Difference between revisions of "Category:Level Design"

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{{lang|Category:Level Design}}
See the bottom of this page for an alphabetical list of all topics related to level design. Some topics are not listed at the top.
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[[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing</b>
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{{category header}}
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{{category newcolumn|rowspan=5|width=50%}}
  
{{category header|background-color=#E0E0E0|border-color=lightgray}}
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==Getting Started==
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
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*[[Level Design Overview]]
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*[[Your First Map]]
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*[[Inputs and Outputs]]
  
== Getting Started ==
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== Hammer Editor ==
* [[Your First Map|Building your first map in Hammer]]
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* [[:Category:Hammer|Reference Documentation]]
* [[Introduction to Editing]]
 
* [[Leaks Explained]]
 
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
 
 
 
====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2]]====
 
* [[Single-Player Mapping Tips]]
 
  
====http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png [[Team Fortress 2]]====
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== General ==
* [[Team Fortress 2 Level Creation]]
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* [[Dimensions]]
 
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* [[Optimization (level design)|Optimization]]
====http://developer.valvesoftware.com/w/images/f/fc/Portal-16px.png [[Portal]]====
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* [[Hammer Face Edit Dialog|The Face Edit Tool]]
*[[Portal Level Creation]]
 
 
 
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source]]====
 
* [[Counter-Strike: Source Level Creation]]
 
* [[How To Develop A Map That Works]]
 
 
 
====http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png [[Day of Defeat: Source]]====
 
*[[Day of Defeat: Source Level Creation]]
 
 
 
==== http://developer.valvesoftware.com/w/images/3/33/Icon_theShip.png [[The Ship]] ====
 
*[[The Ship SDK]]
 
*[[The Ship Level Creation]]
 
 
 
== Intermediate Topics ==
 
* [[3D_Skybox|3D Skyboxes]]
 
* [[Level Overviews]]
 
* [[Cubemaps|Cubemaps]]
 
 
* [[Displacement|Displacement Surfaces (Terrain)]]
 
* [[Displacement|Displacement Surfaces (Terrain)]]
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* [[Prop Types Overview]]
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* [[Skybox (2D)|2D Skyboxes]]
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* [[Grouping and VisGrouping]]
 
* [[Entity Hierarchy (parenting)]]
 
* [[Entity Hierarchy (parenting)]]
* [[Grouping and VisGrouping]]
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* [[Filter Applications]]
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* [[List of entities]]
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* [[Prefab|Creating and Using Prefabs]]
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* [[Instances]]
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* [[Adding Water]]
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* [[Trigger Events Between Levels]]
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== Lighting ==
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* [[Lighting]]
 
* [[HDR Lighting Basics]]
 
* [[HDR Lighting Basics]]
* [[Releasing a Map]]
 
* [[Nodegraph|Nodegraph construction]]
 
* [[Dynamic assaults]]
 
* [[Physics Entity Overview]]
 
* [[Prefab|Creating and Using Prefabs]]
 
* [[Prop Types Overview]]
 
* [[Source Mapping for Half-Life 1 Mappers]]
 
 
* [[Intermediate Lighting]]
 
* [[Intermediate Lighting]]
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* [[Advanced Lighting]]
  
====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2]]====
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== Connecting Areas ==
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]]
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* [[Doors]]
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* [[Working Ladders]]
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* [[Elevators]]
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* [[Teleporters]]
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* [[Creating a Curved Hallway|Curved Hallways]]
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* [[Creating Angled Geometry|Angled Geometry]]
  
== Advanced Techniques ==
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== Detailing ==
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* [[Environmental Lighting, Sun, Weather, & Outdoors]]
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* [[Displacement Grass]]
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* [[Glass & Windows]]
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* [[Cables and Ropes]]
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* [[Sound and Music]]
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* [[Complex Brush Creation]]
  
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== Special Effects ==
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* [[Physics]]
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* [[Physics Entity Overview]]
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* [[Trains]]
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* [[Beams and Lasers]]
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* [[Explosions (level design)|Explosions]]
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* [[Dust, Fog, & Smoke]]
 
