Difference between revisions of "Category:Level Design"

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(Specific Games)
(Source 2 Engine)
 
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{{category header}}
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==Getting Started==
 
==Getting Started==
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== Hammer Editor ==
 
== Hammer Editor ==
 
* [[:Category:Hammer|Reference Documentation]]
 
* [[:Category:Hammer|Reference Documentation]]
* [[Hammer Hotkey Reference|Hotkey Reference]]
 
  
 
== General ==
 
== General ==
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* [[Instances]]
 
* [[Instances]]
 
* [[Adding Water]]
 
* [[Adding Water]]
 +
* [[Trigger Events Between Levels]]
  
 
== Lighting ==
 
== Lighting ==
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* [[Teleporters]]
 
* [[Teleporters]]
 
* [[Creating a Curved Hallway|Curved Hallways]]
 
* [[Creating a Curved Hallway|Curved Hallways]]
 +
* [[Creating Angled Geometry|Angled Geometry]]
  
 
== Detailing ==
 
== Detailing ==
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* [[Cables and Ropes]]
 
* [[Cables and Ropes]]
 
* [[Sound and Music]]
 
* [[Sound and Music]]
 +
* [[Complex Brush Creation]]
  
 
== Special Effects ==
 
== Special Effects ==
<!--* [[Buttons]]-->
 
 
* [[Physics]]
 
* [[Physics]]
 
* [[Physics Entity Overview]]
 
* [[Physics Entity Overview]]
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* [[Nodegraph|Nodegraph construction]]
 
* [[Nodegraph|Nodegraph construction]]
  
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{{category newcolumn|rowspan=1|width=50%}}
  
 
==Specific Games==
 
==Specific Games==
 
:{{source}} [[Source Mods Level Creation|Source Mods]]
 
:{{source}} [[Source Mods Level Creation|Source Mods]]
*Source Engine:
+
 
 +
===Source 2 Engine===
 +
:{{dota2}} [[Dota 2 Level Creation|Dota 2]]
 +
:{{hlalyx}} [[Half Life: Alyx Level Creation|Half Life: Alyx]]
 +
 
 +
===Source Engine===
 
:{{as}} [[Alien Swarm Level Creation|Alien Swarm]]
 
:{{as}} [[Alien Swarm Level Creation|Alien Swarm]]
 
:{{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]]
 
:{{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]]
 
:{{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]]
 
:{{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]]
 
:{{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]]
 
:{{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]]
:{{dota2}} [Dota 2 Level Creation|Dota_2_Level_Creation]]
 
 
:{{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]]
 
:{{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]]
 
:{{hl2}} [[Half-Life 2 Level Creation|Half-Life 2]]
 
:{{hl2}} [[Half-Life 2 Level Creation|Half-Life 2]]
 +
:{{INFRA}} [[INFRA Level Creation|INFRA]]
 
:{{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]]
 
:{{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]]
 
:{{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]]
 
:{{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]]
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:{{tf2}} [[Team Fortress 2 Level Creation|Team Fortress 2]]
 
:{{tf2}} [[Team Fortress 2 Level Creation|Team Fortress 2]]
 
:{{ship}} [[The Ship Level Creation|The Ship]]
 
:{{ship}} [[The Ship Level Creation|The Ship]]
*GoldSource Engine:
+
:{{vtmb}} [[Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines]]
:{{HL1}} [[Half-Life Level Creation|Half-Life]]
+
 
 +
===GoldSource Engine===
 +
:{{cs}} [[Counter-Strike Level Creation|Counter-Strike]]
 +
:{{HL1}} [[:Category:Half-Life Level Design|Half-Life]]
 
:{{ricochet}} [[Ricochet Level Creation|Ricochet]]
 
:{{ricochet}} [[Ricochet Level Creation|Ricochet]]
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:{{TFC}} [[Team Fortress Classic Level Creation|Team Fortress Classic]]
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 +
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== Finishing Up ==
 
== Finishing Up ==
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* [[Pre-publication evaluation]]
 
* [[Pre-publication evaluation]]
 
* [[Fixing lighting on a static prop]]
 
* [[Fixing lighting on a static prop]]
 +
 +
{{category cell}}
  
 
== Design Theory ==
 
== Design Theory ==
 +
* [[Single-Player Mapping Tips]]
 +
* [[Bounce (level design)]]
 +
* [[Loops (level design)]]
 +
* [[Push Gameplay]]
 +
* [[Map Compiling Theory]]
 +
* [[How To Develop A Map That Works]]
 +
* [[Adding More Detail to a map]]
 
* [[Color Theory in Level Design]]
 
* [[Color Theory in Level Design]]
* [[Map Compiling Theory]]
+
* [[Decompiling Maps]]
* [[Decompiling_Maps|Decompiling Maps]]
 
  
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== Troubleshooting ==
 
== Troubleshooting ==
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* [[Source SDK FAQ]]
 
* [[Source SDK FAQ]]
  
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== External Links ==
 
== External Links ==

Latest revision as of 14:06, 21 March 2020

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Getting Started

Hammer Editor

General

Lighting

Connecting Areas

Detailing

Special Effects

NPCs and AI

Specific Games

<Source> Source Mods

Source 2 Engine

<Dota 2> Dota 2
<Half-Life: Alyx> Half Life: Alyx

Source Engine

<Alien Swarm> Alien Swarm
<Counter-Strike: Global Offensive> Counter-Strike: Global Offensive
<Counter-Strike: Source> Counter-Strike: Source
<Dark Messiah of Might and Magic> Dark Messiah of Might and Magic
<Day of Defeat: Source> Day of Defeat: Source
<Half-Life 2> Half-Life 2
<INFRA> INFRA
<Left 4 Dead> Left 4 Dead
<Left 4 Dead 2> Left 4 Dead 2
[Portal] Portal
[Portal 2] Portal 2
<SiN Episodes: Emergence> SiN Episodes: Emergence
<Team Fortress 2> Team Fortress 2
<The Ship> The Ship
<Vampire: The Masquerade - Bloodlines> Vampire: The Masquerade - Bloodlines

GoldSource Engine

<Counter-Strike> Counter-Strike
<Half-Life> Half-Life
<Ricochet> Ricochet
<Team Fortress Classic> Team Fortress Classic

Finishing Up

Design Theory

Troubleshooting

External Links

Subcategories

This category has the following 32 subcategories, out of 32 total.

A

B

C

D

E

F

  • Fog(3 P)

H

I

L

N

P

R

S

T

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 498 total.

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C

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