From Valve Developer Community
Revision as of 22:15, 6 June 2019 by Deprecated (Changed to use shader and MatParam templates, added see also section)
- The texture for the rope. Should be very small, usually 16x16 to 64x64.
- Bumpmap for the rope. Default
- To do: See $vertexcolor. Default
- Minimum amount of light received. Default
- Maximum amount of light received. Default
- Disables the backface culling. Default