Difference between revisions of "CSGO Panorama Events"

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(Merged content from Panorama_Events)
(EggBot AutoUpdate - Executable Version: 1.37.5.9 - Build Version: 1158)
 
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This table was dumped using '''dump_panorama_events''' command in console of {{game link|Counter-Strike: Global Offensive}}
+
{| class="wikitable"
 
 
{| class=standard-table | style="width:100%;"
 
 
! Event
 
! Event
 
! Panel Event
 
! Panel Event
 
! Description
 
! Description
 +
|-
 +
| <code>AddItemToCart(js_raw_arg itemID)</code>
 +
| No
 +
| Add an itemid to tournament store shopping cart
 
|-
 
|-
 
| <code>AddStyle(string class)</code>
 
| <code>AddStyle(string class)</code>
Line 17: Line 19:
 
| No
 
| No
 
| Fire another event after a delay (in seconds).
 
| Fire another event after a delay (in seconds).
 +
|-
 +
| <code>BlurOperationPanel()</code>
 +
| No
 +
| Fires we want to blur the operation panel
 
|-
 
|-
 
| <code>CapabilityPopupIsOpen(js_raw_arg bActive)</code>
 
| <code>CapabilityPopupIsOpen(js_raw_arg bActive)</code>
 
| No
 
| No
 
| User is using the name tag or opening a case, or stickering.  Using one of the capabilites
 
| User is using the name tag or opening a case, or stickering.  Using one of the capabilites
 +
|-
 +
| <code>CloseAcceptPopup()</code>
 +
| No
 +
| Fired when accept match popup Closes.
 +
|-
 +
| <code>CloseOperationHub()</code>
 +
| No
 +
| Closes Operation Hub
 
|-
 
|-
 
| <code>CloseSubMenuContent(js_raw_arg no args)</code>
 
| <code>CloseSubMenuContent(js_raw_arg no args)</code>
Line 26: Line 40:
 
| Closes up the submenu panel
 
| Closes up the submenu panel
 
|-
 
|-
| <code>CSGOHudFreezePanelSetFlair(string xuid)</code>
+
| <code>CompassUpdate()</code>
 
| No
 
| No
| Display flair image and medal text for the given player xuid
+
| Update state from survival gamerules
 +
|-
 +
| <code>CSGOHudFreezePanelSetFlair(string xuid, int32 skillgroup)</code>
 +
| No
 +
| Display flair image and medal text for the given player xuid (and skillgroup)
 
|-
 
|-
 
| <code>CSGOHudShowTeamEquipment(bool bool)</code>
 
| <code>CSGOHudShowTeamEquipment(bool bool)</code>
Line 41: Line 59:
 
| No
 
| No
 
| Show or hide the team select menu.
 
| Show or hide the team select menu.
 +
|-
 +
| <code>CSGOShowTeamSelectMenu_Test(string mockdata string)</code>
 +
| No
 +
| Show the team select menu with mock data passed in.
 
|-
 
|-
 
| <code>CSGOWorkshopSubscriptionsChanged()</code>
 
| <code>CSGOWorkshopSubscriptionsChanged()</code>
Line 54: Line 76:
 
| Drop focus entirely from the window containing this panel.
 
| Drop focus entirely from the window containing this panel.
 
|-
 
|-
| <code>EndOfMatch_GetFreeForAllPlayerPosition_Response(js_raw_arg position)</code>
+
| <code>FilterStoreCouponsDisplay(js_raw_arg action)</code>
| No
 
| Callback for Scoreboard_GetFreeForAllPlayerPosition
 
|-
 
| <code>EndOfMatch_GetFreeForAllTopThreePlayers_Response(js_raw_arg first, js_raw_arg second, js_raw_arg third)</code>
 
| No
 
| Callback for Scoreboard_GetFreeForAllTopThreePlayers
 
|-
 
| <code>EndOfMatch_ShowNext()</code>
 
 
| No
 
| No
| Notify the EndOfMatch controller to proceed to the next panel.
+
| Filter displayed coupons
 
|-
 
|-
 
| <code>FriendInvitedFromContextMenu(js_raw_arg xuid)</code>
 
| <code>FriendInvitedFromContextMenu(js_raw_arg xuid)</code>
 
| No
 
| No
| invite friend from the playercard. Make the invite anim snow immediately instead of waiting for the callback that can take a long time.
+
| Invite friend from the playercard. Make the invite anim show immediately instead of waiting for the callback which can take a long time.
 
