From Valve Developer Community
Revision as of 17:06, 22 March 2012 by Nullptr (talk | contribs) (Added a link to Physics Entity Overview, which gives an overview of all constraints, along with a short explanation.)

Jump to: navigation, search

VPhysics entities that change collision rules. Use these instead of creating 'analogue' equivalents with specially-shaped collision models.

See also Physics Entity Overview for a more detailed overview.