Category:Pages using deprecated source tags
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This category is populated automatically by the MediaWiki software. It contains pages where MediaWiki has detected deprecated <source>...</source>. These should be replaced by <syntaxhighlight>...</syntaxhighlight>.
For a list of MediaWiki-populated tracking categories, see Special:TrackingCategories.
Pages in category "Pages using deprecated source tags"
The following 200 pages are in this category, out of 1,373 total.
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- $append
- $bodygroup
- $bodygrouppreset
- $bonemerge
- $cmdlist
- $collisionjoints
- $continue
- $defaultweightlist
- $definemacro
- $definevariable
- $emissiveblend
- $envmap
- $lod
- $maxeyedeflection
- $maxfogdensityscalar
- $model (QC)
- $no draw
- $prepend
- $proceduralbones
- $pushd and $popd
- $reflectivity
- $scale
- $sequence
- $weightlist
A
- Acttable t
- Adding a Camera Bone to a Viewmodel
- Adding a Camera Tilt When Moving Sideways
- Adding a Dynamic Scope
- Adding a dynamic sky to your mod
- Adding a Grenade Counter to the HUD
- Adding a new weapon to your mod
- Adding a Scope
- Adding a Weapon Drop System
- Adding an HTML Main Menu
- Adding an inventory
- Adding chapters to your mod
- Adding Custom Weapon Script Loading
- Adding Empty Reload Animations
- Adding Firing Modes to your weapons
- Adding Ironsights
- Adding Lua
- Adding MySQL++
- Adding New Ammotypes
- Adding PBR to Your Mod
- Adding Portal-style regenerating health
- Adding Python
- Adding Weapon Inspect
- Adding Your Logo to the Menu
- Addoninfo.txt
- Aftershock
- Ai goal actbusy queue
- AI Perception Behavior Enhancement
- AIN
- Alien Swarm Glow
- Alien Swarm: Reactive Drop/Scripting/Script Functions
- AmmoDef
- Talk:Anatomy of a Model
- AngleVectors()
- Animated Menu Background
- Talk:Animated Menu Background
- Animated Particles
- Applying Data Driven Modifiers from script
- Array
- User:ArthurAutomaton/sandbox
- Asw vehicle jeep
- Authoring a weapon entity
- Authoring an ammo resupply entity
B
C
- Camera Bob
- CAreaPortalOneWay
- CBaseEntity Functions
- CFuncMoveLinear ParentingFix
- CHandle
- Changing default spawn weapons
- Changing Maximum Player Count
- Changing prop models dynamically
- Char
- Charger
- CHudFadingObject
- Class System
- ClientCommand
- ClientMode
- ClientPutInServerOverride
- Clientside UserMessages
- Closed Captions
- Co-Operative Base (Mod)
- Coded keypad
- Color Correction
- Command Sequences
- MediaWiki talk:Common.css
- CompileLadder
- CompilePassBullets
- Compiling under VS2008
- Compiling under VS2010
- Concept
- Condition
- Convert TGA to VTF In-engine
- Copyprotect Watermark
- Counter-Strike 2 Workshop Tools/Scripting/Glowing Chair
- Counter-Strike 2 Workshop Tools/Scripting/Hello Gordon
- Counter-Strike: Global Offensive Economy Items
- Counter-Strike: Global Offensive Game State Integration
- Counter-Strike: Global Offensive/Bot Behavior Trees
- Counter-Strike: Global Offensive/Game Modes/Arms Race
- Counter-Strike: Global Offensive/Game Modes/Retakes
- Creating a Roundtimer
- Creating Faceposer gestures
- Creating simple pickup
- Creating Teams
- CS:GO VScript Examples
- CScriptParser
- CSpeakModifiers
- CTerrorPlayer
- Custom Menu Screen
- CUtlFlags
- CUtlLinkedList overflow
- CUtlMap
- CUtlSortVector
- CUtlVector
- User:Cvoxalury/Readiness
- User:Cvoxalury/Show ammo pickup icons without having the weapon
- Cycler actor
D
- De/Accessing Other Entities
- De/Adding Lua
- De/Adding Python
- De/AngularImpulse
- De/Camera Bob
- De/CHandle
- De/Char
- De/Compiling under VS2010
- De/Counter-Strike: Global Offensive/Bot Behavior Trees
- De/Developer Console Control
- De/Duck Jump Fix
- De/GameRules
- De/GameUI
- De/Gibs
- De/Grapple Hook
- De/Implementing libcurl
- De/Level Transition (Portal 2)
- De/Matrix3x4 t
- De/MOTD Removal
- De/Muzzle Flash Lighting
- De/QAngle
- De/Server plugins
- De/Setup mod on steam
- De/Spawn()
- De/String
- De/Thinking
- De/UTIL EntitiesInBox
- De/UTIL Remove
- De/Vector
- De/Weapon Respawn Fix
- DEM (file format)
- Depth buffer
- Talk:Depth buffer
- Detail props
- Detail props/Aspect ratio fix
- Developer Console Control
- Template talk:Discussion page
- DMX
- DMX model
- DMX/Binary
- Dmxconvert
- Dmxedit
- Template:Documentation:es
- Template:Documentation:es/doc
- Template:Documentation:ka
- Template:Documentation:ka/doc
- Template:Documentation:zh-cn
- Template:Documentation:zh-cn/doc
- Dod control point
- Dota 2 Workshop Tools/Community/IRC/lebot
- Dota 2 Workshop Tools/Custom Game Events
- Dota 2 Workshop Tools/Custom Game Setup
- Dota 2 Workshop Tools/Custom Nettables
- Dota 2 Workshop Tools/Legacy/Custom Scaleform UI/Custom Error Tutorial
- Dota 2 Workshop Tools/Legacy/Custom Scaleform UI/Setting Up Flash
- Dota 2 Workshop Tools/Lua Abilities and Modifiers
- Dota 2 Workshop Tools/Modeling/FBX
- Dota 2 Workshop Tools/Scripting/Abilities Data Driven
- Dota 2 Workshop Tools/Scripting/Abilities Data Driven Examples
- Dota 2 Workshop Tools/Scripting/Abilities Scripted
- Dota 2 Workshop Tools/Scripting/Abilities Scripted Example
- Dota 2 Workshop Tools/Scripting/API/CBaseCombatCharacter.ShootPosition
- Dota 2 Workshop Tools/Scripting/API/CBaseEntity.AddEffects
- Dota 2 Workshop Tools/Scripting/API/CBaseEntity.Attribute GetFloatValue