|-
 
|-
 
| <code>HideContentPanel(js_raw_arg no args)</code>
 
| <code>HideContentPanel(js_raw_arg no args)</code>
 
| No
 
| No
 
| Hide all the content panels and show the default home dashboard
 
| Hide all the content panels and show the default home dashboard
 +
|-
 +
| <code>HideMainMenuNewsPanel(js_raw_arg no args)</code>
 +
| No
 +
| Hides the main menu news panel
 
|-
 
|-
 
| <code>HideSelectItemForCapabilityPopup()</code>
 
| <code>HideSelectItemForCapabilityPopup()</code>
Line 81: Line 99:
 
| No
 
| No
 
| Fired to hide the store panel.
 
| Fired to hide the store panel.
 +
|-
 +
| <code>HudWinPanelShowEvent(int32 reason for which the panel is shown)</code>
 +
| No
 +
| Fired when hud win panel is shown.
 
|-
 
|-
 
| <code>IfHasClassEvent(string class, event eventToFire)</code>
 
| <code>IfHasClassEvent(string class, event eventToFire)</code>
Line 104: Line 126:
 
| <code>InitializeTournamentsPage(js_raw_arg tournament ID)</code>
 
| <code>InitializeTournamentsPage(js_raw_arg tournament ID)</code>
 
| No
 
| No
| Loads the layout for a given tournament
+
| Loads the layout for a given tournament for active tournament tab
 
|-
 
|-
 
| <code>InventoryItemPreview(js_raw_arg itemId)</code>
 
| <code>InventoryItemPreview(js_raw_arg itemId)</code>
 
| No
 
| No
| Just itemid
+
| Shows a preview for an inventory based item using the itemid
 
|-
 
|-
 
| <code>LocalPlayerTeamChanged(uint64, int32, int32)</code>
 
| <code>LocalPlayerTeamChanged(uint64, int32, int32)</code>
Line 116: Line 138:
 
| <code>LootlistItemPreview(js_raw_arg itemId)</code>
 
| <code>LootlistItemPreview(js_raw_arg itemId)</code>
 
| No
 
| No
| typeParams
+
| Shows a preview for an lootlist based item using the itemid
 +
|-
 +
| <code>MainMenu_PromotedSettingsViewed()</code>
 +
| Yes
 +
| Fired when user views new settings.
 +
|-
 +
| <code>MainMenuGoToSettings()</code>
 +
| No
 +
| Go to the settings screen
 
|-
 
|-
 
| <code>MainMenuTabShown(js_raw_arg tabid)</code>
 
| <code>MainMenuTabShown(js_raw_arg tabid)</code>
 
| No
 
| No
| Alert main menu tabs when they are shown, in case there is a data update needed
+
| Alert main menu tabs when they are shown, in case there is a data update required
 
|-
 
|-
 
| <code>MovePanelDown(int32 repeatCount)</code>
 
| <code>MovePanelDown(int32 repeatCount)</code>
Line 145: Line 175:
 
| No
 
| No
 
| Dispatched when a new chat entry is added to the main menu chat body.
 
| Dispatched when a new chat entry is added to the main menu chat body.
 +
|-
 +
| <code>OpenInventory(js_raw_arg no args)</code>
 +
| No
 +
| Opens the inventory menu from any location.
 
|-
 
|-
 
| <code>OpenPlayMenu(js_raw_arg no args)</code>
 
| <code>OpenPlayMenu(js_raw_arg no args)</code>
 
| No
 
| No
| opens the play menu from anywhere. EXAMPLE from party menu settings button from client
+
| Opens the play menu from any location. For example from party menu settings button within the client
 
|-
 
|-
| <code>OpenSidebarPanel(js_raw_arg no args)</code>
+
| <code>OpenSidebarPanel(js_raw_arg auto close)</code>
 
| No
 
| No
| open the sidebar from a abutton click from anywhere
+
| Open the sidebar from a button click from any location.
 +
|-
 +
| <code>OpenWatchMenu(js_raw_arg no args)</code>
 +
| No
 +
| Opens the watch menu from any location.
 
