Difference between revisions of "Category:Constraints"

From Valve Developer Community
Jump to: navigation, search
(New page: VPhysics entities that change collision rules. Use these instead of creating 'analogue' equivalents with specially-shaped collision models. Category:Entities)
 
Line 2: Line 2:
  
 
[[Category:Entities]]
 
[[Category:Entities]]
 +
[[Category:Physics]]

Revision as of 00:56, 20 March 2011

VPhysics entities that change collision rules. Use these instead of creating 'analogue' equivalents with specially-shaped collision models.