Difference between revisions of "Category:List of Shader Parameters"

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(Added a bunch of parameters to the list (some don't have pages yet).)
(Put all the %compile flags into a single page.)
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* Parameters for specialised shaders are documented in the shaders' articles themselves.
 
* Parameters for specialised shaders are documented in the shaders' articles themselves.
 
* Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.
 
* Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.
 +
 +
See [[Material_Flags|Material Flags]] for the list of special <code>%compile</code> parameters which change the behaviour of materials.
  
 
'''The list is far from complete.''' see [[category_talk:List of Shader Parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed!
 
'''The list is far from complete.''' see [[category_talk:List of Shader Parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed!
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* <code>[[$nocull]]</code>
 
* <code>[[$nocull]]</code>
 
* <code>[[$translucent]]</code>
 
* <code>[[$translucent]]</code>
 
== Compile ==
 
* <code>[[%compileclip]]</code>
 
* <code>[[%compiledetail]]</code>
 
* <code>[[%compilehint]]</code>
 
* <code>[[%compileladder]]</code>
 
* <code>[[%compilenodraw]]</code>
 
* <code>[[%compilenolight]]</code>
 
* <code>[[%compilenonsolid]]</code>
 
* <code>[[%compilepassbullets]]</code>
 
* <code>[[%compileskip]]</code>
 
* <code>[[%compilewater]]</code>
 
* <code>[[%compilenpcclip]]</code>
 
* <code>[[%compilenoshadows]]</code>
 
* <code>[[%compiletrigger]]</code>
 
* <code>[[%playerclip]]</code>
 
 
  
 
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
 
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}

Revision as of 21:11, 4 September 2017

Русский

This category lists top-level parameters available in the "Generic" shaders.

  • Parameters for specialised shaders are documented in the shaders' articles themselves.
  • Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.

See Material Flags for the list of special %compile parameters which change the behaviour of materials.

The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed!

Basics

Adjustment

Transparency

Lighting

Reflection

Optimization

Texture Organization

Effect