]]
* [[UTIL_ScreenFadeAll]]
 
 
* [[UTIL_ScreenFade]]
 
* [[UTIL_ScreenFade]]
* [[UTIL_HudMessage]]
+
* [[UTIL_ScreenShakeObject]]
* [[UTIL_HudMessageAll]]
+
* [[UTIL_ScreenShake]]
* [[UTIL_HudHintText]]
 
 
* [[UTIL_Smoke]]
 
* [[UTIL_Smoke]]
* [[UTIL_ImpactTrace]]
 
* [[UTIL_PlayerDecalTrace]]
 
* [[UTIL_Bubbles]]
 
* [[UTIL_BubbleTrail]]
 
* [[UTIL_Beam]]
 
* [[UTIL_GetDebugColorForRelationship]]
 
* [[UTIL_MuzzleFlash]]
 
* [[UTIL_ParticleTracer]]
 
 
* [[UTIL_Tracer]]
 
* [[UTIL_Tracer]]
* [[UTIL_IsLowViolence]]
+
* [[UTIL_ViewPunch]]
  
 
== Pitch & Yaw ==  
 
== Pitch & Yaw ==  
Line 198: Line 199:
  
 
== String Conversion ==
 
== String Conversion ==
 +
* [[UTIL_AxisStringToPointPoint]]
 +
* [[UTIL_AxisStringToPointDir]]
 +
* [[UTIL_AxisStringToUnitDir]]
 +
* [[UTIL_ColorStringToLinearFloatColor]]
 
* [[UTIL_StringToColor32]]
 
* [[UTIL_StringToColor32]]
 
* [[UTIL_StringToFloatArray]]
 
* [[UTIL_StringToFloatArray]]
Line 203: Line 208:
 
* [[UTIL_StringToVector]]
 
* [[UTIL_StringToVector]]
 
* [[UTIL_StringFieldToInt]]
 
* [[UTIL_StringFieldToInt]]
* [[UTIL_ColorStringToLinearFloatColor]]
+
 
* [[UTIL_AxisStringToPointPoint]]
 
* [[UTIL_AxisStringToPointDir]]
 
* [[UTIL_AxisStringToUnitDir]]
 
  
 
{{category end}}__NOTOC__
 
{{category end}}__NOTOC__
 
[[Category:Programming]]
 
[[Category:Programming]]
 
[[Category:Modding]]
 
[[Category:Modding]]

Latest revision as of 16:58, 29 October 2018

Deutsch

UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Traces

Finding Entities in Space


Set Properties

Other

Precaching


Player

Blood

Modifying Angles

Utility Effects

Pitch & Yaw

Shared Random

String Conversion