Category:Translation
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Category:Translation is applied to English pages only when they have at least one translation.
- pages that have at least one translation: 1,640
- Translations: 311
- Translations: 25
- Translations: 271
- Translations: 160
- Translations: 20
- Translations: 99
- Translations: 21
- Translations: 23
- Translations: 104
- Translations: 131
- Translations: 9
- Translations: 78
- Translations: 15
- Translations: 125
- Translations: 1,063
- Translations: 11
- Translations: 8
- Translations: 20
- Translations: 44
- Translations: 43
- Translations: 782
- Translations: 31
- Total pages that have Category:English on them: 4,581 (Category:English is applied automatically by LanguageBar but many pages don't have it)
- Total pages that are a translation: 3394 (This is sum of all pages in
<lang prefix>/Translation
categories)
See Also
Subcategories
This category has the following 141 subcategories, out of 141 total.
A
- Abstract Mapping (53 P)
- AI Programming (37 P)
- Authoring Tools (1 P)
B
- Black Mesa level design (2 P)
C
- Custom FGDs (13 P)
D
- Dark Messiah level design (empty)
- Dedicated Server (46 P)
E
- En/To be translated (1 P)
- Entity Templates (9 P)
F
- Flag Templates (35 P)
G
- GoldSrc Level Design (22 P)
H
- Half-Life 2 level design (empty)
- Hammer Menus (9 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Help Available (39 P)
- Help Wanted (52 P)
- HL2DM level design (1 P)
- Hubs (33 P)
I
- Input Templates (79 P)
- IO System (26 P)
K
- Keyvalue Templates (129 P)
L
- Level Design FAQ (44 P)
- Level Design Tutorials (empty)
- Lighting (57 P, 1 F)
M
- Multiplayer Mods (105 P)
N
- Non-internal entity (empty)
O
- Output Templates (43 P)
P
- Playable Steam Deck games (11 P)
- Plugins (6 P)
- Portal 2 Level Design (107 P)
- Portal 2 NPCs (6 P)
- Portal 2 Tutorials (61 P)
- Portal level design (empty)
- POV cleanup (43 P)
Q
R
- Ricochet Level Design (1 P)
- Round-Preserved Entities (49 P)
S
- Single Player Mods (157 P)
- Sky List Templates (34 P)
- Skybox (46 P, 35 F)
- Sound System (69 P)
- Source 2 mods (empty)
- Steamworks games (14 P)
T
- TODO rev year 2024 (921 P, 2 F)
- TODO why (31 P)
U
- Unsupported Steam Deck games (9 P)
- Untested Steam Deck games (28 P)
- UTIL (72 P)
V
- Variables (25 P)
- Verified Steam Deck games (6 P)
- VGUI Controls (13 P)
- VMT Editor (8 P)
W
- Water (7 P)
- Weapons programming (42 P)
- Wiki (43 P)
- Workshop Tools (5 P)
X
- Xbox games (1 P)
- XSI (16 P)
Pages in category "Translation"
The following 200 pages are in this category, out of 1,499 total.
(previous page) (next page)C
- Compiling under VS2002
- Compiling under VS2003
- Compiling under VS2005
- Compiling under VS2005/Older SDK
- Compiling under VS2008
- Compiling under VS2010
- Compiling under VS2012
- Concave
- Concept
- Condition Zero Deleted Scenes.fgd
- Console Command List
- Console variable
- Constant-Linear-Quadratic Falloff
- Help:Contents
- Control Point (particles)
- Controlling portals
- ConVar
- Converting brushes to models with XSI
- Conveyor (Portal 2)
- Coop Door (Portal 2)
- Coordinates
- Counter-Strike
- Counter-Strike (Xbox)
- Counter-Strike 2
- Counter-Strike 2 Workshop Tools
- Counter-Strike 2 Workshop Tools/Animgraph
- Counter-Strike 2 Workshop Tools/Installing and Launching Tools
- Counter-Strike 2 Workshop Tools/Introduction
- Counter-Strike 2 Workshop Tools/Level Design
- Counter-Strike 2 Workshop Tools/Modeling
- Counter-Strike 2/Dedicated Servers
- Counter-Strike Neo: White Memories
- Counter-Strike Online
- Counter-Strike series
- Counter-Strike Sky List
- Counter-Strike Source Entity Overview
- Counter-Strike Source Sky List
- Counter-Strike/Level Design
- Counter-Strike: Condition Zero
- Counter-Strike: Condition Zero Deleted Scenes
- Counter-Strike: Global Offensive
- Counter-Strike: Global Offensive (Console)
- Counter-Strike: Global Offensive engine branch
- Counter-Strike: Global Offensive Game State Integration
- Counter-Strike: Global Offensive Level Creation
- Counter-Strike: Global Offensive Network Channel Encryption
- Counter-Strike: Global Offensive Sky List
- Counter-Strike: Global Offensive/Bot Behavior Trees
- Counter-Strike: Global Offensive/Dedicated Servers
- Counter-Strike: Global Offensive/Game Modes
