Source Shader Editor

From Valve Developer Community
Revision as of 19:03, 18 July 2011 by Biohazard 90 (talk | contribs) (Created page with "{{DISPLAYTITLE:Source Shader Editor}} __NOTOC__ == Overview == This WYSIWYG editor allows the user to create, compile and implement new shaders easily i...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Overview

This WYSIWYG editor allows the user to create, compile and implement new shaders easily into a source mod without any preliminary knowledge of HLSL. The shaders are based on nodes which are connected over bridges to finally compose a flowgraph for each, the vertex and pixel shader (similar to shader/material editors that you may know from other engines). Any shaders created this way can be referenced by a vmt file in a similar manner to shaders that have been created through code.


Introduction

Editing shaders

Reference

Addendum

If you're experiencing crashes and you can track the crash back with your mdmps into either library of the editor, you can send the mdmp along with a brief description or even a canvas file (if possible) to [1].

Use the talk page of this article for any other issues.