Difference between revisions of "Category:Level Design:zh-cn"

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en=:Category:Level Design}} __NOTOC__ {{DISPLAYTITLE:分类:关卡设计}}
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en=:Category:Level Design}} {{DISPLAYTITLE:分类:关卡设计}}
 
 
本页底部按字母顺序列出了关卡设计相关的所有主题,部分主题没有在顶部列出。
 
  
 
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== 由此开始 ==
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== Hammer 编辑器 ==
* [[Your First Map:zh-cn|使用Hammer建造你的第一个地图]] [[File:cn.png]]
 
* [[Introduction to Editing|编辑入门]]
 
* [[Leaks Explained|有关裂缝的解释]]
 
* [[Inputs_and_Outputs|实体输入输出(I/O)系统]]
 
  
====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2|半条命2]]====
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* ''[[:Category:Hammer|Hammer 编辑器简介]]''
* [[Single-Player Mapping Tips|单人任务地图制作提示]]
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* [[Hammer What's New|最新消息]]
 +
* [[Hammer Hotkey Reference|热键参考]]
 +
* [[Hammer Feature Requests|功能需求]]
  
====http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png [[Team Fortress 2|军团要塞2]]====
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== 入门指南 ==
* [[Team Fortress 2 Level Creation|军团要塞2的关卡制作]]
 
  
====http://developer.valvesoftware.com/w/images/f/fc/Portal-16px.png [[Portal|传送门]]====
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* [[Introduction to Editing|编辑介绍]]
*[[Portal Level Creation|传送门的关卡制作]]
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* [[Your First Map|在 Hammer 创建你的第一张地图]]
 +
* [[Inputs_and_Outputs|实体导入和导出]]
 +
* [[Source Mapping for Half-Life 1 Mappers|对于半条命 1 地图制作者而言的 Source 地图制作方法]]
  
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source|反恐精英:起源]]====
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== 概要 ==
* [[Counter-Strike: Source Level Creation|反恐精英:起源的关卡制作]]
 
* [[How To Develop A Map That Works|如何制作一个可以运行的地图]]
 
  
====http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png [[Day of Defeat: Source:zh-cn|胜利之日:起源]]====
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* [[Optimization (level design)|优化]]
*[[Day of Defeat: Source Map Creation|胜利之日:起源的关卡制作]]
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* [[Hammer Face Edit Dialog|表情编辑工具]]
 +
* [[Displacement|置换表层 (地形)]]
 +
* [[Prop Types Overview|道具类型概述]]
 +
* [[Skybox (2D)|2D 天空盒]]
 +
* [[Grouping and VisGrouping|组与可见组]]
 +
* [[Entity Hierarchy (parenting)|实体层级(依赖关系)]]
 +
* [[Filter Applications|应用过滤]]
 +
* [[List of entities|实体列表]]
 +
* [[Prefab|创建和使用预制库]]
 +
* [[Adding Water|添加水]]
  
==== http://developer.valvesoftware.com/w/images/3/33/Icon_theShip.png [[The Ship|凶船]] ====
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== 灯光 ==
*[[The Ship SDK|凶船软件开发工具包]]
 
*[[The Ship Level Creation|凶船的关卡制作]]
 
  
== 进阶提示 ==
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* [[Lighting|灯光]]
* [[3D_Skybox|3D 天空]]
 
* [[Level Overviews|关卡俯视图]]
 
* [[Cubemaps|地图反射]]
 
* [[Displacement|升降平面,地形]]
 
* [[Entity Hierarchy (parenting)|实体层级,依赖关系]]
 
* [[Grouping and VisGrouping|组与可见组]]
 
 
* [[HDR Lighting Basics|高动态范围光照基础]]
 
* [[HDR Lighting Basics|高动态范围光照基础]]
* [[How to Release A Map|如何发布一张地图]]
 
* [[Nodegraph|路点构造]]
 
* [[Dynamic assaults|动态袭击]]
 
* [[Physics Entity Overview|物理实体概述]]
 
* [[Prefab|创建和使用预制模型]]
 
