Difference between revisions of "Category:Level Design FAQ"

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This is a directory of '''F'''requently '''A'''sked '''Q'''uestions about level editing and using the [[Hammer]] editor.
 
This is a directory of '''F'''requently '''A'''sked '''Q'''uestions about level editing and using the [[Hammer]] editor.
 
{| style="float:right" {{standard-table}}
 
{| style="float:right" {{standard-table}}
 
|
 
|
 
'''Not what you're looking for?'''
 
'''Not what you're looking for?'''
* For general documentation related to level design, see [[:Category:Level_Design]]
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* For general documentation related to level design, see [[:Category:Level Design]]
 
* For general Source SDK issues and questions see the [[:Category:Source SDK FAQ|Source SDK FAQ]].
 
* For general Source SDK issues and questions see the [[:Category:Source SDK FAQ|Source SDK FAQ]].
* Please use the [[Help Desk]] if you wish to ask a question.
 
 
|}
 
|}
  
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* [[Fixing the "Can't find filesystemopendialog.dll" error|After launching Hammer, an error pops up and says it can't load filesystemopendialog.dll!]]
 
* [[Fixing the "Can't find filesystemopendialog.dll" error|After launching Hammer, an error pops up and says it can't load filesystemopendialog.dll!]]
  
== Compiling maps and running the game ==
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==Compiling maps and running the game==
 
* [[Leaks_Explained|Hammer reports "leaked!" when I compile. How do I fix it?]]
 
* [[Leaks_Explained|Hammer reports "leaked!" when I compile. How do I fix it?]]
 
* [[Hammer Compile Freezes|When I compile my map, it freezes on vvis or vrad.]]
 
* [[Hammer Compile Freezes|When I compile my map, it freezes on vvis or vrad.]]
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* [[Launching Without Background Maps|How do I launch the game without loading the 3D background maps?]]
 
* [[Launching Without Background Maps|How do I launch the game without loading the 3D background maps?]]
 
* [[Failed to load Launcher DLL error|After compiling, I receive an error stating "Failed to load the launcher DLL: The specified module could not be found."]]
 
* [[Failed to load Launcher DLL error|After compiling, I receive an error stating "Failed to load the launcher DLL: The specified module could not be found."]]
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* [[Cannot build default cubemaps error|When I compile, I get "Error: Skybox vtf files for skybox weren't compiled with the same size texture and/or same flags!  Can't load skybox file skybox to build the default cubemap!".]]
  
 
== Multiplayer issues ==
 
== Multiplayer issues ==
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* [[Both Teams are Full error|When I load my Counter-Strike: Source map, it says "Both Teams are Full".]]
 
* [[Both Teams are Full error|When I load my Counter-Strike: Source map, it says "Both Teams are Full".]]
 
* [[Mixing Game Content|How do I use a Counter-Strike: Source model or texture in a Half-Life 2: Deathmatch map?]]
 
* [[Mixing Game Content|How do I use a Counter-Strike: Source model or texture in a Half-Life 2: Deathmatch map?]]
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* [[Engine Hunk Overflow|When I load my map, my game crashes with "Engine Hunk Overflow" error!]]
  
 
==Hammer 2D and 3D views==
 
==Hammer 2D and 3D views==
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* [[Skybox Basics|How do I correctly make a skybox?]]
 
* [[Skybox Basics|How do I correctly make a skybox?]]
 
* [[Fog Basics|How do I add fog to my level?]]
 
* [[Fog Basics|How do I add fog to my level?]]
* [[Creating custom soundscapes|Can I make a custom soundscape for my level?]]
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* [[Soundscape#Creating Soundscapes|Can I make a custom soundscape for my level?]]
 
* [[Displacement Luxel Density|I'm trying to set the lightmap scale on my displacements, but it won't let me set the value I want.]]
 
* [[Displacement Luxel Density|I'm trying to set the lightmap scale on my displacements, but it won't let me set the value I want.]]
 
* [[Hammer Carve Command Usage|When I use the Carve tool, I get errors, or Hammer simply freezes for a long time.]]
 
* [[Hammer Carve Command Usage|When I use the Carve tool, I get errors, or Hammer simply freezes for a long time.]]
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* [[VertexLitGeneric Textures On Brush Faces|The lightmaps on some of my brush surfaces do not work. They appear black in-game or flicker as the camera moves past them.]]
 
* [[VertexLitGeneric Textures On Brush Faces|The lightmaps on some of my brush surfaces do not work. They appear black in-game or flicker as the camera moves past them.]]
 
* [[Entities_fall_through_displacements|Why do props and weapons fall through the displacements in my map?]]
 
* [[Entities_fall_through_displacements|Why do props and weapons fall through the displacements in my map?]]
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* [[Hammer won't display grid|When I try to make a level for my new mod, Hammer won't display the grid and I can't make edits.]]
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== Decompiling Maps ==
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* [[How to decompile Valve Portal Maps|How do I decompile a map?]]
  
 
[[Category:Source SDK FAQ]]
 
[[Category:Source SDK FAQ]]
 
[[Category:Level Design]]
 
[[Category:Level Design]]

Latest revision as of 13:19, 3 February 2019

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This is a directory of Frequently Asked Questions about level editing and using the Hammer editor.

Not what you're looking for?

Hammer Configuration

Compiling maps and running the game

Multiplayer issues

Hammer 2D and 3D views

Level editing features and problems

Decompiling Maps

Pages in category "Level Design FAQ"

The following 52 pages are in this category, out of 52 total.