|-
 
|-
 
| <code>PageDown()</code>
 
| <code>PageDown()</code>
 
| No
 
| No
| Scroll the panel down by one page.
+
| Scroll the page down once.
 
|-
 
|-
 
| <code>PageLeft()</code>
 
| <code>PageLeft()</code>
 
| No
 
| No
| Scroll the panel left by one page.
+
| Scroll the page left by once.
 
|-
 
|-
 
| <code>PagePanelDown()</code>
 
| <code>PagePanelDown()</code>
Line 172: Line 210:
 
| <code>PagePanelRight()</code>
 
| <code>PagePanelRight()</code>
 
| Yes
 
| Yes
| Scroll the panel left by one page.
+
| Scroll the panel right by one page.
 
|-
 
|-
 
| <code>PagePanelUp()</code>
 
| <code>PagePanelUp()</code>
Line 180: Line 218:
 
| <code>PageRight()</code>
 
| <code>PageRight()</code>
 
| No
 
| No
| Scroll the panel right by one page.
+
| Scroll the page right once.
 
|-
 
|-
 
| <code>PageUp()</code>
 
| <code>PageUp()</code>
 
| No
 
| No
| Scroll the panel up by one page.
+
| Scroll the page up once.
 
|-
 
|-
 
| <code>PanoramaCastVoteNo()</code>
 
| <code>PanoramaCastVoteNo()</code>
Line 193: Line 231:
 
| Yes
 
| Yes
 
| Cast a YES vote for the currently active vote issue
 
| Cast a YES vote for the currently active vote issue
 +
|-
 +
| <code>PanoramaGameTimeJumpEvent(float time jump delta in seconds)</code>
 +
| No
 +
| Fired when game time jump occurs usually for replay jumping back in time.
 
|-
 
|-
 
| <code>PlayerTeamChanged(uint64, int32, int32)</code>
 
| <code>PlayerTeamChanged(uint64, int32, int32)</code>
 
| No
 
| No
 
| Fired when a player switches to a valid team.
 
| Fired when a player switches to a valid team.
 +
|-
 +
| <code>PlayerTeamChangedThrottled()</code>
 +
| No
 +
| Fired when a player switches to a valid team, but does so less frequently.
 +
|-
 +
| <code>PromptShowSelectItemForCapabilityPopup(js_raw_arg titletxt, js_raw_arg msgtxt, js_raw_arg capability, js_raw_arg itemid, js_raw_arg itemid2)</code>
 +
| No
 +
| Show popup in Inventory before dispatching ShowSelectItemForCapabilityPopup
 
|-
 
|-
 
| <code>RefreshActiveInventoryList()</code>
 
| <code>RefreshActiveInventoryList()</code>
 
| No
 
| No
 
| Make the active list get the items in it
 
| Make the active list get the items in it
 +
|-
 +
| <code>RefreshPickemPage(js_raw_arg tournamentID)</code>
 +
| No
 +
| Refresh Pickem data based on tournamentID
 +
|-
 +
| <code>RemoveItemFromCart(js_raw_arg itemID)</code>
 +
| No
 +
| Remove an item of this id from the tournament store shopping cart
 
|-
 
|-
 
| <code>RemoveStyle(string class)</code>
 
| <code>RemoveStyle(string class)</code>
Line 210: Line 268:
 
| Remove a CSS class from all children of this panel.
 
| Remove a CSS class from all children of this panel.
 
