Difference between revisions of "Category:Level Design"

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See the bottom of this page for an alphabetical list of all topics related to level design. Some topics are not listed here at the top.
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{{lang|Category:Level Design}}
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[[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing</b>
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{{category header}}
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{{category newcolumn|rowspan=5|width=50%}}
  
={{hl2}} Source Engine Articles=
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==Getting Started==
==The Essentials==
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*[[Level Design Overview]]
If you're just starting out with mapping, you should go through these articles first.
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*[[Your First Map]]
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*[[Inputs and Outputs]]
  
* [[Source Mapping for Half-Life 1 Mappers]]
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== Hammer Editor ==
* [[How To Develop A Map That Works]]
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* [[:Category:Hammer|Reference Documentation]]
* [[Introduction to Editing]]
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* [[Your First Half-Life 2: Deathmatch Room]]
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== General ==
* [[Creating Brushes]]
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* [[Dimensions]]
* [[Applying Materials]]
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* [[Optimization (level design)|Optimization]]
* [[Creating Entities]]
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* [[Hammer Face Edit Dialog|The Face Edit Tool]]
* [[3D and 2D Views]]
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* [[Displacement|Displacement Surfaces (Terrain)]]
* [[Reshaping Solids]]
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* [[Prop Types Overview]]
* [[Leaks Explained]]
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* [[Skybox (2D)|2D Skyboxes]]
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* [[Grouping and VisGrouping]]
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* [[Entity Hierarchy (parenting)]]
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* [[Filter Applications]]
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* [[List of entities]]
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* [[Prefab|Creating and Using Prefabs]]
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* [[Instances]]
 
* [[Adding Water]]
 
* [[Adding Water]]
* [[Cubemaps]]
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* [[Trigger Events Between Levels]]
  
==Hammer Editor Reference==
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== Lighting ==
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* [[Lighting]]
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* [[HDR Lighting Basics]]
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* [[Intermediate Lighting]]
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* [[Advanced Lighting]]
  
This is the main help page that appears when you choose Help inside the editor. Lists all of the commands, shortcuts, and options available in the program.
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== Connecting Areas ==
* [[Hammer Editor Documentation]]
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* [[Doors]]
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* [[Working Ladders]]
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* [[Elevators]]
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* [[Teleporters]]
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* [[Creating a Curved Hallway|Curved Hallways]]
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* [[Creating Angled Geometry|Angled Geometry]]
  
=={{css}} Counter-Strike: Source specific topics==
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== Detailing ==
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* [[Environmental Lighting, Sun, Weather, & Outdoors]]
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* [[Displacement Grass]]
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* [[Glass & Windows]]
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* [[Cables and Ropes]]
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* [[Sound and Music]]
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* [[Complex Brush Creation]]
  
* [[Making levels for Counter-Strike: Source]]
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== Special Effects ==
* [[Bot Navigation for Counter-Strike:Source]]
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* [[Physics]]
* [[Map Source Releases for Counter-Strike: Source]]
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* [[Physics Entity Overview]]
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* [[Trains]]
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* [[Beams and Lasers]]
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* [[Explosions (level design)|Explosions]]
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* [[Dust, Fog, & Smoke]]
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* [[Color correction (concept)|Color correction]]
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* [[Sprite|Sprites]]
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* [[Lists of Special Effects in level design|Lists of Special Effects]]
  
=={{hl2}} Single-player Half-Life 2 specific topics==
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== NPCs and AI ==
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* [[Introduction_to_AI|Introduction to AI]]
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* [[Nodegraph|Nodegraph construction]]
  
* [[:Category:AI|Artificial Intelligence]]
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{{category newcolumn|rowspan=1|width=50%}}
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==Specific Games==
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===Source 2 Engine===
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:{{S&box}} [[S&box]]
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:{{HL:A}} [[Half-Life: Alyx Workshop Tools/Level Design|Half-Life: Alyx]]
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:{{dota2}} [[Dota 2 Level Creation|Dota 2]]
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===Source Engine===
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:{{source}} [[Source Mods Level Creation|Source Mods]]
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:{{as}} [[Alien Swarm Level Creation|Alien Swarm]]
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:{{csgo}} [[Counter-Strike: Global Offensive Level Creation|Counter-Strike: Global Offensive]]
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:{{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]]
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:{{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]]
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:{{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]]
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:{{hl2}} [[Half-Life 2 Level Creation|Half-Life 2]]
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:{{INFRA}} [[INFRA Level Creation|INFRA]]
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:{{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]]
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:{{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]]
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:{{portal}} [[Portal Level Creation|Portal]]
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:{{portal2}} [[:Category:Portal 2 Level Design|Portal 2]]
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:{{Sin Emergence}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]]
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:{{tf2}} [[Team Fortress 2 Level Creation|Team Fortress 2]]
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:{{ship}} [[The Ship Level Creation|The Ship]]
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:{{vtmb}} [[Vampire The Masquerade - Bloodlines Level Creation|Vampire: The Masquerade - Bloodlines]]
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===GoldSource Engine===
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:{{cs}} [[Counter-Strike Level Creation|Counter-Strike]]
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:{{HL1}} [[:Category:Half-Life Level Design|Half-Life]]
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:{{ricochet}} [[Ricochet Level Creation|Ricochet]]
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:{{TFC}} [[Team Fortress Classic Level Creation|Team Fortress Classic]]
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:[[File:Icon_dods.png|caption]] [[Day of Defeat Levels|Day of Defeat]]
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== Finishing Up ==
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* [[3D_Skybox|3D Skyboxes]]
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* [[Cubemaps|Cubemaps]]
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* [[Optimization (level design)|Optimization]]
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* [[Expert compile mode]]
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* [[Bspzip|Bspzip (Embedding Custom Content)]]
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* [[Pre-publication evaluation]]
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* [[Fixing lighting on a static prop]]
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* [[Level Transitions]]
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== Design Theory ==
 
