Difference between revisions of "Category:Level Design FAQ:de"

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(Decompiling Maps)
 
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{{otherlang2
 
{{otherlang2
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| ru = Category:Level Design FAQ:ru
 
| ru = Category:Level Design FAQ:ru
| de = Category:Level Design FAQ:de}}
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| en = Category:Level Design FAQ}}
 
This is a directory of '''F'''requently '''A'''sked '''Q'''uestions about level editing and using the [[Hammer]] editor.
 
This is a directory of '''F'''requently '''A'''sked '''Q'''uestions about level editing and using the [[Hammer]] editor.
 
{| style="float:right" {{standard-table}}
 
{| style="float:right" {{standard-table}}
 
|
 
|
'''Not what you're looking for?'''
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'''Nicht das was sie suchen?'''
 
* For general documentation related to level design, see [[:Category:Level Design]]
 
* For general documentation related to level design, see [[:Category:Level Design]]
 
* For general Source SDK issues and questions see the [[:Category:Source SDK FAQ|Source SDK FAQ]].
 
* For general Source SDK issues and questions see the [[:Category:Source SDK FAQ|Source SDK FAQ]].
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* [[Cannot build default cubemaps error|When I compile, I get "Error: Skybox vtf files for skybox weren't compiled with the same size texture and/or same flags!  Can't load skybox file skybox to build the default cubemap!".]]
 
* [[Cannot build default cubemaps error|When I compile, I get "Error: Skybox vtf files for skybox weren't compiled with the same size texture and/or same flags!  Can't load skybox file skybox to build the default cubemap!".]]
  
== Multiplayer issues ==
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== Multiplayer Probleme ==
 
* [[Multiplayer Maps Not Appearing|My multiplayer map isn't appearing in the multiplayer map list.]]
 
* [[Multiplayer Maps Not Appearing|My multiplayer map isn't appearing in the multiplayer map list.]]
 
* [[Preventing Players Joining a Map|When I run my multiplayer map in the game, people join my server!]]
 
* [[Preventing Players Joining a Map|When I run my multiplayer map in the game, people join my server!]]
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* [[Mixing Game Content|How do I use a Counter-Strike: Source model or texture in a Half-Life 2: Deathmatch map?]]
 
* [[Mixing Game Content|How do I use a Counter-Strike: Source model or texture in a Half-Life 2: Deathmatch map?]]
  
==Hammer 2D and 3D views==
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==Hammer 2D und 3D ansichten==
 
* [[Restoring Hammer Viewports|How do I get back to having 4 views - the 3D, top, front, and side views?]]
 
* [[Restoring Hammer Viewports|How do I get back to having 4 views - the 3D, top, front, and side views?]]
 
* [[Hammer Textures in 3D View|How do I make it so textures show up in the 3D view? Mine is only wireframe.]]
 
* [[Hammer Textures in 3D View|How do I make it so textures show up in the 3D view? Mine is only wireframe.]]
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== Level editing features and problems ==
 
== Level editing features and problems ==
 
* [[Missing content|Models I place in Hammer are rendered with a black and purple checkerboard in-game.]]
 
* [[Missing content|Models I place in Hammer are rendered with a black and purple checkerboard in-game.]]
* [[Skybox Basics|How do I correctly make a skybox?]]
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* [[Skybox Basics|Wie erstelle ich eine Korrekte Skybox?]]
* [[Fog Basics|How do I add fog to my level?]]
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* [[Fog Basics|Wie füge ich meinem Level Nebel hinzu?]]
 
* [[Soundscape#Creating Soundscapes|Can I make a custom soundscape for my level?]]
 
* [[Soundscape#Creating Soundscapes|Can I make a custom soundscape for my level?]]
 
* [[Displacement Luxel Density|I'm trying to set the lightmap scale on my displacements, but it won't let me set the value I want.]]
 
* [[Displacement Luxel Density|I'm trying to set the lightmap scale on my displacements, but it won't let me set the value I want.]]

Latest revision as of 21:33, 25 June 2013

English Русский

This is a directory of Frequently Asked Questions about level editing and using the Hammer editor.

Nicht das was sie suchen?

Hammer Konfiguration

Compiling maps and running the game

Multiplayer Probleme

Hammer 2D und 3D ansichten

Level editing features and problems

Maps Decompilen

Pages in category "Level Design FAQ:de"

The following 2 pages are in this category, out of 2 total.