分类:中文
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中文页面的分类。其他语言(的分类)也有。
See also: 繁體中文
重要
格式上的建议
- 使用直角引号(「」)。因为弯引号跟英文引号共用码位,在这里会被转成英文引号。
- 请不要在句号后面加空格,更不要使用英文句号。
- 请不要给汉字加斜体。必要时用粗体代替。
—— FloraC (talk) 15:37, 1 October 2020 (UTC)
关于Mod制作圣经
| 原地址已失效,页面存档:https://web.archive.org/web/20070703120700/http://old.modchina.com/hl2sdk/fin/ 原始内容存档于2007年7月3日。
注:需翻墙,且由于其中的内容早已停止更新,版本与本百科的条目差异巨大,仅供参考。其中的“创建逻辑实体”“你的第一个HL2 DM”“实体 I/O ”与页面底部的两篇翻译因无存档已等同于失效,“绳索”页面内有未翻译部分。大多图片已挂。 ![]() 本语言的部分文档由MODChina翻译完成, 并由其成员fiNAL.Y遵循Wiki的版权条例发布 Half-Life 2 SDK 圣经计划 (http://old.modchina.com/hl2sdk/fin/) =M4CS= 部分由Forever翔补充并作完善 fiNAL.Y:. 说是翻译完成.感觉基本只有些标题改成中文了.发现国内基本是这样,东西没做成,也不忘要打打旗号名声什么的.国内这方面的资料也少的可怜,也只有些地图教程. 在保留原有文档的基础上,顺手做些翻译工作,觉得这样看最舒适,毕竟翻译带有个人色彩,还是和原文结合起来看才不会理解错. Forever翔:. FGD看得我内牛满面,还是回来翻开发文档吧.....
|
Subcategories
This category has the following 116 subcategories, out of 116 total.
A
- Zh/Abstract Mapping (30 P)
- Zh/AI Programming (4 P)
- AMHC 汉化 (78 P)
B
- Zh/Black Mesa level design (empty)
C
- Zh/Choreography (2 P)
- Zh/Console variables (empty)
- Zh/CServerOnlyEntity (11 P)
- Zh/Custom FGDs (2 P)
D
- Zh/Dark Messiah level design (empty)
- Zh/Day of Defeat Level Design (empty)
- Zh/Dedicated Server (9 P)
- Zh/Documentation index pages (3 P)
E
- Zh/Engine branches (11 P)
- Zh/Entity Templates (empty)
- Zh/External Sites (8 P)
F
- Zh/Filters (1 P)
- Zh/Flag Templates (empty)
G
- Zh/GoldSrc Level Design (empty)
H
- Zh/Half-Life 2 level design (empty)
- Zh/Half-Life Level Design (empty)
- Zh/Hammer Options Dialog (1 P)
- Zh/Hammer++ (1 P)
I
- Zh/Inline note templates (empty)
- Zh/Input Templates (empty)
- Zh/Internal entities (1 P)
- Zh/IO System (19 P)
K
- Zh/Keyvalue Templates (empty)
L
- Zh/Left 4 Dead 2 Entities (10 P)
- Zh/Level Design FAQ (3 P)
- Zh/Level Design Tutorials (3 P)
- Zh/List of Shader Parameters (empty)
M
- Zh/Modeling (15 P)
N
- Zh/Navbox templates (empty)
- Zh/Non-internal entities (4 P)
- Zh/NPCs (2 P)
O
- Zh/Official GoldSrc Tools (2 P)
- Zh/Official Source 2 Tools (5 P)
- Zh/Official Source Tools (8 P)
- Zh/Output Templates (empty)
P
- Zh/Pages with Portal 2 bugs (1 P)
- Zh/Particle System (10 P)
- Zh/Point entities (80 P)
- Zh/Portal 2 Level Design (67 P)
- Zh/Portal 2 model entities (empty)
- Zh/Portal 2 Puzzle Maker (1 P)
- Zh/Portal 2 Tutorials (36 P)
- Zh/Portal level design (empty)
- Zh/Publicity & Publication (5 P)
R
- Zh/Regions & Atmospheres (4 P)
- Zh/Ricochet Level Design (empty)
- Zh/Round-Preserved Entities (8 P)
S
- Zh/Scripting (13 P)
- Zh/Skybox (12 P)
- Zh/Sound System (12 P)
- Zh/Source 2 mods (empty)
- Zh/Source base entities (75 P)
- Zh/Source Filmmaker (30 P)
- Zh/SourceShaderEditor (empty)
T
- Zh/Technical (5 P)
- Zh/The Ship level design (empty)
- Zh/Third Party GoldSrc Tools (2 P)
- Zh/Third Party Source Tools (4 P)
- Zh/TODO rev year 2024 (61 P)
U
- Zh/Underlinked (26 P)
V
- Zh/VGUI (6 P)
W
- Zh/Water (2 P)
- Zh/Weapons (1 P)
- Zh/Weapons programming (2 P)
- Zh/Wiki (4 P)
Z
Pages in category "分类:中文"
The following 200 pages are in this category, out of 1,104 total.
