Difference between revisions of "Category:AI"

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(Decision making)
(Introduction to AI programming)
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== Introduction to AI programming ==
 
== Introduction to AI programming ==
*'''[[Creating an NPC|Make a new NPC]]'''
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*'''[[Creating an NPC|Создание нового NPC]]'''
 
*[[Add a new attack to an NPC]]
 
*[[Add a new attack to an NPC]]
*[[Make an NPC move somewhere]]
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*[[Создание NPC передвижения (куда-либо)]]
 
*[[NPC Debugging|Debug an NPC problem]]
 
*[[NPC Debugging|Debug an NPC problem]]
  

Revision as of 12:30, 23 October 2008

AI stands for Artificial Intelligence and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map. As an alternative to AI, NPC actions can also be controlled by Choreographed Scenes.

Decision making

AI concepts

Navigation

Map-level

Code-level

Animation

Speech

Map-level routines

Introduction to AI programming

Good NPCs to learn from

NPC base classes

Debugging

Return to the Source Engine WIKI home for a full list of articles. Template:Otherlang:en Template:Otherlang:en:es


If you cannot see a list below this notice, click here.

Subcategories

This category has the following 4 subcategories, out of 4 total.

A

N