- Counter-Strike: Global Offensive/Game Modes/Arms Race
- Counter-Strike: Global Offensive/Game Modes/Co-op Strike
- Counter-Strike: Global Offensive/Game Modes/Custom
- Counter-Strike: Global Offensive/Game Modes/Danger Zone
- Counter-Strike: Global Offensive/Game Modes/Demolition
- Counter-Strike: Global Offensive/Game Modes/Wingman
- Counter-Strike: Global Offensive/Limitations
- Counter-Strike: Global Offensive/Mapper's Reference
- Counter-Strike: Source
- Counter-Strike: Source Beta
- Counter-Strike: Source Level Creation
- Create a Mod
- Create a Mod (GoldSrc)
- Create traffic lights
- Create()
- Creating a Bomb Defusal Map
- Creating a Classic Counter-Strike Map
- Creating a Curved Hallway
- Creating A Fire Particle
- Creating a Hostage Rescue Map
- Creating a Material
- Creating a moving platform
- Creating a Portal 2 Coop Map
- Creating a Portal AI Voice
- Creating a portal elevator
- Creating a Portal Radio
- Creating a portal/object fizzler
- Creating a Room
- Creating a rotating portalgun
- Creating a security camera
- Creating a wake-up bed
- Creating a wall light
- Creating An Auto Portal
- Creating an energy ball launcher and catcher
- Creating Angled Geometry
- Creating Brush Entities
- Creating Holes in Displacements
- Creating indicator lights
- Creating multiple buttons for one door
- Creating Portal turrets
- Creating rotating panels
- SFM/Creating shots
- Credits
- Crowbar
- Crusher
- Cry of Fear
- CS:GO Map Publish Tool
- CS:GO VScript Examples
- CSS/Animated Clouds
- CSTVIS
- Cube (Portal 2)
- Cubemap minimum resolution
- Cubemaps
- Custom Menu Screen
- Dota 2 Workshop Tools/Custom Nettables
- Custom Testchamber Signs
- Customizing Options: Keyboard
- Cycler
D
- Dark Messiah Sky List
- Data Descriptions
- Day of Defeat
- Day of Defeat: Source
- Day of Defeat: Source Sky List
- Deathmatch Classic
- Decals
- Decompiling Maps
- Dedicated Server Name Enumeration
- Dedicated Servers List
- Defining the NPC
- DEM (file format)
- Demo Recording Tools
- Destroyed (Portal 2)
- Detail props
- Detail props/Aspect ratio fix
- Detail textures (GoldSrc)
- Detailing metal walls
- Devblogs
- Developer console
- Developer Console Control
- Difference Between Non-standalone and standalone mods
- Dimensions
- Dimensions/Left 4 Dead
- Direct3D
- DirectX Versions
- Disassembler
- Disc Room
- Discouragement Field
- Help:Discussion
- Displacement
- Displacement Grass
- Diversity Vent
- Door creation
- Doors
- Dota 2 Compendium Scriptfiles
- Dota 2 Workshop Tools
- Dota 2 Workshop Tools/Addon Overview
- Dota 2 Workshop Tools/Addon Overview/Addon Creation
- Dota 2 Workshop Tools/Addon Overview/File Structure
- Dota 2 Workshop Tools/Addon Overview/Playing Addons
- Dota 2 Workshop Tools/Addon Overview/Publishing Addons
- Dota 2 Workshop Tools/Community
- Dota 2 Workshop Tools/Custom UI
- Dota 2 Workshop Tools/Custom UI/Custom Error Tutorial
- Dota 2 Workshop Tools/Custom UI/Setting Up Flash
- Dota 2 Workshop Tools/Dota Workshop Tools FAQ
- Dota 2 Workshop Tools/Installing and Launching Tools
- Dota 2 Workshop Tools/Items Overview
- Dota 2 Workshop Tools/Level Design
- Dota 2 Workshop Tools/Level Design/Compile and Run
- Dota 2 Workshop Tools/Level Design/Creating A Dota-Style Map
- Dota 2 Workshop Tools/Level Design/Dota/Common Developer Commands
- Dota 2 Workshop Tools/Level Design/Dota/Lighting
- Dota 2 Workshop Tools/Level Design/Dota/Minimap
- Dota 2 Workshop Tools/Level Design/Dota/Navigation Mesh
- Dota 2 Workshop Tools/Level Design/New Tilesets
- Dota 2 Workshop Tools/Level Design/Tile Editor
- Dota 2 Workshop Tools/Level Design/Tile Editor Basics
- Dota 2 Workshop Tools/Materials
- Dota 2 Workshop Tools/Materials/Dynamic Material Expressions
- Dota 2 Workshop Tools/Modeling
- Dota 2 Workshop Tools/Modeling/FBX
- Dota 2 Workshop Tools/Panorama
- Dota 2 Workshop Tools/Particles
- Dota 2 Workshop Tools/Scripting
- Dota 2 Workshop Tools/Scripting/Debugging Lua scripts
- Dota 2 Workshop Tools/Scripting/Listening to game events
- Dota 2 Workshop Tools/Scripting/Simple Trigger that calls Lua
- Dota 2 Workshop Tools/Sounds
- Dota 2 Workshop Tools/Unofficial Tools
- Dota Bot Scripting
- Dota Underlords
- Dropper (Portal 2)
- DSP
- Du/dv map
- Duck Jump Fix
- DuctTape
- Duplicate Animation Events Fix
- Dust, Fog, & Smoke
- Dynamic assaults