(previous page) (next page)C
D
- Zh/Dark Messiah Sky List
- Zh/Day of Defeat
- Zh/Day of Defeat: Source
- Zh/Deathmatch Classic
- Zh/Decision Making Overview
- Zh/Decompiling Maps
- Zh/Decrypted mutations
- Zh/Dedicated Servers List
- Zh/Deferred renderer
- Zh/Defining the NPC
- Zh/Destinations
- Zh/Destinations/Adding Sound
- Zh/Destinations/Adding Sound/Soundevents
- Zh/Destinations/Adding Sound/Soundscapes
- Zh/Destinations/Creating a Destination
- Zh/Destinations/Getting Started
- Zh/Destinations/Importing Tutorial
- Zh/Destinations/Turret Tutorial
- Zh/Destroyed (Portal 2)
- Zh/Detailing metal walls
- Zh/Developer
- Zh/Developer console
- Zh/Developer Console Control
- Zh/Dimensions
- Zh/Dimensions/Left 4 Dead
- Zh/Disassembler
- Zh/Disc Room
- Zh/Discouragement Field
- Help:Zh/Discussion
- Zh/Displacement
- Zh/Displacement Grass
- Zh/Dissection of Official L4D2 Campaigns
- Zh/Diversity Vent
- Zh/Doors
- Zh/Dota 2 Compendium Scriptfiles
- Zh/Dota 2 Workshop Tools
- Zh/Dota 2 Workshop Tools/Addon Overview
- Zh/Dota 2 Workshop Tools/Addon Overview/Addon Creation
- Zh/Dota 2 Workshop Tools/Addon Overview/File Structure
- Zh/Dota 2 Workshop Tools/Addon Overview/Playing Addons
- Zh/Dota 2 Workshop Tools/Addon Overview/Publishing Addons
- Zh/Dota 2 Workshop Tools/Asset Browser
- Zh/Dota 2 Workshop Tools/Beta Release Notes
- Zh/Dota 2 Workshop Tools/Community
- Zh/Dota 2 Workshop Tools/Custom Nettables
- Zh/Dota 2 Workshop Tools/Custom UI
- Zh/Dota 2 Workshop Tools/Custom UI/Custom Error Tutorial
- Zh/Dota 2 Workshop Tools/Custom UI/Setting Up Flash
- Zh/Dota 2 Workshop Tools/Dota Workshop Tools FAQ
- Zh/Dota 2 Workshop Tools/Installing and Launching Tools
- Zh/Dota 2 Workshop Tools/Items Overview
- Zh/Dota 2 Workshop Tools/KeyValues3
- Zh/Dota 2 Workshop Tools/Level Design
- Zh/Dota 2 Workshop Tools/Level Design/Compile and Run
- Zh/Dota 2 Workshop Tools/Level Design/Creating A Dota-Style Map
- Zh/Dota 2 Workshop Tools/Level Design/Dota/Common Developer Commands
- Zh/Dota 2 Workshop Tools/Level Design/Dota/Fog of War
- Zh/Dota 2 Workshop Tools/Level Design/Dota/Lighting
- Zh/Dota 2 Workshop Tools/Level Design/Dota/Minimap
- Zh/Dota 2 Workshop Tools/Level Design/Dota/Navigation Mesh
- Zh/Dota 2 Workshop Tools/Level Design/Dota/Performance
- Zh/Dota 2 Workshop Tools/Level Design/Getting Started
- Zh/Dota 2 Workshop Tools/Level Design/New Tilesets
- Zh/Dota 2 Workshop Tools/Level Design/Terrain Blending
- Zh/Dota 2 Workshop Tools/Level Design/Tile Editor
- Zh/Dota 2 Workshop Tools/Level Design/Tile Editor Basics
- Zh/Dota 2 Workshop Tools/Lua Abilities and Modifiers
- Zh/Dota 2 Workshop Tools/Materials
- Zh/Dota 2 Workshop Tools/Materials/Dynamic Material Expressions
- Zh/Dota 2 Workshop Tools/Materials/Material Creation
- Zh/Dota 2 Workshop Tools/Model Editor/How To
- Zh/Dota 2 Workshop Tools/Model Editor/Layout
- Zh/Dota 2 Workshop Tools/Model Editor/Model Menu
- Zh/Dota 2 Workshop Tools/Modeling
- Zh/Dota 2 Workshop Tools/Modeling/FBX
- Zh/Dota 2 Workshop Tools/Modeling/Model Creation
- Zh/Dota 2 Workshop Tools/Modeling/Model Troubleshooting
- Zh/Dota 2 Workshop Tools/Panorama
- Zh/Dota 2 Workshop Tools/Panorama/Custom UI Manifest