* [[Prop Types Overview|道具种类总揽]]
 
* [[Source Mapping for Half-Life 1 Mappers|对于半条命 1 地图制作者而言的 Source 地图制作方法]]
 
 
* [[Intermediate Lighting|中级照明]]
 
* [[Intermediate Lighting|中级照明]]
  
====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2|半条命2]]====
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== 连接区域 ==
* [[:Category:Regions & Atmospheres|区域 & 环境]]
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<!--* [[Ramps and Stairs|斜坡和阶梯]]-->
 +
* [[Doors|门]]
 +
* [[Working Ladders|可用的梯子]]
 +
<!--* [[Moving Platforms|移动平台]]-->
 +
* [[Elevators|升降机]]
 +
* [[Teleporters|传送门]]
  
== 高级技巧 ==
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== 细节 ==
 +
* [[Environmental Lighting, Sun, Weather, & Outdoors|环境灯光, 太阳, 天气, & 室外]]
 +
* [[Displacement Grass|置换草地]]
 +
* [[Glass & Windows|玻璃 & 窗户]]
 +
* [[Cables and Ropes|电缆和绳索]]
 +
* [[Sound and Music|声音和音乐]]
  
* [[Color correction (concept)|色彩补偿]]
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== 特殊效果 ==
* [[Expert compile mode|专家编译模式]]
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<!--* [[Buttons|按钮]]-->
* [[Bspzip|Bspzip (捆绑自定义资源)]]
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* [[Physics|物理]]
* [[Menu Background Map|背景地图]]
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* [[Physics Entity Overview|物理实体概述]]
* [[Filter Applications|过滤器相关应用]]
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* [[Trains|火车]]
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source|反恐精英:起源]]====
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* [[Beams and Lasers|光线和激光]]
* [[Navigation Meshes|路径网格]]
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* [[Explosions (level design)|爆炸]]
 +
* [[Dust, Fog, & Smoke|沙尘, 雾, & 烟雾]]
 +
* [[Color correction (concept)|颜色修正]]
 +
* [[Lists of Special Effects in level design|特殊效果列表]]
  
 
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{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
  
== Hammer 编辑器 ==
+
== 指定的游戏文章 ==
* ''[[:Category:Hammer|Hammer 编辑器文档]]''
+
 
* [[Hammer What's New|Hammer 更新]]
+
{{hl2}} [[Half-Life 2 Level Creation|半条命 2 关卡创作]]
* [[Hammer Hotkey Reference|Hammer 热键参考文档]]
+
 
* [[Hammer Feature Requests|Hammer 功能需求]]
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{{portal}} [[Portal Level Creation|传送门关卡创作]]
 +
 
 +
{{tf2}} [[Team Fortress 2 Level Creation|军团要塞 2 关卡创作]]
 +
 
 +
{{l4d}} [[Left 4 Dead Level Creation|求生之路关卡创作]]
 +
 
 +
{{css}} [[Counter-Strike: Source Level Creation|反恐精英:起源关卡创作]]
 +
 
 +
{{dods}} [[Day of Defeat: Source Level Creation|胜利之日:起源关卡创作]]
 +
 
 +
{{ship}} [[The Ship Level Creation|凶船关卡创作]]  
 +
 
 +
{{dm}} [[Dark Messiah Level Creation|黑暗弥塞亚关卡创作]]  
 +
 
 +
{{ricochet}} [[Ricochet Level Creation|跳跃袭击关卡创作]]
 +
 
 +
{{Sin Emergence}} [[SiN Episodes Level Creation|SiN 事件关卡创作]]
  
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{{source}} [[Source Mods Level Creation|Source Mods 关卡创作]]
  
== [[Abstract Mapping:zh-cn|地图制作摘要]] ==
 
<div style="font-size:100%">{{abstract mapping ideas:zh-cn}}</div>
 
  
 
