Category:Translation
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Category:Translation is applied to English pages only when they have at least one translation.
pages that have at least one translation: 1,872
Translations: 312
Translations: 25
Translations: 283
Translations: 163
Translations: 20
Translations: 120
Translations: 21
Translations: 23
Translations: 103
Translations: 134
Translations: 9
Translations: 80
Translations: 15
Translations: 131
Translations: 1,138
Translations: 12
Translations: 8
Translations: 20
Translations: 45
Translations: 42
Translations: 1,207
Translations: 31
- Total pages that have Category:English on them: 4,571 (Category:English is applied automatically by LanguageBar but many pages don't have it)
- Total pages that are a translation: 3942 (This is sum of all pages in
<lang prefix>/Translationcategories)
See Also
Subcategories
This category has the following 167 subcategories, out of 167 total.
A
- Abstract Mapping (40 P)
- AI Programming (37 P)
- Alien Swarm (53 P)
- Authoring Tools (1 P)
B
- Black Mesa level design (4 P)
C
- CServerOnlyEntity (95 P)
- Custom FGDs (15 P)
D
- Dark Messiah level design (empty)
- Day of Defeat Level Design (6 P)
- Dedicated Server (47 P)
- Documentation index pages (17 P)
E
- Entity Templates (8 P)
- External Sites (20 P)
F
- Filters (26 P)
G
- GoldSrc Level Design (23 P)
H
- Half-Life 2 level design (empty)
- Hammer Options Dialog (6 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
- Help Available (39 P)
- Help Wanted (51 P)
- HL2DM level design (1 P)
- Hubs (32 P)
I
- IO System (27 P)
K
L
- Level Design FAQ (42 P)
- Level Design Tutorials (empty)
- Lighting (61 P, 6 F)
M
- Multiplayer Mods (107 P)
N
- Non-internal entity (empty)
O
- Official GoldSrc Tools (3 P)
P
- Pages with Portal 2 bugs (4 P)
- Playable Steam Deck games (10 P)
- Plugins (7 P)
- Portal 2 Level Design (106 P)
- Portal 2 NPCs (7 P)
- Portal 2 Tutorials (61 P)
- Portal level design (empty)
- POV cleanup (35 P)
- Publicity & Publication (17 P)
Q
R
- Ricochet Level Design (2 P)
- Round-Preserved Entities (66 P)
S
- Single Player Mods (157 P)
- Sky List Templates (36 P)
- Sound System (76 P)
- Source 2 mods (empty)
- SourceShaderEditor (12 P)
- Steamworks games (14 P)
T
- The Ship level design (empty)
- Third Party GoldSrc Tools (36 P)
- Third Party Source 2 Tools (18 P)
- TODO rev year 2024 (233 P, 2 F)
- TODO why (27 P)
U
- Underlinked (254 P)
- Unsupported Steam Deck games (9 P)
- Untested Steam Deck games (25 P)
- UTIL (72 P)
V
- Variables (24 P)
- Verified Steam Deck games (6 P)
- VGUI Controls (13 P)
- VMT Editor (8 P)
W
- Water (8 P)
- Weapons programming (44 P)
- Wiki (46 P)
- Workshop Tools (4 P)
X
- Xbox games (2 P)
- XSI (16 P)
Pages in category "Translation"
The following 200 pages are in this category, out of 1,705 total.
(previous page) (next page)C
- Color correction (entity)
- Color correction volume
- Color Theory in Level Design
- Color1
- Color255
- Combat
- Combine mine
- Combine shieldwall
- Command line
- Command line options
- Commentary System
- Commentary zombie spawner
- Common L4D Mapping Problems
- Valve Developer Community:Community portal
- Compile Errors
- Compile Pal
- Compiler choices
- Compiling a model
- Compiling under Linux
- Compiling under VS2002
- Compiling under VS2003
- Compiling under VS2005
- Compiling under VS2005/Older SDK
- Compiling under VS2008
- Compiling under VS2010
- Compiling under VS2012
- Complex Brush Creation
- Concave
- Concept
- Condition Zero Deleted Scenes.fgd
- Console Command List
- Console variable
- Constant-Linear-Quadratic Falloff
- Help:Contents
- Control Point (particles)
- Controlling portals
- ConVar
- Converting brushes to models with XSI
- Conveyor (Portal 2)
- Coop Door (Portal 2)
- Coordinates
- Counter-Strike
- Counter-Strike (Xbox)
- Counter-Strike 2
- Counter-Strike 2 Workshop Tools
- Counter-Strike 2 Workshop Tools/Animgraph
- Counter-Strike 2 Workshop Tools/Installing and Launching Tools
- Counter-Strike 2 Workshop Tools/Introduction
- Counter-Strike 2 Workshop Tools/Level Design
- Counter-Strike 2 Workshop Tools/Level Design/Maps Workshop
- Counter-Strike 2 Workshop Tools/Level Design/Maps Workshop/Import Tool Documentation
- Counter-Strike 2 Workshop Tools/Level Design/Maps Workshop/Post Import Fixup steps
- Counter-Strike 2 Workshop Tools/Modeling
- Counter-Strike 2 Workshop Tools/Official Tools
- Counter-Strike 2 Workshop Tools/Scripting
- Counter-Strike 2 Workshop Tools/Scripting/Hello Gordon
- Counter-Strike 2 Workshop Tools/Unofficial Tools