* [[Color correction (concept)|Color correction]]
 
* [[Color correction (concept)|Color correction]]
* [[Expert compile mode]]
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* [[Sprite|Sprites]]
* [[Bspzip|Bspzip (Embedding Custom Content)]]
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* [[Lists of Special Effects in level design|Lists of Special Effects]]
* [[Menu Background Map|Menu Background Maps]]
 
* [[Filter Applications]]
 
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source]]====
 
* [[Navigation Meshes]]
 
  
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== NPCs and AI ==
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* [[Introduction_to_AI|Introduction to AI]]
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* [[Nodegraph|Nodegraph construction]]
  
== Hammer Editor ==
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{{category newcolumn|rowspan=1|width=50%}}
* ''[[:Category:Hammer|Hammer Editor Documentation]]''
 
* [[Hammer What's New|What's New]]
 
* [[Hammer Hotkey Reference|Hotkey Reference]]
 
* [[Hammer Feature Requests]]
 
  
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==Specific Games==
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===Source 2 Engine===
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:{{S&box}} [[S&box]]
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:{{HL:A}} [[Half-Life: Alyx Workshop Tools/Level Design|Half-Life: Alyx]]
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:{{dota2}} [[Dota 2 Level Creation|Dota 2]]
  
== [[Abstract Mapping]] ==
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===Source Engine===
<div style="font-size:100%">{{abstract mapping ideas}}</div>
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:{{source}} [[Source Mods Level Creation|Source Mods]]
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:{{as}} [[Alien Swarm Level Creation|Alien Swarm]]
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:{{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]]
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:{{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]]
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:{{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]]
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:{{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]]
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:{{hl2}} [[Half-Life 2 Level Creation|Half-Life 2]]
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:{{INFRA}} [[INFRA Level Creation|INFRA]]
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:{{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]]
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:{{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]]
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:{{portal}} [[Portal Level Creation|Portal]]
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:{{portal2}} [[:Category:Portal 2 Level Design|Portal 2]]
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:{{Sin Emergence}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]]
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:{{tf2}} [[Team Fortress 2 Level Creation|Team Fortress 2]]
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:{{ship}} [[The Ship Level Creation|The Ship]]
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:{{vtmb}} [[Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines]]
  
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===GoldSource Engine===
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:{{cs}} [[Counter-Strike Level Creation|Counter-Strike]]
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:{{HL1}} [[:Category:Half-Life Level Design|Half-Life]]
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:{{ricochet}} [[Ricochet Level Creation|Ricochet]]
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:{{TFC}} [[Team Fortress Classic Level Creation|Team Fortress Classic]]
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:[[File:Icon_dods.png|caption]] [[Day of Defeat Levels|Day of Defeat]]
  
== Objects ==
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== Finishing Up ==
* [[List of entities]]
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* [[3D_Skybox|3D Skyboxes]]
* [[:Category:World Models|Prop Gallery]]
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* [[Cubemaps|Cubemaps]]
* [[:Category:Items|Items (weapons, pickups)]]
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* [[Optimization (level design)|Optimization]]
* [[:Category:NPCs|NPCs (monsters, allies, characters)]]
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* [[Expert compile mode]]
 
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* [[Bspzip|Bspzip (Embedding Custom Content)]]
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* [[Pre-publication evaluation]]
 
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* [[Fixing lighting on a static prop]]
== Troubleshooting ==
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* [[Level Transitions]]
* [[:Category:Level Design FAQ|Level Design FAQ]]
 
* [[Optimization (level design)]]
 
* [[Troubleshooting Level Design]]
 
* [[Showbudget|Using the Showbudget Panel]]
 
* [[Compile Errors]]
 
* [[Source SDK FAQ]]
 
 
 
{{category cell|width=50%|background-color=white|border-color=lightgray}}
 
  
 