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== 物体 ==
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== 结语 ==
* [[List of entities|实体列表]]
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* [[3D_Skybox|3D 天空盒]]
* [[:Category:World Models|道具库]]
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* [[Cubemaps|反射地图]]
* [[:Category:Items|物品(武器,可获得物)]]
+
* [[Optimization (level design)|优化]]
* [[:Category:NPCs|NPC(怪物,盟友,人物)]]
+
* [[Expert compile mode|专家编译模式]]
 +
* [[Bspzip|Bspzip (嵌入自定义内容)]]
 +
* [[Pre-publication evaluation|发布前的评价]]
 +
 
 +
== 设计原理 ==
 +
* [[Color Theory in Level Design|关卡设计的颜色原理]]
 +
* [[Map Compiling Theory|地图编译原理]]
 +
* [[User:Remmiz/Mapping Process|制图过程]]
  
 
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{{category cell|width=50%|background-color=white|border-color=lightgray}}
  
== 遇到问题 ==
+
== 解决问题 ==
* [[:Category:Level Design FAQ|关卡设计一问一答]]
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* [[Troubleshooting Level Design|解决关卡设计问题]]
* [[Optimization (level design)|优化(关卡设计)]]
+
* [[:Category:Level Design FAQ|关卡设计 FAQ]]
* [[Troubleshooting Level Design|关卡设计中遇到的问题]]
+
* [[Showbudget|使用显示预算面板]]
* [[Showbudget|使用预算显示面板]]
 
 
* [[Compile Errors|编译错误]]
 
* [[Compile Errors|编译错误]]
* [[Source SDK FAQ|Source SDK 一问一答]]
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* [[Source SDK FAQ]]
  
 
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== 设计学 ==
+
== 外部链接 ==
  
* [[Single-Player Mapping Tips|制作单人游戏地图的技巧]]
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* [[Level Design Video Tutorials|关卡设计视频教程]] - A list of video tutorials related to Source mapping.
* [[Bounce (level design)|跳跃(关卡设计)]]
+
* [[Mapping Sites|制图网站]] - sites about mapping, including tutorials, articles
* [[Loops (level design)|循环(关卡设计)]]
+
* [[General Sites|普通网站]] - Sites covering a wide variety of topics including mapping
* [[Push Gameplay|增强游戏性]]
+
* [[Map Archive Sites|地图档案网站]] - sites where you can download maps for Valve's games
* [[Map Compiling Theory|地图编译理论]]
+
* [[File Hosting Sites|文件托管网站]] - A list of reliable websites for hosting user created maps
* [[How To Develop A Map That Works|如何逐渐让一张地图工作起来]]
+
* [[Image Hosting Sites|图像托管网站]] - A list of reliable websites to share screenshots of user created maps
* [[Adding More Detail to a map|为地图增加更多细节]]
+
* [[News Site List|消息网站列表]] - A list of websites for hype/advertisement and discussion
  
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{{category end}}
  
== 上传网站 ==
+
__NOTOC__
 
 
* [[File Hosting Sites|文件存储站点]] - A list of reliable websites that host user created maps
 
* [[News Site List|新闻站点列表]] - A list of websites for hype/advertisement and discussion
 
 
 
{{category end}}
 
  
 
[[Category:Modding:zh-cn]]
 
[[Category:Modding:zh-cn]]

Revision as of 13:35, 17 November 2009

English Čeština Deutsch Español Magyar Polski Português Русский Svenska 日本語

Hammer 编辑器

入门指南

概要

灯光

连接区域

细节

特殊效果

指定的游戏文章

<Half-Life 2> 半条命 2 关卡创作

[Portal] 传送门关卡创作

<Team Fortress 2> 军团要塞 2 关卡创作

<Left 4 Dead> 求生之路关卡创作

<Counter-Strike: Source> 反恐精英:起源关卡创作

<Day of Defeat: Source> 胜利之日:起源关卡创作

<The Ship> 凶船关卡创作

<Dark Messiah of Might and Magic> 黑暗弥塞亚关卡创作

<Ricochet> 跳跃袭击关卡创作

<SiN Episodes: Emergence> SiN 事件关卡创作

<Source> Source Mods 关卡创作


结语

设计原理

解决问题

外部链接