Cable
From Valve Developer Community
Cable
is a material shader available in all Source games. It is used for ropes such as those created by the keyframe_rope
and move_rope
entities.
Parameters
-
$basetexture
<texture>
- The texture for the rope. Should be very small, usually 16x16 to 64x64.
-
$bumpmap
<texture>
- Bumpmap for the rope. Default
cable/cablenormalmap
. -
$vertexcolor
<boolean>
- To do: See $vertexcolor. Default
1
. -
$MinLight
<normal>
- Minimum amount of light received. Default
0.1
. -
$MaxLight
<normal>
- Maximum amount of light received. Default
0.3
. -
$nocull
<boolean>
- Disables the backface culling. Default
1
.