|-
 
|-
| <code>Scoreboard_CycleStats()</code>
+
| <code>Scoreboard_ApplyPlayerCrosshairCode(js_raw_arg xuid)</code>
| No
+
| Yes
| Cycle the stats.
+
| Fired to handle confirmation popup when copying player crosshair codes
 
|-
 
|-
| <code>Scoreboard_GetFreeForAllPlayerPosition(js_raw_arg xuid)</code>
+
| <code>Scoreboard_BlockUgc()</code>
 
| No
 
| No
| Given a player index and an xuid, returns top three players on that player's team
+
| Toggle avatar anonymity
 
|-
 
|-
| <code>Scoreboard_GetFreeForAllTopThreePlayers()</code>
+
| <code>Scoreboard_CycleStats()</code>
 
| No
 
| No
| Returns top three players on team 'ANY'
+
| Cycle the stats.
 
|-
 
|-
| <code>Scoreboard_OnEndOfMatch()</code>
+
| <code>Scoreboard_MuteVoice()</code>
 
| No
 
| No
| Open the scoreboard for End of Match display.
+
| Toggle voice_enable
 
|-
 
|-
 
| <code>Scoreboard_UnborrowMusicKit()</code>
 
| <code>Scoreboard_UnborrowMusicKit()</code>
Line 289: Line 347:
 
| Yes
 
| Yes
 
| Set whether this panel is :selected.
 
| Set whether this panel is :selected.
 +
|-
 +
| <code>SettingsMenu_NavigateToSetting(js_raw_arg category, js_raw_arg settingPanelID)</code>
 +
| No
 +
| Takes cateogry eg "GAME" or "KBMOUSE" and contained setting ID, opens that category and scrolls to the settting matching the id.
 +
|-
 +
| <code>ShowAcceptPopup(js_raw_arg popup)</code>
 +
| No
 +
| Fired when accept match popup is shown.
 
|-
 
|-
 
| <code>ShowAcknowledgePopup(js_raw_arg updatetype, js_raw_arg itemid)</code>
 
| <code>ShowAcknowledgePopup(js_raw_arg updatetype, js_raw_arg itemid)</code>
 
| No
 
| No
 
| show acknowledge popup, also takes params for when an item is updated but does not need to be acknowledged like after using a nametag
 
| show acknowledge popup, also takes params for when an item is updated but does not need to be acknowledged like after using a nametag
 +
|-
 +
| <code>ShowActiveTournamentPage(js_raw_arg tab to show id)</code>
 +
| No
 +
| Opens active tournament page in the watch panel
 
|-
 
|-
 
| <code>ShowCenterPrintText(string utf8 message string, enum CCenterPrint::EPriority)</code>
 
| <code>ShowCenterPrintText(string utf8 message string, enum CCenterPrint::EPriority)</code>
 
| No
 
| No
 
| Display the string in the center of the hud.
 
| Display the string in the center of the hud.
 +
|-
 +
| <code>ShowCompass(bool bool)</code>
 +
| No
 +
| Show or hide the panel.
 
|-
 
|-
 
| <code>ShowContentPanel(js_raw_arg no args)</code>
 
| <code>ShowContentPanel(js_raw_arg no args)</code>
Line 321: Line 395:
 
| No
 
| No
 
| Fired to show the store panel.
 
| Fired to show the store panel.
 +
|-
 +
| <code>ShowTournamentStore()</code>
 +
| No
 +
| Show tournament store popup
 +
|-
 +
| <code>ShowTournamentStorePassPopup()</code>
 +
| No
 +
| Popup the passes in the tournament store
 
|-
 
|-
 
| <code>ShowTradeUpPanel()</code>
 
| <code>ShowTradeUpPanel()</code>
Line 333: Line 415:
 
| No
 
| No
 
| Show vote context menu in pause menu
 
| Show vote context menu in pause menu
 +
|-
 +
| <code>ShowXrayCasePopup(js_raw_arg toolid)</code>
 +
| No
 +
| caseId
 
|-
 
|-
 
| <code>SidebarContextMenuActive(js_raw_arg bActive)</code>
 
| <code>SidebarContextMenuActive(js_raw_arg bActive)</code>
Line 353: Line 439:
 
