Difference between revisions of "Category:List of Shader Parameters"

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* Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.
 
* Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.
  
See [[Material_Flags|Material Flags]] for the list of special <code>%compile</code> parameters which change the behaviour of materials.
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See [[Material_Flags|Material Flags]] for $flags and $flags2 parameter enumerations.
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See [[Material_Map_Compile_Flags|Material Map Compile Flags]] for the list of special <code>%compile</code> parameters which change the vbsp compile behavior of materials.
  
 
'''The list is far from complete.''' see [[category_talk:List of Shader Parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed!
 
'''The list is far from complete.''' see [[category_talk:List of Shader Parameters|the category talk page]] for a list of those still to be documented. Any insights will be warmly welcomed!
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* <code>[[$bumpmap]]</code>
 
* <code>[[$bumpmap]]</code>
 
* <code>[[$ssbump]]</code>
 
* <code>[[$ssbump]]</code>
* <code>[[$parallaxmap]]</code>
 
 
* <code>[[$selfillum]]</code>
 
* <code>[[$selfillum]]</code>
 
* <code>[[$lightwarptexture]]</code>
 
* <code>[[$lightwarptexture]]</code>

Latest revision as of 08:13, 1 May 2020

Русский

This category lists top-level parameters available in the "Generic" shaders.

  • Parameters for specialised shaders are documented in the shaders' articles themselves.
  • Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.

See Material Flags for $flags and $flags2 parameter enumerations.

See Material Map Compile Flags for the list of special %compile parameters which change the vbsp compile behavior of materials.

The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed!

Basics

Adjustment

Transparency

Lighting

Reflection

Optimization

Texture Organization

Effect