Category:Source
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Main article: Source

Welcome to the
Source Engine!
This category page will list everything related to Source engine.
Quick Links
About Source![]() This article or section needs to be cleaned up to conform to a higher standard of quality.
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Subcategories
This category has the following 31 subcategories, out of 31 total.
A
- Alien Swarm (53 P)
- Authoring Tools (1 P)
C
- Commentary System (4 P)
- Source 1 BSP compilers (12 P)
D
- Dota 2/Legacy (2 P)
E
G
I
- IO System (27 P)
L
- Left 4 Dead Projects (16 P)
N
- Node entities (8 P)
P
Q
- QPhysics (2 P)
S
- SDK 2013 (10 P)
- Source 1 FGDs (61 P)
- Source base console commands (94 P)
- Source base console variables (107 P)
- Source base shader parameters (31 P)
- Source class (3 P)
T
W
- Weapons programming (42 P)
Pages in category "Source"
The following 200 pages are in this category, out of 354 total.
(previous page) (next page)L
- L4D Campaign Add-on Tutorial
- L4D Custom Music Tutorial
- L4D Mapping Notes
- L4D Soundscripts
- L4D2 Campaign Add-on Tutorial
- L4D2 Gamemodes.txt File
- L4D2 Level Design/Add-on Notes
- Template:L4ds topicons
- Template:Language/archives/Lang2/doc
- Leak
- Left 4 Dead
- Left 4 Dead 2/Authoring Tools
- Left 4 Dead Design Theory
- Left 4 Dead engine branch
- Left 4 Dead Plugins
- Left 4 Dead Sky List
- Left 4 Dead/Authoring Tools
- LightmappedGeneric
- List of entities
- List of HL2 Deathmatch Soundscapes
- List of Postal III music
- List of skies
- List of Source engine branches
- List of Source games
- List of TF2C Maps
- List of third-party Source games
- List of Titanfall Skies
- Logic active autosave
- Logic autosave
- Logic measure movement
- Logic script
- Lump file format
- Luxel
M
N
P
- Patch
- Patching levels with lump files
- PBR (Strata shader)
- Phong materials
- PHY
- Physically Based Rendering
- Point entity
- Portal 2
- Portal 2 engine branch
- Portal 2/Authoring Tools
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting GoldSrc maps to Source
- Porting Source content to GoldSrc
- Postal III
- PPL
- Precursor
- Counter-Strike: Global Offensive/Procedural generation
- Prop door rotating
- PRT
- Pt-br/$hbox
- PTS
- Pure Servers
Q
R
S
- Save Game Files
- Scenes.image
- SCN
- Screenshot
- SDK Docs
- SDK Installation
- SDK versions
- Security Camera
- Server-Side Bots
- Setting up Source SDK Base 2013 Multiplayer
- Setting up Source SDK Base 2013 Singleplayer
- SFM/Installation
- SFM/Rendering at Higher Resolutions
- Shadow (shader)
- SiN Episodes
- User:SirYodaJedi/Porting IdTech 3 maps to Source
- Skin
- Skinning
- SMD
- Sorting out navigation flow
- Soundscripts
- Source
- Source 2004
- Source 2006
- Source Bug Reports
- Source Engine Features
- Source Feature Requests
- Source Multiplayer Networking
- Source on Android
- Source SDK
- Source SDK Base
- Source SDK Base 2007 particle bug
- Source SDK Base 2013
- Source SDK Base Beta
- Source SDK Files and Directory Structure
- Source SDK Release Notes
- Source SDK release notes archive
- Source SDK Sky List
- Source VMT Editor
- Source/Engine versions
- SourceMod (server plugin)
- SourceTV
- Sparc
- Speed
- SpriteCard
- Squads
- Stairs(Portal 2)
- Static Props show up black
- Steam Datagram Relay
- SteamPipe
- StudioMDL (Source)
- Swarm C++ Code Overview
- Swarm SDK Create a Mod
T
- Targetname
- Team Fortress 2 engine branch
- Team Fortress 2 Sky List
- Team Fortress 2/Basic Map Construction
- Team Fortress 2/Building Respawn Rooms
- Team Fortress 2/Domination Gametype
- Team Fortress 2/Grinders
- Team Fortress 2/Mapper's Reference
- Team Fortress 2/Maps
- Team Fortress 2/Your First Map
- Teeth
- TF2/Hunted Gametype
- TF2/Making an Arena map
- TF2/Team-Specific Barriers
- TF2/Territorial Control
- The Ship Single Player: Adding a Mission to a Map
- The Ship: Murder Party
- Titanfall engine branch
- Too many indices for index buffer
- Too many lights
- Too many unique verts
- Tool textures (Source)
- Tool textures (Source)/Third-party games
- Trigger multiple
- True reflections under CSS
U
V
X
- XBLAH's Modding Tool
- XBLAH's Modding Tool/Docs/Animations/Scene Editor
- XBLAH's Modding Tool/Docs/Game/New Mod
- XBLAH's Modding Tool/Docs/Game/Open Game Folder
- XBLAH's Modding Tool/Docs/Game/Refresh Mods
- XBLAH's Modding Tool/Docs/Maps/Building Generator
- XBLAH's Modding Tool/Docs/Maps/Compile
- XBLAH's Modding Tool/Docs/Maps/Decompile
Media in category "Source"
The following 4 files are in this category, out of 4 total.
- Icon-Source.png 2,048 × 2,048; 37 KB
- Source-logo-200px.png 199 × 61; 5 KB
- Source-logo-300px.png 300 × 92; 8 KB
- Source-logo.png 650 × 200; 9 KB