Difference between revisions of "Category:Level Design"

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m (Removed the link to hammer hotkey references as it is already located under 'Hammer Editor > Reference Documentation')
(Moved 'design theory' from Half-Life 2 Level Creation to here)
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== Design Theory ==
 
== Design Theory ==
 +
* [[Single-Player Mapping Tips]]
 +
* [[Bounce (level design)]]
 +
* [[Loops (level design)]]
 +
* [[Push Gameplay]]
 +
* [[Map Compiling Theory]]
 +
* [[How To Develop A Map That Works]]
 +
* [[Adding More Detail to a map]]
 
* [[Color Theory in Level Design]]
 
* [[Color Theory in Level Design]]
* [[Map Compiling Theory]]
+
* [[Decompiling Maps]]
* [[Decompiling_Maps|Decompiling Maps]]
 
  
 
{{category cell}}
 
{{category cell}}

Revision as of 06:59, 24 July 2019

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Getting Started

Hammer Editor

General

Lighting

Connecting Areas

Detailing

Special Effects

NPCs and AI

Specific Games

<Source> Source Mods

Source 2 Engine

<Dota 2> Dota 2

Source Engine

<Alien Swarm> Alien Swarm
Counter-Strike: Global Offensive Counter-Strike: Global Offensive
<Counter-Strike: Source> Counter-Strike: Source
<Dark Messiah of Might and Magic> Dark Messiah of Might and Magic
<Day of Defeat: Source> Day of Defeat: Source
<Half-Life 2> Half-Life 2
<INFRA> INFRA
<Left 4 Dead> Left 4 Dead
<Left 4 Dead 2> Left 4 Dead 2
[Portal] Portal
[Portal 2] Portal 2
<SiN Episodes: Emergence> SiN Episodes: Emergence
<Team Fortress 2> Team Fortress 2
<The Ship> The Ship
<Vampire: The Masquerade - Bloodlines> Vampire: The Masquerade - Bloodlines

GoldSource Engine

<Counter-Strike> Counter-Strike
<Half-Life> Half-Life
<Ricochet> Ricochet
<Team Fortress Classic> Team Fortress Classic

Finishing Up

Design Theory

Troubleshooting

External Links

Subcategories

This category has the following 32 subcategories, out of 32 total.

A

B

C

D

E

F

  • Fog(6 P)

H

I

L

N

P

R

S

T

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 519 total.

(previous page) (next page)

C

(previous page) (next page)