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Revision as of 08:55, 12 October 2005 by TomEdwards (talk | contribs) (Subcategorised)
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AI stands for Artificial Intelligence and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map.


This category has the following 4 subcategories, out of 4 total.