Difference between revisions of "Category:Shaders"

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(Rewrite without the links.)
(Organized some shaders into generic categories on the page.)
 
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Shaders are used to render graphics to the screen based on a formula and some inputs, such as textures.
 
Shaders are used to render graphics to the screen based on a formula and some inputs, such as textures.
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{{category header|background-color=#E0E0E0|border-color=lightgray}}
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{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}}
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== Brush ==
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* [[LightmappedGeneric]]
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* [[LightmappedReflective]]
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* [[LightmappedTwoTexture]]
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* [[Lightmapped_4WayBlend]]
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* [[Multiblend]]
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* [[WorldTwoTextureBlend]]
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* [[WorldVertexTransition]]
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* [[WindowImposter]]
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* [[Water (shader)|Water]]
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* [[UnlitGeneric]]
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* [[UnlitTwoTexture]]
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* [[WorldGGX]]
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* [[ParallaxTest]]
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== Special ==
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* [[Sky (shader)|Sky]]
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* [[Core (shader)|Core]]
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* [[SpriteCard]]
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== Ropes ==
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* [[Cable]]
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* [[SplineRope]]
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== Multi-Purpose ==
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* [[UnlitGeneric]]
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* [[Refract]]
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* [[MonitorScreen]]
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* [[Modulate]]
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* [[WindowImposter]]
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{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}}
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== Model ==
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* [[VertexLitGeneric]]
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* [[Eyes]]
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* [[EyeRefract]]
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* [[VortWarp]]
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* [[Aftershock]]
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* [[Teeth]]
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* [[SurfaceGGX]]
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* [[Character (shader)|Character]]
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* [[SolidEnergy]]
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* [[VolumeCloud]]
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== Post Process ==
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* [[Screenspace_General|Screenspace_general]]
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* [[Pyro vision (shader)|Pyro_vision]]
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* [[DepthOfField]]
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* [[Engine_Post]]
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* [[LensFX]]
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* [[Suppression]]
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* [[MotionBlur]]
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* [[RGBFilmGrain]]
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== Decals ==
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* [[DecalModulate]]
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* [[Shadow (shader)|Shadow]]
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* [[Subrect]]
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__NOTOC__
  
 
[[Category:Programming]]
 
[[Category:Programming]]
 
[[Category:Material System]]
 
[[Category:Material System]]

Latest revision as of 01:20, 3 December 2020

Subcategories

This category has only the following subcategory.

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