- Zh/Dota 2 Workshop Tools/Panorama/Debugger
- Zh/Dota 2 Workshop Tools/Panorama/Events
- Zh/Dota 2 Workshop Tools/Panorama/GameUI SetMouseCallback Example
- Zh/Dota 2 Workshop Tools/Panorama/Javascript/API
- Zh/Dota 2 Workshop Tools/Panorama/Javascript:zn-cn
- Zh/Dota 2 Workshop Tools/Panorama/Localization
- Zh/Dota 2 Workshop Tools/Panorama/Panels
- Zh/Dota 2 Workshop Tools/Panorama/Valve Provided UI
- Zh/Dota 2 Workshop Tools/Particles
- Zh/Dota 2 Workshop Tools/Particles/Particle Effect Tutorial 1
- Zh/Dota 2 Workshop Tools/Particles/Particle Performance
- Zh/Dota 2 Workshop Tools/Particles/Particle System Overview
- Zh/Dota 2 Workshop Tools/Script Filters
- Zh/Dota 2 Workshop Tools/Scripting
- Zh/Dota 2 Workshop Tools/Scripting/Abilities Data Driven
- Zh/Dota 2 Workshop Tools/Scripting/Abilities Data Driven Example
- Zh/Dota 2 Workshop Tools/Scripting/Abilities Scripted
- Zh/Dota 2 Workshop Tools/Scripting/API
- Zh/Dota 2 Workshop Tools/Scripting/Built-In Engine Events
- Zh/Dota 2 Workshop Tools/Scripting/Constants
- Zh/Dota 2 Workshop Tools/Scripting/Creating a Tower Example
- Zh/Dota 2 Workshop Tools/Scripting/Data Driven Motion Controller Example
- Zh/Dota 2 Workshop Tools/Scripting/Dedicated VConsole Log Viewer
- Zh/Dota 2 Workshop Tools/Scripting/Getting Started
- Zh/Dota 2 Workshop Tools/Scripting/Heroes internal names
- Zh/Dota 2 Workshop Tools/Scripting/Simple Trigger that calls Lua
- Zh/Dota 2 Workshop Tools/Scripting/ThinkerFunctions
- Zh/Dota 2 Workshop Tools/VMDL/Animation
- Zh/Dota 2 Workshop Tools/VMDL/Attachments
- Zh/Dota 2 Workshop Tools/VMDL/Hitboxes
- Zh/Dota 2 Workshop Tools/VMDL/Internal External References
- Zh/Dota 2 Workshop Tools/VMDL/LodGroup
- Zh/Dota 2 Workshop Tools/VMDL/MaterialGroups
- Zh/Dota 2 Workshop Tools/VMDL/MaterialRemap
- Zh/Dota 2 Workshop Tools/VMDL/Mesh
- Zh/Dota 2 Workshop Tools/VMDL/MeshGroup
- Zh/Dota 2 Workshop Tools/VMDL/PhysicsMesh
- Zh/Dota 2 Workshop Tools:zh-cn/Panorama/CSS Properties
- Zh/Dropper (Portal 2)
- Zh/DuctTape
E
- Zh/Elevator (Portal 2)
- Zh/Elevators
- Zh/Emancipation Grid
- Zh/Ending a Portal map
- Zh/Ent fire
- Zh/Entity
- Zh/Entity creation
- Zh/Entity Hierarchy (parenting)
- Zh/Entity index
- Zh/Entity limit
- Zh/Entity Scripts
- Zh/Entropy : Zero
- Zh/Entropy : Zero 2
- Zh/Entspy
- Zh/Env beam
- Zh/Env beverage
- Zh/Env blood
- Zh/Env bubbles
- Zh/Env credits
- Zh/Env cubemap
- Zh/Env cubemap fog
- Zh/Env dof controller
- Zh/Env dustpuff
- Zh/Env effectscript
- Zh/Env entity igniter
- Zh/Env entity maker
- Zh/Env explosion
- Zh/Env fade
- Zh/Env fire
- Zh/Env firesensor
- Zh/Env firesource
- Zh/Env fog controller
- Zh/Env funnel
- Zh/Env hudhint
- Zh/Env instructor hint
- Zh/Env laser
- Zh/Env lightglow
- Zh/Env message
- Zh/Env microphone
- Zh/Env particle performance monitor
- Zh/Env particlelight
- Zh/Env physexplosion
- Zh/Env player surface trigger
- Zh/Env portal credits
- Zh/Env projectedtexture
- Zh/Env rotorwash emitter
- Zh/Env screenoverlay
- Zh/Env shake
- Zh/Env smoketrail
- Zh/Env soundscape
- Zh/Env sun
- Zh/Env texturetoggle
- Zh/Env weaponfire
- Zh/Environmental Lighting, Sun, Weather, & Outdoors
- Zh/Expensive
- Zh/Exploits
- Zh/Explosions
- Zh/Explosive Cube
- Zh/Exporting a model