| No
 
| No
 
| Notify that user has closed stream panel
 
| Notify that user has closed stream panel
 +
|-
 +
| <code>SurvivalBuyEvent(int32 bool)</code>
 +
| No
 +
| Buy event.
 +
|-
 +
| <code>SurvivalPlayerRemainingCounterUpdate()</code>
 +
| No
 +
| Update state from survival gamerules
 +
|-
 +
| <code>SurvivalShowPlayerRemainingCounter(bool bool)</code>
 +
| No
 +
| Show or hide the spawn panel.
 +
|-
 +
| <code>SurvivalShowSpawnSelect(bool bool)</code>
 +
| No
 +
| Show or hide the spawn panel.
 +
|-
 +
| <code>SurvivalShowSpawnSelectForRespawn(float starttime endtime, float)</code>
 +
| No
 +
| Show spawn select for the local player only.
 +
|-
 +
| <code>SurvivalSpawnSelectUpdate()</code>
 +
| No
 +
| Update state from survival gamerules
 
|-
 
|-
 
| <code>SwitchStyle(string slot, string class)</code>
 
| <code>SwitchStyle(string slot, string class)</code>
Line 369: Line 479:
 
| Yes
 
| Yes
 
| Toggle whether a panel has the given CSS class.
 
| Toggle whether a panel has the given CSS class.
 +
|-
 +
| <code>Tournaments_RequestMatch(js_raw_arg matchId)</code>
 +
| No
 +
| Request match jso as string by match id
 +
|-
 +
| <code>Tournaments_RequestMatch_Response(js_raw_arg matchString)</code>
 +
| No
 +
| Return match jso as string
 
|-
 
|-
 
| <code>TriggerStyle(string class)</code>
 
| <code>TriggerStyle(string class)</code>
 
| Yes
 
| Yes
 
| Remove then immediately add back a CSS class from a panel. Useful to re-trigger events like animations or sound effects.
 
| Remove then immediately add back a CSS class from a panel. Useful to re-trigger events like animations or sound effects.
 +
|-
 +
| <code>UnblurOperationPanel()</code>
 +
| No
 +
| Fires when other popup panels close to unblur the operation panel
 +
|-
 +
| <code>UpdateSelectItemForCapabilityPopup(js_raw_arg capability, js_raw_arg itemid, js_raw_arg bSelected)</code>
 +
| No
 +
| Update this popup in inventory
 
|-
 
|-
 
| <code>UpdateTradeUpPanel()</code>
 
| <code>UpdateTradeUpPanel()</code>
 
| No
 
| No
 
| Update trade up panel
 
| Update trade up panel
|-
 
| <code>UpdateVanityModelData(js_raw_arg no args)</code>
 
| No
 
| Update the vanity model with list of anims and model panel from updated settings
 
 
|}
 
|}
 
[[Category: Counter-Strike: Global Offensive]][[Category: Programming]][[Category: Panorama]]
 