- Counter-Strike 2/Dedicated Servers
- Counter-Strike Neo: White Memories
- Counter-Strike Online
- Counter-Strike series
- Counter-Strike Sky List
- Counter-Strike Source Entity Overview
- Counter-Strike Source Sky List
- Counter-Strike/Level Design
- Counter-Strike: Classic Offensive
- Counter-Strike: Condition Zero
- Counter-Strike: Condition Zero Deleted Scenes
- Counter-Strike: Global Offensive
- Counter-Strike: Global Offensive (Console)
- Counter-Strike: Global Offensive engine branch
- Counter-Strike: Global Offensive Game State Integration
- Counter-Strike: Global Offensive Level Creation
- Counter-Strike: Global Offensive Network Channel Encryption
- Counter-Strike: Global Offensive Sky List
- Counter-Strike: Global Offensive/Authoring Tools
- Counter-Strike: Global Offensive/Bot Behavior Trees
- Counter-Strike: Global Offensive/Dedicated Servers
- Counter-Strike: Global Offensive/Game Modes
- Counter-Strike: Global Offensive/Game Modes/Arms Race
- Counter-Strike: Global Offensive/Game Modes/Co-op Strike
- Counter-Strike: Global Offensive/Game Modes/Custom
- Counter-Strike: Global Offensive/Game Modes/Danger Zone
- Counter-Strike: Global Offensive/Game Modes/Demolition
- Counter-Strike: Global Offensive/Game Modes/Wingman
- Counter-Strike: Global Offensive/Limitations
- Counter-Strike: Global Offensive/Mapper's Reference
- Counter-Strike: Source
- Counter-Strike: Source Beta
- Counter-Strike: Source Level Creation
- Create a Mod
- Create a Mod (GoldSrc)
- Create traffic lights
- Create()
- Creating a Bomb Defusal Map
- Creating A Class System
- Creating a Classic Counter-Strike Map
- Creating a Curved Hallway
- Creating A Fire Particle
- Creating a Hostage Rescue Map
- Creating a Material
- Creating a moving platform
- Creating a Portal 2 Coop Map
- Creating a Portal AI Voice
- Creating a portal elevator
- Creating a Portal Radio
- Creating a Room
- Creating a rotating portalgun
- Creating a security camera
- Creating a wake-up bed
- Creating a wall light
- Creating An Auto Portal
- Creating an energy ball launcher and catcher
- Creating Angled Geometry
- Creating Brush Entities
- Creating Holes in Displacements
- Creating indicator lights
- Creating multiple buttons for one door
- Creating Portal turrets
- Creating rotating panels
- SFM/Creating shots
- Credits
- Crowbar
- Crusher
- Cry of Fear
- CS:GO Map Publish Tool
- CS:GO VScript Examples
- CSS/Animated Clouds
- CSTVIS
- Cube (Portal 2)
- Cube Inductance
- Cubemap minimum resolution
- Cubemaps
- Cubemaps (Source 2)
- Custom Menu Screen
- Dota 2 Workshop Tools/Custom Nettables
- Custom Testchamber Signs
- Customizing Options: Keyboard
- Cycler
D
- Dark Messiah Sky List
- Data Descriptions
- Day of Defeat
- Day of Defeat: Source
- Day of Defeat: Source Sky List
- Deathmatch Classic
- Decals
- Decompiling Maps
- Dedicated Server Name Enumeration
- Dedicated Servers List
- Deferred renderer
- Defining the NPC
- DEM (file format)
- Demo Recording Tools
- Destroyed (Portal 2)
- Detail props
- Detail props/Aspect ratio fix
- Detail textures (GoldSrc)
- Detailing metal walls
- Devblogs
- Developer
- Developer console
- Developer Console Control
- Difference Between Non-standalone and standalone mods
- Dimensions
- Dimensions/Left 4 Dead
- Direct3D
- DirectX Versions
- Disassembler
- Disc Room
- Discouragement Field
- Help:Discussion
- Displacement
- Displacement Grass
- Diversity Vent
- Door creation
- Doors
- Dota 2 Compendium Scriptfiles
- Dota 2 Workshop Tools
- Dota 2 Workshop Tools/Addon Overview
- Dota 2 Workshop Tools/Addon Overview/Addon Creation
- Dota 2 Workshop Tools/Addon Overview/File Structure
- Dota 2 Workshop Tools/Addon Overview/Playing Addons
- Dota 2 Workshop Tools/Addon Overview/Publishing Addons
- Dota 2 Workshop Tools/Community
- Dota 2 Workshop Tools/Dota Workshop Tools FAQ
- Dota 2 Workshop Tools/Installing and Launching Tools
- Dota 2 Workshop Tools/Items Overview
- Dota 2 Workshop Tools/Level Design
- Dota 2 Workshop Tools/Level Design/Compile and Run
- Dota 2 Workshop Tools/Level Design/Creating A Dota-Style Map
- Dota 2 Workshop Tools/Level Design/Dota/Common Developer Commands
- Dota 2 Workshop Tools/Level Design/Dota/Lighting
- Dota 2 Workshop Tools/Level Design/Dota/Minimap
- Dota 2 Workshop Tools/Level Design/Dota/Navigation Mesh
- Dota 2 Workshop Tools/Level Design/New Tilesets
- Dota 2 Workshop Tools/Level Design/Tile Editor
- Dota 2 Workshop Tools/Level Design/Tile Editor Basics
- Dota 2 Workshop Tools/Materials
- Dota 2 Workshop Tools/Materials/Dynamic Material Expressions
- Dota 2 Workshop Tools/Modeling