Half-Life Level Design

From Valve Developer Community
Revision as of 07:38, 24 May 2020 by Jdance (talk | contribs) (Getting Started)
Jump to: navigation, search

<Half-Life> This page contains articles relating specifically to level design for Half-Life.

Getting Started

Note.png Note: Most Half-Life level editors use J.A.C.K.

View J.A.C.K. Homepage for more info

Day of Defeat (GoldSource)

Day of Defeat Info for Level Design

Basic Elements

<Half-Life> Half-Life

Half-Life Steam Community Hub

<Half-Life:Opposing Force> Half-Life: Opposing Force

Half-Life: Opposing Force Steam Community Hub

<Half-Life: Blue Shift> Half-Life: Blue Shift

Half-Life: Blue Shift Steam Community Hub


Additional Information

Forge Game Data

External Resources

External Tools


Compiling Programs

Modelling Programs


Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.


This category has only the following subcategory.


Pages in category "Half-Life Level Design"

The following 10 pages are in this category, out of 10 total.