Difference between revisions of "Category:Level Design"

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[[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing</b>
 +
{{category header}}
 +
{{category newcolumn|rowspan=5|width=50%}}
  
{{category header|background-color=#E0E0E0|border-color=lightgray}}
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==Getting Started==
{{category newcolumn|rowspan=4|width=50%|background-color=#F7F7F7|border-color=lightgray}}
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*[[Level Design Overview]]
 +
*[[Your First Map]]
 +
*[[Inputs and Outputs]]
  
== The Hammer Editor ==
+
== Hammer Editor ==
 
+
* [[:Category:Hammer|Reference Documentation]]
* ''[[:Category:Hammer|Hammer Editor Documentation]]''
 
* [[Hammer What's New|What's New]]
 
* [[Hammer Hotkey Reference|Hotkey Reference]]
 
* [[Hammer Feature Requests]]
 
 
 
== Getting Started ==
 
 
 
* [[Introduction to Editing]]
 
* [[Your First Map|Building your first map in Hammer]]
 
* [[Inputs_and_Outputs|Entity Inputs and Outputs]]
 
* [[Source Mapping for Half-Life 1 Mappers]]
 
  
 
== General ==
 
== General ==
 
+
* [[Dimensions]]
 
* [[Optimization (level design)|Optimization]]
 
* [[Optimization (level design)|Optimization]]
 
* [[Hammer Face Edit Dialog|The Face Edit Tool]]
 
* [[Hammer Face Edit Dialog|The Face Edit Tool]]
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* [[List of entities]]
 
* [[List of entities]]
 
* [[Prefab|Creating and Using Prefabs]]
 
* [[Prefab|Creating and Using Prefabs]]
 +
* [[Instances]]
 
* [[Adding Water]]
 
* [[Adding Water]]
 +
* [[Trigger Events Between Levels]]
  
 
== Lighting ==
 
== Lighting ==
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* [[HDR Lighting Basics]]
 
* [[HDR Lighting Basics]]
 
* [[Intermediate Lighting]]
 
* [[Intermediate Lighting]]
 +
* [[Advanced Lighting]]
  
 
== Connecting Areas ==
 
== Connecting Areas ==
<!--* [[Ramps and Stairs]]-->
 
 
* [[Doors]]
 
* [[Doors]]
 
* [[Working Ladders]]
 
* [[Working Ladders]]
<!--* [[Moving Platforms]]-->
 
 
* [[Elevators]]
 
* [[Elevators]]
 
* [[Teleporters]]
 
* [[Teleporters]]
 +
* [[Creating a Curved Hallway|Curved Hallways]]
 +
* [[Creating Angled Geometry|Angled Geometry]]
  
 
== Detailing ==
 
== Detailing ==
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* [[Cables and Ropes]]
 
* [[Cables and Ropes]]
 
* [[Sound and Music]]
 
* [[Sound and Music]]
 +
* [[Complex Brush Creation]]
  
 
== Special Effects ==
 
== Special Effects ==
<!--* [[Buttons]]-->
 
 
* [[Physics]]
 
* [[Physics]]
 
* [[Physics Entity Overview]]
 
* [[Physics Entity Overview]]
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* [[Dust, Fog, & Smoke]]
 
* [[Dust, Fog, & Smoke]]
 
* [[Color correction (concept)|Color correction]]
 
* [[Color correction (concept)|Color correction]]
 +
* [[Sprite|Sprites]]
 
* [[Lists of Special Effects in level design|Lists of Special Effects]]
 
* [[Lists of Special Effects in level design|Lists of Special Effects]]
  
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
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== NPCs and AI ==
 
+
* [[Introduction_to_AI|Introduction to AI]]
== Game-Specific Articles ==
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* [[Nodegraph|Nodegraph construction]]
 
 
{{hl2}} [[Half-Life 2 Level Creation]]
 
  
{{portal}} [[Portal Level Creation]]
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{{category newcolumn|rowspan=1|width=50%}}
  
{{tf2}} [[Team Fortress 2 Level Creation]]
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==Specific Games==
 +
===Source 2 Engine===
 +
:{{HL:A}} [[S&box]]
 +
:{{HL:A}} [[Half-Life: Alyx Workshop Tools/Level Design|Half-Life: Alyx]]
 +
:{{dota2}} [[Dota 2 Level Creation|Dota 2]]
  
{{l4d}} [[Left 4 Dead Level Creation]]
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===Source Engine===
 +
:{{source}} [[Source Mods Level Creation|Source Mods]]
 +
:{{as}} [[Alien Swarm Level Creation|Alien Swarm]]
 +
:{{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]]
 +
:{{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]]
 +
:{{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]]
 +
:{{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]]
 +
:{{hl2}} [[Half-Life 2 Level Creation|Half-Life 2]]
 +
:{{INFRA}} [[INFRA Level Creation|INFRA]]
 +
:{{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]]
 +
:{{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]]
 +
:{{portal}} [[Portal Level Creation|Portal]]
 +
:{{portal2}} [[:Category:Portal 2 Level Design|Portal 2]]
 +
:{{Sin Emergence}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]]
 +
:{{tf2}} [[Team Fortress 2 Level Creation|Team Fortress 2]]
 +
:{{ship}} [[The Ship Level Creation|The Ship]]
 +
:{{vtmb}} [[Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines]]
  