* [[Single-Player Mapping Tips]]
 
* [[Single-Player Mapping Tips]]
* [[:Category:Regions & Atmospheres|Regions & Atmospheres]] - descriptions of gameplay, visual and aural styles used in particular sections of Half-Life 2 and beyond.
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* [[Bounce (level design)]]
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* [[Loops (level design)]]
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* [[Push Gameplay]]
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* [[Map Compiling Theory]]
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* [[How To Develop A Map That Works]]
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* [[Adding More Detail to a map]]
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* [[Color Theory in Level Design]]
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* [[Decompiling Maps]]
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== Troubleshooting ==
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* [[Troubleshooting Level Design]]
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* [[:Category:Level Design FAQ|Level Design FAQ]]
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* [[Showbudget|Using the Showbudget Panel]]
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* [[Compile Errors]]
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* [[Source SDK FAQ]]
  
==Advanced Topics==
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== External Links ==
=====General Information=====
 
* [[Prop Types Overview | Overview of Prop Types]]
 
* [[Physics Entity Overview | Physics Entity Overview]]
 
* [[Displacement | Displacement Surfaces (Terrain)]]
 
* [[Inputs and Outputs | Entity Inputs and Outputs]]
 
* [[List of entities | Entity List]]
 
* [[Entity Hierarchy (parenting)]]
 
* [[Grouping and VisGrouping]]
 
* [[Creating and Using Prefabs]]
 
* [[Using Bspzip to Embed Custom Content]]
 
* [[Filter Applications]]
 
* [[:Category:World Models|Prop Gallery]]
 
=====Instructional=====
 
* [[Creating Menu Background Maps |  Creating Menu Background Maps]]
 
* [[Mini-mod tutorial|Mini-mod Tutorial]]<br/>
 
* [[Making 3D Skyboxes | 3D Skyboxes]]
 
* [[Creating Ladders | Ladders]]
 
* [[Cables and Ropes | Cables and Ropes]]
 
* [[Creating Breakable Glass|Breakable Glass]]
 
* [[Creating Level Overviews|Level Overviews]]
 
* [[Sound sensitive trigger|Sound Sensitive Trigger]]
 
* [[Optimization]]
 
* [[How to Release A Map]]
 
* [[Converting brush structures in your map into a prop static with XSI Mod Tool|Converting brush structures into a prop_static]]
 
  
==Troubleshooting==
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* [[Level Design Video Tutorials]] - A list of video tutorials related to Source mapping.
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* [[Mapping Sites]] - sites about mapping, including tutorials, articles
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* [[General Sites]] - Sites covering a wide variety of topics including mapping
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* [[Map Archive Sites]] - sites where you can download maps for Valve's games
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* [[File Hosting Sites]] - A list of reliable websites for hosting user created maps
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* [[Image Hosting Sites]] - A list of reliable websites to share screenshots of user created maps
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* [[News Site List]] - A list of websites for hype/advertisement and discussion
  
* [[Optimizing and Checking Your Map]]
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{{category end}}
* [[Controlling Geometry Visibility and Compile Times]]
 
* [[Showbudget|Using the Showbudget Panel]]
 
* [[Troubleshooting Level Design]] -- One stop solution source for mapping problems.
 
* [[Compile Errors]] -- List of compile errors (work in progress)
 
  
See also the [[:Category:Source_SDK_FAQ|Source SDK FAQ]] category for general questions and problems.
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__NOTOC__
  
{{otherlangcat:en:jp}}
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[[Category:Modding]]
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[[Category:Entry pages]]

Latest revision as of 11:08, 29 August 2021

English Čeština Deutsch Español Français Magyar Italiano Nederlands Polski Português Русский Svenska Türkçe 日本語 简体中文 简体中文 한국어

Source Welcome to Source Level Editing

Getting Started

Hammer Editor

General

Lighting

Connecting Areas

Detailing

Special Effects

NPCs and AI

Specific Games

Source 2 Engine

<s&box> S&box
Half-Life: Alyx Half-Life: Alyx
Dota 2 Dota 2

Source Engine

Source Source Mods
Alien Swarm Alien Swarm
Counter-Strike: Global Offensive Counter-Strike: Global Offensive
Counter-Strike: Source Counter-Strike: Source
Dark Messiah of Might and Magic Dark Messiah of Might and Magic
Day of Defeat: Source Day of Defeat: Source
Half-Life 2 Half-Life 2
INFRA INFRA
Left 4 Dead Left 4 Dead
Left 4 Dead 2 Left 4 Dead 2
Portal Portal
Portal 2 Portal 2
SiN Episodes SiN Episodes: Emergence
Team Fortress 2 Team Fortress 2
The Ship The Ship
<Vampire: The Masquerade - Bloodlines> Vampire: The Masquerade - Bloodlines

GoldSource Engine

Counter-Strike Counter-Strike
<Half-Life> Half-Life
<Ricochet> Ricochet
Team Fortress Classic Team Fortress Classic
caption Day of Defeat

Finishing Up

Design Theory

Troubleshooting

External Links

Subcategories

This category has the following 32 subcategories, out of 32 total.

A

B

C

D

E

F

  • Fog(6 P)

H

I

L

N

P

R

S

T

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 509 total.

(previous page) (next page)

C

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