Category:Source
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Main article: Source
This category page will list everything related to
Source engine.
Quick Links
About SourceThis article or section needs to be cleaned up to conform to a higher standard of quality.
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Subcategories
This category has the following 34 subcategories, out of 34 total.
A
- Alien Swarm (53 P)
C
- Commentary System (4 P)
- Source 1 BSP compilers (16 P)
D
- Dota 2/Legacy (2 P)
E
G
I
- IO System (27 P)
L
- Left 4 Dead Projects (16 P)
N
- Node entities (8 P)
- Non-shooter Source games (11 P)
O
P
Q
- QPhysics (2 P)
S
- SDK 2013 (9 P)
- Source 1 FGDs (62 P)
- Source base console commands (97 P)
- Source base console variables (86 P)
- Source base shader parameters (34 P)
- Source class (3 P)
T
- Third-person Source games (13 P)
V
- Valve games on Source (10 P)
- VPhysics (5 P)
W
- Weapons programming (49 P)
Pages in category "Source"
The following 200 pages are in this category, out of 428 total.
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P
- Panorama Creation
- Patch
- Patching levels with lump files
- PBR-2-Source
- Phoneme Tool
- Phong materials
- PHY
- Physically Based Rendering
- Point entity
- Portal 2
- Portal 2 engine branch
- Portal 2/Authoring Tools
- Portal BAGLEY
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting GoldSrc maps to Source
- Porting Source content to GoldSrc
- Postal III
- PPL
- Precursor
- Counter-Strike: Global Offensive/Procedural generation
- Prop door rotating
- PRT
- Pt-br/$hbox
- PTS
- Pure Servers
Q
R
S
- Save Game Files
- Scenemaker
- Scenes.image
- SCN
- Screenshot
- SDK Docs
- SDK Installation
- SDK versions
- Security Camera
- Server-Side Bots
- Setting up Source SDK Base 2013 Multiplayer
- Setting up Source SDK Base 2013 Singleplayer
- SFM/Rendering at Higher Resolutions
- Shaders in cable folder
- Shaders in Debug folder
- Shaders in Decals folder
- Shaders in Dev folder
- Shaders in Editor folder
- Shaders in Engine folder
- Shaders in hlmv folder
- Shaders in HUD folder
- Shaders in Lights folder
- Shaders in Nature folder
- Shaders in particle folder
- Shaders in scripted folder
- Shaders in shadertest folder
- Shaders in Sprites folder
- Shaders in Tools folder
- Shaders in VGUI folder
- Shadow (shader)
- The Ship: Murder Party
- SiN Episodes
- User:SirYodaJedi/Porting IdTech 3 maps to Source
- Skin
- Skinning
- Slammin' Source Map Tools
- SMD
- Sorting out navigation flow
- Soundscripts
- Source
- Source 2004
- Source 2006
- Source Bug Reports
- Source Engine Features
- Source Feature Requests
- Source Filmmaker/Docs/Installation
- Source Level Editor (SLE)
- Source Multiplayer Networking
- Source on Android
- Source SDK
- Source SDK Base
- Source SDK Base 2007 particle bug
- Source SDK Base 2013
- Source SDK Base Beta
- Source SDK Base Legacy
- Source SDK Files and Directory Structure
- Source SDK Release Notes
- Source SDK release notes archive
- Source SDK Sky List
- Source/Engine versions
- SourceMod (server plugin)
- Sourcemod Builder
- SourceTV
- Sparc
- Speed
- SpriteCard
- Squads
- Stairs(Portal 2)
- Startup Media
- Static Props show up black
- Steam Datagram Relay
- SteamPipe
- Strata Hammer
- StudioMDL++
- StudioMDL-CE
- Swarm C++ Code Overview
- Swarm SDK Create a Mod
T
- Targetname
- Team Fortress 2 engine branch
- Team Fortress 2 level design/Basic Map Construction
- Team Fortress 2 level design/Mapper's Reference
- Team Fortress 2 level design/Team-Specific Barriers
- Team Fortress 2 Sky List
- Team Fortress 2/Building Respawn Rooms
- Team Fortress 2/Domination Gametype
- Team Fortress 2/Grinders
- Team Fortress 2/Maps
- Team Fortress 2/Your First Map
- Teeth
- TF2/Hunted Gametype
- TF2/Making an Arena map
- TF2/Territorial Control
- The Ship Single Player: Adding a Mission to a Map
- Titanfall engine branch
- Too many indices for index buffer
- Too many lights
- Too many unique verts
- Tool textures (Source)
- Tool textures (Source)/Third-party games
- Treason
- Trigger multiple
- True reflections under CSS
U
V
- Valve Anti-Cheat
- Valve Batch Compile Tool
- Valve Hammer Editor
- Valve Hammer Editor/Versions
- VBSP
- VBSP++
- Vbspinfo
- VCD Blocking Tool
- Velocity
- Vgui screen
- VIDE
- Vindictus
- VIS optimization
- VMEX
- VMPI
- VMT
- Volumetric lighting
- VPhysics
- VPK (file format)
- VRAD
- VRAD HDR Crash Fix
- VRAD++
- VSI
- VTEST
- VTF (Valve Texture Format)
- VTFEdit Reloaded
- VTFEdit++
- VTX
- VVD
- VVIS
- VVIS++
X
- XBLAH's Modding Tool
- XBLAH's Modding Tool/Docs/Animations/Scene Editor
- XBLAH's Modding Tool/Docs/Game/New Mod
- XBLAH's Modding Tool/Docs/Game/Open Game Folder
- XBLAH's Modding Tool/Docs/Game/Refresh Mods
- XBLAH's Modding Tool/Docs/Maps/Building Generator
- XBLAH's Modding Tool/Docs/Maps/Compile
- XBLAH's Modding Tool/Docs/Maps/Decompile
- XBLAH's Modding Tool/Docs/Maps/Map Editor
- XBLAH's Modding Tool/Docs/Maps/Open Prefabs Folder
- XBLAH's Modding Tool/Docs/Materials/Details Editor
- XBLAH's Modding Tool/Docs/Materials/Material Editor
Media in category "Source"
The following 4 files are in this category, out of 4 total.
- Icon-Source.png 2,048 × 2,048; 37 KB
- Source-logo-200px.png 199 × 61; 5 KB
- Source-logo-300px.png 300 × 92; 8 KB
- Source-logo.png 650 × 200; 9 KB