Difference between revisions of "Category:QC Commands"

From Valve Developer Community
Jump to: navigation, search
m (Skeleton)
Line 114: Line 114:
  
 
{{category end}}
 
{{category end}}
 +
{{otherlang:en}}
 +
{{otherlang:en:ru|QC_command:ru}}
 
__NOTOC__
 
__NOTOC__
 
[[Category:Modeling]]
 
[[Category:Modeling]]

Revision as of 16:56, 2 November 2008

A QC file is a text-based script which instructs Studiomdl.exe how to compile an Studiomodel from one or more SMD files. QC stands for Quake C (the scripting language on which the Valve Data File format is based). A QCI file is a reusable or generic block of QC commands intended for use as an (optional) $include. You don't have to use the QCI files, but it can save a lot of work when appropriate. Many example .qc and .qci files can be found under sourcesdk_content/hl2/modelsrc.

Note:This documentation is far from complete. Please see category_talk:QC Commands for a list of commands yet to be looked at.

Getting started

Fundamentals

Textures

Animations

Skeleton

Physics

Hitboxes

Utility

Performance

Lighting

Facial animation

Locations

Template:Otherlang:en Template:Otherlang:en:ru

Subcategories

This category has only the following subcategory.

Q