Difference between revisions of "Category:AI"

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==Good NPCs To Learn From==
 
==Good NPCs To Learn From==
*[[AILearn_Zombie|Zombie]] (Basic Melee NPC)
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*[[AILearn_Zombie|Zombie]]( npc_zombieclassic ) (Basic Melee NPC)
*[[AILearn_CombineSoldier|Combine Soldier]] (Fully fledged Squad NPC)
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*[[AILearn_CombineSoldier|Combine Soldier]] ( npc_combine_s ) (Fully fledged Squad NPC)
*[[AILearn_Alyx|Alyx]] (Companion NPC)
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*[[AILearn_Alyx|Alyx]] ( npc_alyx ) (Companion NPC)
*[[AILearn_Rollermine|Rollermine]] (Physically simulated NPC)
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*[[AILearn_Rollermine|Rollermine]] ( npc_rollermine ) (Physically simulated NPC)
  
 
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Revision as of 01:34, 5 January 2007

AI stands for Artificial Intelligence and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map.

Decision Making

AI Concepts

Navigation

Map-level

Code-level

Animation

Speech

How Tos

Good NPCs To Learn From

  • Zombie( npc_zombieclassic ) (Basic Melee NPC)
  • Combine Soldier ( npc_combine_s ) (Fully fledged Squad NPC)
  • Alyx ( npc_alyx ) (Companion NPC)
  • Rollermine ( npc_rollermine ) (Physically simulated NPC)

NPC Base Classes

Debugging

Return to the Source Engine WIKI home for a full list of articles. Template:Otherlang:en Template:Otherlang:en:es


If you cannot see a list below this notice, click here.

Subcategories

This category has the following 4 subcategories, out of 4 total.

A

N