Difference between revisions of "Category:AI"
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AI stands for [[Wikipedia:Artificial Intelligence|Artificial Intelligence]] and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map. | AI stands for [[Wikipedia:Artificial Intelligence|Artificial Intelligence]] and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map. | ||
[[Category:Level Design]] | [[Category:Level Design]] | ||
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Revision as of 07:36, 4 November 2005
AI stands for Artificial Intelligence and controls the behaviour of all but the simplest of NPC actions. Source's AI is not to be confused with Half-Life 2's restrained implementation of it: it is very powerful and very clever. This category will provide an overview of how to implement and manage AI in your Source game or map.
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "AI"
The following 77 pages are in this category, out of 77 total.
A
- Actbusy
- Actbusy Queues
- Ai ally manager
- Ai attached item manager
- Ai battle line
- Ai changehintgroup
- Ai changetarget
- Ai citizen response system
- Ai goal actbusy
- Ai goal actbusy queue
- Ai goal assault
- Ai goal follow
- Ai goal injured follow
- Ai goal lead
- Ai goal lead weapon
- Ai goal operator
- Ai goal police
- Ai goal standoff
- AI Learning: CombineSoldier
- AI Learning: CombineSoldier:es
- AI Learning: Zombie
- AI Metrics
- Ai network
- Ai npc eventresponsesystem
- Ai relationship
- Ai relationship:ru
- Ai relationship:zh-tw
- Ai script conditions
- Ai sound
- Ai speechfilter
- Ai speechfilter:ru
- Ai speechfilter:zh-cn
- AI Visually Interesting
- AIN
- Aiscripted schedule
- Assault
- Assault assaultpoint
- Assault rallypoint