== Design Theory ==
 
== Design Theory ==
 
 
* [[Single-Player Mapping Tips]]
 
* [[Single-Player Mapping Tips]]
 
* [[Bounce (level design)]]
 
* [[Bounce (level design)]]
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* [[How To Develop A Map That Works]]
 
* [[How To Develop A Map That Works]]
 
* [[Adding More Detail to a map]]
 
* [[Adding More Detail to a map]]
* [[User:Remmiz/Mapping Process|Mapping Process]]
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* [[Color Theory in Level Design]]
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* [[Decompiling Maps]]
  
== Upload Sites ==
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== Troubleshooting ==
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* [[Troubleshooting Level Design]]
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* [[:Category:Level Design FAQ|Level Design FAQ]]
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* [[Showbudget|Using the Showbudget Panel]]
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* [[Compile Errors]]
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* [[Source SDK FAQ]]
  
* [[File Hosting Sites]] - A list of reliable websites that host user created maps
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== External Links ==
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* [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping.
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* [[Mapping Sites]] - sites about mapping, including tutorials, articles
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* [[General Sites]] - Sites covering a wide variety of topics including mapping
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* [[Map Archive Sites]] - sites where you can download maps for Valve's games
 +
* [[File Hosting Sites]] - A list of reliable websites for hosting user created maps
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* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user created maps
 
* [[News Site List]] - A list of websites for hype/advertisement and discussion
 
* [[News Site List]] - A list of websites for hype/advertisement and discussion
  
 
{{category end}}
 
{{category end}}
  
{{otherlang:en}}
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__NOTOC__
{{otherlang:en:cs|:Category:Level Design:cs}},
 
{{otherlang:en:de|:Category:Level Design:de}},
 
{{otherlang:en:es|:Category:Level Design:es}},
 
{{otherlang:en:hu|:Category:Level Design:hu}},
 
{{otherlang:en:jp|:Category:Level Design:jp}},
 
{{otherlang:en:ru|:Category:Level Design:ru}},
 
{{otherlang:en:sv|:Category:Level Design:sv}},
 
{{otherlang:en:zh-cn|:Category:Level Design:zh-cn}}
 
  
 
[[Category:Modding]]
 
[[Category:Modding]]
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[[Category:Entry pages]]

Latest revision as of 11:08, 29 August 2021

English Čeština Deutsch Español Français Magyar Italiano Nederlands Polski Português Русский Svenska Türkçe 日本語 简体中文 简体中文 한국어

Source Welcome to Source Level Editing

Getting Started

Hammer Editor

General

Lighting

Connecting Areas

Detailing

Special Effects

NPCs and AI

Specific Games

Source 2 Engine

<s&box> S&box
Half-Life: Alyx Half-Life: Alyx
Dota 2 Dota 2

Source Engine

Source Source Mods
Alien Swarm Alien Swarm
Counter-Strike: Global Offensive Counter-Strike: Global Offensive
Counter-Strike: Source Counter-Strike: Source
Dark Messiah of Might and Magic Dark Messiah of Might and Magic
Day of Defeat: Source Day of Defeat: Source
Half-Life 2 Half-Life 2
INFRA INFRA
Left 4 Dead Left 4 Dead
Left 4 Dead 2 Left 4 Dead 2
Portal Portal
Portal 2 Portal 2
SiN Episodes SiN Episodes: Emergence
Team Fortress 2 Team Fortress 2
The Ship The Ship
<Vampire: The Masquerade - Bloodlines> Vampire: The Masquerade - Bloodlines

GoldSource Engine

Counter-Strike Counter-Strike
<Half-Life> Half-Life
<Ricochet> Ricochet
Team Fortress Classic Team Fortress Classic
caption Day of Defeat

Finishing Up

Design Theory

Troubleshooting

External Links

Subcategories

This category has the following 31 subcategories, out of 31 total.

A

B

C

D

E

F

  • Fog(6 P)

H

I

L

N

P

R

S

T

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 516 total.

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C

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