Category:To Be Translated
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Subcategories
This category has the following 57 subcategories, out of 57 total.
A
E
L
M
N
P
Q
S
T
Pages in category "To Be Translated"
The following 200 pages are in this category, out of 423 total.
(previous page) (next page)A
- Template:Abstract mapping ideas:ru
- Accessing Other Entities/de
- Accessing Other Entities/zh
- Adding an experience system/zh
- Adding Python/ru
- Ai relationship/ru
- Alien Swarm Level Creation/Your first Alien Swarm map/ru
- Valve Developer Community:Alternative Languages/es
- Valve Developer Community:Alternative Languages/it
- Valve Developer Community:Alternative Languages/ja
- Ambient generic (GoldSrc)/ru
- Ambient generic/fr
- Ambient generic/ru
- Ambient generic/zh
- Ammunition/zh
- Asset Browser/ru
- Authoring a Model Entity/zh
- Authoring a Model Entity/zh-tw
- Authoring a Model Entity:zh-cn
- Authoring a weapon entity/ru
- Authoring Tools/Left 4 Dead/fr
- Authoring Tools/Left 4 Dead/it
- Authoring Tools/Left 4 Dead/pl
- Authoring Tools/Left 4 Dead/pt-br
- Authoring Tools/Left 4 Dead/ru
- Template:Autocat
B
- Basic Construction/ko
- Basic Construction/pl
- Basic Hud Modification/ru
- Blender Modelling Walkthrough/ru
- BMP/de
- BrainBread/ru
- Brush entity/pt
- Brush entity/ru
- BSP (Source)/eo
- BSP (Source)/ru
- Building Mods with Valve Technology/ja
- Bullet Penetration in Counter-Strike: Source:ko
- Button (Portal 2)/fr
- Button (Portal 2)/ko
C
- Cables and Ropes:zh-cn
- Choosing Player Models:ru
- Cloth Simulation/zh
- Template:Code/doc/eo
- Collision mesh:ru
- Color Correction:zh-cn
- Command line options/ja
- Command line options/ru
- Command line:es
- Compiling a model:ko
- Compiling under VS2005/Older SDK:de
- Compiling under VS2005:de
- Compiling under VS2008:zh-cn
- Compiling under VS2010:de
- Compiling under VS2010:ru
- Condition:zh-cn
- Constant-Linear-Quadratic Falloff:fr
- Help:Contents/eo
- Controlling portals/zh
- Counter-Strike 2/Dedicated Servers/zh
- Counter-Strike 2/es
- Counter-Strike Online/ko
- Counter-Strike Online/zh
- Counter-Strike Source Entity Overview:ko
- Counter-Strike/es
- Counter-Strike/Level Design/ru
- Counter-Strike: Condition Zero/zh
- Counter-Strike: Global Offensive Level Creation:de
- Counter-Strike: Global Offensive Level Creation:uk
- Counter-Strike: Global Offensive/Dedicated Servers/zh
- Counter-Strike: Global Offensive/Game Modes/Arms Race/zh
- Counter-Strike: Global Offensive/Game Modes/Co-op Strike/ru
- Counter-Strike: Global Offensive/Game Modes/Custom:zh-cn
- Counter-Strike: Global Offensive/Game Modes/Demolition/zh
- Counter-Strike: Global Offensive/Limitations/zh
- Counter-Strike: Global Offensive/ru
- Create a Mod (Source)/uk
- Create a Mod/Source/hu
- Create a Mod/Source/ru
- Creating a Bomb Defusal Map:pl
- Creating a Bomb Defusal Map:ru
- Creating a Bomb Defusal Map:zh-cn
- Creating a button and door:fr
- Creating a button and door:ru
- Creating a wall light:ru
- Creating an energy ball launcher and catcher:ru
- Creating Brush Entities/fr
- Creating indicator lights:fr
- Custom Testchamber Signs:ru
- Customizing Options: Keyboard:pl
- Customizing Options: Keyboard:sv
D
- Day of Defeat: Source/zh
- Template:Dead link
- Decals/ru
- Template:Delete
- Demo Recording Tools/ru
- Demo Recording Tools/zh-tw
- Developer console/fr
- Developer console/it
- Developer console/ja
- Developer console/pl
- Developer console/pt-br
- Developer console/zh-tw
- Dimensions/de
- Dimensions/pl
- Dimensions/ru
- Template:Doc/doc/eo
- Template:Doc/doc/ru
- Template:Documentation:es/doc
- Template:Documentation:ka/doc
- Dota 2 Workshop Tools/Addon Overview/Publishing Addons/ru
- Dota 2 Workshop Tools/ko
- Dota 2 Workshop Tools/Scripting/Simple Trigger that calls Lua/ru
- Dota 2 Workshop Tools/Scripting:ru
- DSP:de
- DSP:fr
E
- Easter Eggs
- Help:Editing:ja
- Help:Editing:zh-cn
- Elevators/zh
- Entity Hierarchy (parenting)/eo
- Entity Hierarchy (parenting)/ru
- Entity limit/eo
- Entity/de
- Entity/pt
- Entity/ru
- Env cubemap fog/zh
- Env cubemap:ru
- Env entity maker/ru
- Env fade:ru
- Env fire:ru
- Env fire:zh-cn
- Env screenoverlay:zh-cn
- Environmental Lighting, Sun, Weather, & Outdoors:zh-cn
- Explosions:zh-cn
F
G
- Game directory/pl
- Template:Game release
- Gameinfo.txt/de
- Gameinfo.txt/fr
- Gameinfo.txt/ko
- Games Supported By The Source SDK:fr
- Games Supported By The Source SDK:tr
- Garry's Mod/de
- Garry's Mod/ru
- Garry's Mod/zh
- Generalities On Entities:ru
- Getting Started/ko
- Getting Started/pl
- Glass & Windows:ru
- Glass creation (GoldSrc)
- Glass creation (GoldSrc)/en
- GoldSrc/ru
H
- Half-Life 2/eo
- Half-Life 2: Episode One/eo
- Half-Life Model Viewer/ru
- Half-Life: Alyx Workshop Tools/Animgraph/Core Concepts:ru
- Half-Life: Alyx Workshop Tools/Animgraph/Setting Up a New AnimGraph:ru
- Half-Life: Alyx Workshop Tools/Animgraph/State Machine Nodes:ru
- Half-Life: Alyx Workshop Tools/Level Design/Lighting/ru
- Half-Life: Alyx Workshop Tools/Scripting API/ru
- Half-Life: Alyx Workshop Tools:ru/Animgraph:ru/AnimGraph Introduction:ru
- Half-Life: Blue Shift/zh
- Half-Life: Decay/zh
- Half-Life: Opposing Force/zh
- Hammer Camera Tool:ru
- Hammer Hotkey Reference:ko
- Hammer Hotkey Reference:ru
- Hammer Hotkey Reference:zh-cn
- Hammer Instancing Menu:de
- Hammer Manual Configuration/ko
- Hammer Selection Tool:es
- Hammer Selection Tool:ru
- Hammer won't display grid:ko
- Hammer++/zh
- Hard Light/de
- Hard Light/fr
- HDR Lighting Basics:ja
- HDR Skybox Creation/ru
- HDR/de
- Heavy Door (Portal 2)/es
- Holes in Displacements:it
- How to Develop a Map That Works:ja
- How to Develop a Map That Works:ru