Category:Modeling
Contents
The Essentials
- Overview of Model Creation
- Compiling Models Basics
- Materials for models
- Skeletons and Rigging
- Physics and Ragdolls
- Creating Characters
- .QC Commands
- View Models
- Vehicles
- Porting Goldsource content to Source
- Skeleton motion mapping
3D package instructions
Blender
3DS Max
XSI
- XSI Beginner Tutorial
- XSI Texturing
- XSI Animation
- Replacing HL2DM player models with XSI Mod Tool
- Converting brush structures in your map into a prop static with XSI Mod Tool
Maya
Related tools
Troubleshooting
Subcategories
This category has the following 12 subcategories, out of 12 total.
3
B
L
M
Q
S
X
Pages in category "Modeling"
The following 141 pages are in this category, out of 141 total.
A
C
- Character Creation Overview
- Character Facial Animation Shapekey Set
- Character Setup Overview
- Character Textures and Materials
- Cinema 4D
- Cloth Simulation
- Collision mesh
- Compiling a model
- Compiling a model:ko
- Compiling a model:zh-cn
- Costly collision model
- Creating an Effectscript model
- Creating custom gibs
- Creating Flex VTA files with 3D Studio Max
- Creating worldmodels from viewmodels
- Crowbar
- Crowbar:ru
- Custom Compiler GUI
E
H
M
- Materials for models
- Materials for models:ko
- Materials for models:ru
- Maya
- MDL
- Mdldecompiler
- MDLUnpack
- Mesh
- MilkShape 3D
- Model
- Model Creation Overview
- Model Creation Overview:fr
- Model Viewer
- Model:fr
- Model:ko
- Model:ru
- Modeling
- Modeling props with Blender
- Modeling props with Max
- Models (C++)
- Modifying a Source Model in Maya
- Modo
- Multiple Skins for a Single Model
P
S
- SFM/Authoring HWM
- SFM/Introduction To HWM
- Short conversion out of range
- Skeletal animation
- Skeleton motion mapping
- Skeletons and Rigging
- SketchUp to SMD Export plugin
- Skin
- Skinning
- Smoothing groups
- Source Model Compiler
- Source model skin editor
- SourceIO
- SourceOps
- Studiocompiler
- Studiomdl
- Studiomdl Data
- Studiomodel