First formed in Q1 of 2006, CSPromod was conceived as an attempt to bring a fully-customizable version of Counter-Strike to the Source Engine for the purposes of growing competitive play and broadcast spectatorship. With no disrespect to Valve Software or Turtle Rock Studios, the project arose from the opinion of many in the professional community: namely that Counter-Strike: Source was lacking in many key areas, and could be vastly improved upon. Much of the Counter-Strike community had been expecting CS:Source to be original CS gameplay with better graphics, and unfortunately, that’s not at all what CS:Source ended up being.
The game's initial Beta 1.0 release in October 2007 represented about nine months of work, and while it admittedly was not fully realized, it did show proof of concept and solid base structure. Sadly, some of the community seemed to turn against the mod, due to the incredibly high expectations that had been built up for the project over time.
Back in 2007, it became very obvious fairly quickly to the entirety of the CSPTeam that for the community, showing was much better than telling. CSPromod Beta 1.04 release addressed many of the community’s questions, skepticism, and criticism, and in doing so, hopefully proved CSPromod to have become what many in the community have always hoped it would be.
- September 23rd, 2011 | BETA 1.08
- September 4, 2011 | BETA 1.07
- March 3rd, 2011 | BETA 1.06
- January 31st, 2011 | BETA 1.05
- July 9th 2010 | BETA 1.04 (Hotfix)
- January 31st 2010 | BETA 1.04
- February 9th 2008 | BETA 1.03
- January 3rd 2008 | BETA 1.02
- October 21st 2007 | BETA 1.01
- October 18th 2007 | BETA 1.00