Difference between revisions of "Category:UTIL"

From Valve Developer Community
Jump to: navigation, search
(Tried to make some pretty colors to go with the new category. Has an extra space after it. Feel free to fix it :))
Line 23: Line 23:
  
 
== Set Properties ==
 
== Set Properties ==
* [[UTIL_SetTrace]]
 
 
* [[UTIL_SetSize]]
 
* [[UTIL_SetSize]]
 
* [[UTIL_SetModel]]
 
* [[UTIL_SetModel]]
Line 64: Line 63:
 
* [[UTIL_ClipPunchAngleOffset]]
 
* [[UTIL_ClipPunchAngleOffset]]
 
* [[UTIL_WaterLevel]]
 
* [[UTIL_WaterLevel]]
 +
* [[UTIL_FindWaterSurface]]
 +
* [[UTIL_IsValidEntity]]
 +
* [[UTIL_LogPrintf]]
 +
* [[UTIL_DotPoints]]
 +
* [[UTIL_StripToken]]
 +
* [[UTIL_ScaleForGravity]]
 +
* [[UTIL_EntityInSolid]]
 +
* [[UTIL_ValidateSoundName]]
 +
* [[UTIL_GetNewCheckClient]]
 +
* [[UTIL_ClientPVSIsExpanded]]
 +
* [[UTIL_PredictedPosition]]
 +
* [[UTIL_PointAtEntity]]
 +
* [[UTIL_PointAtNamedEntity]]
 +
* [[UTIL_TransferPoseParameters]]
 +
* [[UTIL_PointOnLineNearestPoint]]
 +
* [[WorldToLocalRotation]]
 +
* [[UTIL_LoadFileForMe]]
 +
* [[UTIL_FreeFile]]
 +
* [[UTIL_IsFacingWithinTolerance]]
 +
* [[UTIL_LoadAndSpawnEntitiesFromScript]]
 +
* [[UTIL_ParentToWorldSpace]]
 +
* [[UTIL_WorldToParentSpace]]
 +
* [[UTIL_BoundToWorldSize]]
  
 
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
 
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}

Revision as of 05:50, 10 April 2011

UTIL(ities)

The Source Engine comes with a variety of built in Utilities, or UTIL_ functions. These range from things like the safe removal of objects, to TraceLines, and Precaching assets.

Blood

Finding Entities in Space


Set Properties

Other

To do: Categorize these

Precaching

Traces

Modifying Angles

Utility Effects


Note:This list is incomplete, and these functions are poorly categorized for now.