{{l4d2}} [[Left 4 Dead 2 Level Creation]]
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===GoldSource Engine===
 
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:{{cs}} [[Counter-Strike Level Creation|Counter-Strike]]
{{css}} [[Counter-Strike: Source Level Creation]]
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:{{HL1}} [[:Category:Half-Life Level Design|Half-Life]]
 
+
:{{ricochet}} [[Ricochet Level Creation|Ricochet]]
{{dods}} [[Day of Defeat: Source Level Creation]]
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:{{TFC}} [[Team Fortress Classic Level Creation|Team Fortress Classic]]
 
+
:[[File:Icon_dods.png|caption]] [[Day of Defeat Levels|Day of Defeat]]
{{ship}} [[The Ship Level Creation]]  
 
 
 
{{dm}} [[Dark Messiah Level Creation]]  
 
 
 
{{ricochet}} [[Ricochet Level Creation]]
 
 
 
{{Sin Emergence}} [[SiN Episodes Level Creation]]
 
 
 
{{source}} [[Source Mods Level Creation]]
 
 
 
 
 
{{category cell|background-color=white|border-color=lightgray}}
 
  
 
== Finishing Up ==
 
== Finishing Up ==
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* [[Bspzip|Bspzip (Embedding Custom Content)]]
 
* [[Bspzip|Bspzip (Embedding Custom Content)]]
 
* [[Pre-publication evaluation]]
 
* [[Pre-publication evaluation]]
 +
* [[Fixing lighting on a static prop]]
 +
* [[Level Transitions]]
  
 
== Design Theory ==
 
== Design Theory ==
 +
* [[Single-Player Mapping Tips]]
 +
* [[Bounce (level design)]]
 +
* [[Loops (level design)]]
 +
* [[Push Gameplay]]
 +
* [[Map Compiling Theory]]
 +
* [[How To Develop A Map That Works]]
 +
* [[Adding More Detail to a map]]
 
* [[Color Theory in Level Design]]
 
* [[Color Theory in Level Design]]
* [[Map Compiling Theory]]
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* [[Decompiling Maps]]
* [[User:Remmiz/Mapping Process|Mapping Process]]
 
* [[Decompiling_Maps|Decompiling Maps]]
 
 
 
{{category cell|width=50%|background-color=white|border-color=lightgray}}
 
  
 
== Troubleshooting ==
 
== Troubleshooting ==
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* [[Compile Errors]]
 
* [[Compile Errors]]
 
* [[Source SDK FAQ]]
 
* [[Source SDK FAQ]]
 
{{category cell|width=50%|background-color=white|border-color=lightgray}}
 
  
 
== External Links ==
 
== External Links ==
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[[Category:Modding]]
 
[[Category:Modding]]
 +
[[Category:Entry pages]]

Latest revision as of 18:43, 6 June 2021

Čeština Deutsch Español Français Magyar Italiano Nederlands Polski Português Русский Svenska 日本語 简体中文 简体中文 한국어

Source Welcome to Source Level Editing

Getting Started

Hammer Editor

General

Lighting

Connecting Areas

Detailing

Special Effects

NPCs and AI

Specific Games

Source 2 Engine

<Half-Life: Alyx> S&box
<Half-Life: Alyx> Half-Life: Alyx
<Dota 2> Dota 2

Source Engine

<Source> Source Mods
<Alien Swarm> Alien Swarm
Counter-Strike: Global Offensive Counter-Strike: Global Offensive
<Counter-Strike: Source> Counter-Strike: Source
<Dark Messiah of Might and Magic> Dark Messiah of Might and Magic
<Day of Defeat: Source> Day of Defeat: Source
<Half-Life 2> Half-Life 2
<INFRA> INFRA
<Left 4 Dead> Left 4 Dead
<Left 4 Dead 2> Left 4 Dead 2
[Portal] Portal
[Portal 2] Portal 2
<SiN Episodes: Emergence> SiN Episodes: Emergence
<Team Fortress 2> Team Fortress 2
<The Ship> The Ship
<Vampire: The Masquerade - Bloodlines> Vampire: The Masquerade - Bloodlines

GoldSource Engine

<Counter-Strike> Counter-Strike
<Half-Life> Half-Life
<Ricochet> Ricochet
<Team Fortress Classic> Team Fortress Classic
caption Day of Defeat

Finishing Up

Design Theory

Troubleshooting

External Links

Subcategories

This category has the following 32 subcategories, out of 32 total.

A

B

C

D

E

F

  • Fog(6 P)

H

I

L

N

P

R

S

T

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 518 total.

(previous page) (next page)

C

(previous page) (next page)