Difference between revisions of "Category:Modeling"
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− | === | + | {{category header|background-color=#E0E0E0|border-color=lightgray}} |
− | + | {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | |
− | + | == Getting started == | |
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− | == | ||
− | *'''[[Model Creation Overview]]''' | + | * '''[[Model Creation Overview]]''' |
− | *'''[[Exporting a model]]''' | + | * '''[[Exporting a model]]''' |
− | *'''[[Compiling a model]]''' | + | * '''[[Compiling a model]]''' |
− | * | + | * [[:Category:QC Commands]] |
− | == | + | == Tutorials == |
*[[Materials for models]] | *[[Materials for models]] | ||
*[[Skeletons and Rigging]] | *[[Skeletons and Rigging]] | ||
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*[[Character Creation Overview]] | *[[Character Creation Overview]] | ||
**[[Character Setup Overview]] | **[[Character Setup Overview]] | ||
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**[[Character Textures and Materials]] | **[[Character Textures and Materials]] | ||
**[[Character Facial Animation Shapekey Set]] | **[[Character Facial Animation Shapekey Set]] | ||
**[[Eye Position Setup ]] | **[[Eye Position Setup ]] | ||
**[[Locking Npc Animations]] | **[[Locking Npc Animations]] | ||
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*[[View Models]] | *[[View Models]] | ||
*[[Vehicles (modeling)]] | *[[Vehicles (modeling)]] | ||
*[[Porting Goldsource content to Source]] | *[[Porting Goldsource content to Source]] | ||
*[[Skeleton motion mapping]] | *[[Skeleton motion mapping]] | ||
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+ | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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+ | == Modeling package help == | ||
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+ | * [[XSI]] | ||
+ | * [[3DS Max]] | ||
+ | * [[Blender]] | ||
+ | * [[Lightwave]] | ||
+ | * [[Maya]] | ||
+ | * [[GMax]] | ||
+ | * [[Cinema 4D]] | ||
+ | * [[MilkShape 3D]] | ||
+ | * [[Fragmotion]] | ||
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+ | {{category cell|background-color=white|border-color=white}} | ||
==Troubleshooting== | ==Troubleshooting== | ||
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− | == | + | * [[Troubleshooting Modeling]] |
+ | * [[Studiomdl#Common errors|Common compile errors]] | ||
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+ | {{category cell|background-color=white|border-color=white}} | ||
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+ | == Tools == | ||
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*[[Half-Life Model Viewer]] | *[[Half-Life Model Viewer]] | ||
− | *[[ | + | *[[qc_eyes]] |
*[[GUIStudioMDL]] | *[[GUIStudioMDL]] | ||
*[[Studiocompiler]] | *[[Studiocompiler]] | ||
*[[Mdldecompiler]] | *[[Mdldecompiler]] | ||
− | + | {{category end}} | |
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{{otherlang:en}} | {{otherlang:en}} | ||
{{Otherlang:en:ru|:Category:Modeling:ru}}. | {{Otherlang:en:ru|:Category:Modeling:ru}}. | ||
− | [[Category:Modding]] | + | [[Category:Modding]] |
Revision as of 12:50, 7 January 2009
Getting startedTutorials |
Modeling package help |
Troubleshooting | |
Tools |
Subcategories
This category has the following 12 subcategories, out of 12 total.
3
B
L
M
Q
S
X
Pages in category "Modeling"
The following 140 pages are in this category, out of 140 total.
A
C
- Character Creation Overview
- Character Facial Animation Shapekey Set
- Character Setup Overview
- Character Textures and Materials
- Cinema 4D
- Cloth Simulation
- Collision mesh
- Compiling a model
- Compiling a model:ko
- Compiling a model:zh-cn
- Costly collision model
- Creating an Effectscript model
- Creating custom gibs
- Creating Flex VTA files with 3D Studio Max
- Creating worldmodels from viewmodels
- Crowbar
- Crowbar:ru
- Custom Compiler GUI
E
H
M
- Materials for models
- Materials for models:ko
- Materials for models:ru
- Maya
- MDL
- Mdldecompiler
- MDLUnpack
- Mesh
- MilkShape 3D
- Model
- Model Creation Overview
- Model Creation Overview:fr
- Model Viewer
- Model:fr
- Model:ko
- Model:ru
- Modeling
- Modeling props with Blender
- Modeling props with Max
- Models (C++)
- Modifying a Source Model in Maya
- Modo
- Multiple Skins for a Single Model
P
S
- SFM/Authoring HWM
- SFM/Introduction To HWM
- Short conversion out of range
- Skeletal animation
- Skeleton motion mapping
- Skeletons and Rigging
- SketchUp to SMD Export plugin
- Skin
- Skinning
- Smoothing groups
- Source Model Compiler
- Source model skin editor
- SourceOps
- Studiocompiler
- Studiomdl
- Studiomdl Data
- Studiomodel