Latest revision as of 22:09, 9 July 2020

Event Panel Event Description
AddItemToCart(js_raw_arg itemID) No Add an itemid to tournament store shopping cart
AddStyle(string class) Yes Add a CSS class to a panel.
AddStyleToEachChild(string class) Yes Add a CSS class to all children of this panel.
AsyncEvent(float delay, event eventToFire) No Fire another event after a delay (in seconds).
BlurOperationPanel() No Fires we want to blur the operation panel
CapabilityPopupIsOpen(js_raw_arg bActive) No User is using the name tag or opening a case, or stickering. Using one of the capabilites
CloseAcceptPopup() No Fired when accept match popup Closes.
CloseOperationHub() No Closes Operation Hub
CloseSubMenuContent(js_raw_arg no args) No Closes up the submenu panel
CompassUpdate() No Update state from survival gamerules
CSGOHudFreezePanelSetFlair(string xuid, int32 skillgroup) No Display flair image and medal text for the given player xuid (and skillgroup)
CSGOHudShowTeamEquipment(bool bool) No Show/hide equipment for the current team
CSGOOpenSteamWorkshop() No Open the steam overlay browser to the CSGO Steam workshop page
CSGOShowTeamSelectMenu(bool bool) No Show or hide the team select menu.
CSGOShowTeamSelectMenu_Test(string mockdata string) No Show the team select menu with mock data passed in.
CSGOWorkshopSubscriptionsChanged() No Triggered by app when the user's workshop subscriptions are updated
DemoPlaybackControl(string string, float float) No Control demo playback
DropInputFocus() Yes Drop focus entirely from the window containing this panel.
FilterStoreCouponsDisplay(js_raw_arg action) No Filter displayed coupons
FriendInvitedFromContextMenu(js_raw_arg xuid) No Invite friend from the playercard. Make the invite anim show immediately instead of waiting for the callback which can take a long time.
HideContentPanel(js_raw_arg no args) No Hide all the content panels and show the default home dashboard
HideMainMenuNewsPanel(js_raw_arg no args) No Hides the main menu news panel
HideSelectItemForCapabilityPopup() No Hide this popup in inventory
HideStoreStatusPanel() No Fired to hide the store panel.
HudWinPanelShowEvent(int32 reason for which the panel is shown) No Fired when hud win panel is shown.
IfHasClassEvent(string class, event eventToFire) Yes Fire another event if this panel has a given class.
IfHoverOtherEvent(string otherPanelID, event eventToFire) Yes Fire another event if currently hovering over a panel with the given ID.
IfNotHasClassEvent(string class, event eventToFire) Yes Fire another event if this panel does not have a given class.
IfNotHoverOtherEvent(string otherPanelID, event eventToFire) Yes Fire another event if not currently hovering over a panel with the given ID.
InitAvatar(js_raw_arg xuid, js_raw_arg type of panel) No Update the avatar panel data for a xuid
InitializeTournamentsPage(js_raw_arg tournament ID) No Loads the layout for a given tournament for active tournament tab
InventoryItemPreview(js_raw_arg itemId) No Shows a preview for an inventory based item using the itemid
LocalPlayerTeamChanged(uint64, int32, int32) No Fired when the local player switches to a valid team.
LootlistItemPreview(js_raw_arg itemId) No Shows a preview for an lootlist based item using the itemid
MainMenu_PromotedSettingsViewed() Yes Fired when user views new settings.
MainMenuGoToSettings() No Go to the settings screen
MainMenuTabShown(js_raw_arg tabid) No Alert main menu tabs when they are shown, in case there is a data update required
MovePanelDown(int32 repeatCount) Yes Move down from the panel. By default, this will change the focus position, but other panel types may implement this differently.
MovePanelLeft(int32 repeatCount) Yes Move left from the panel. By default, this will change the focus position, but other panel types may implement this differently.
MovePanelRight(int32 repeatCount) Yes Move right from the panel. By default, this will change the focus position, but other panel types may implement this differently.
MovePanelUp(int32 repeatCount) Yes Move up from the panel. By default, this will change the focus position, but other panel types may implement this differently.
NavigateToTab(js_raw_arg tab name, js_raw_arg xml name, js_raw_arg If its a tab, js_raw_arg if you should add to stack) No Closes up the submenu panel
OnNewChatEntry(class panorama::IUIPanel * panel, string snippet name) No Dispatched when a new chat entry is added to the main menu chat body.
OpenInventory(js_raw_arg no args) No Opens the inventory menu from any location.
OpenPlayMenu(js_raw_arg no args) No Opens the play menu from any location. For example from party menu settings button within the client
OpenSidebarPanel(js_raw_arg auto close) No Open the sidebar from a button click from any location.
OpenWatchMenu(js_raw_arg no args) No Opens the watch menu from any location.
PageDown() No Scroll the page down once.
PageLeft() No Scroll the page left by once.
PagePanelDown() Yes Scroll the panel down by one page.
PagePanelLeft() Yes Scroll the panel left by one page.
PagePanelRight() Yes Scroll the panel right by one page.
PagePanelUp() Yes Scroll the panel up by one page.
PageRight() No Scroll the page right once.
PageUp() No Scroll the page up once.
PanoramaCastVoteNo() Yes Cast a NO vote for the currently active vote issue
PanoramaCastVoteYes() Yes Cast a YES vote for the currently active vote issue
PanoramaGameTimeJumpEvent(float time jump delta in seconds) No Fired when game time jump occurs usually for replay jumping back in time.
PlayerTeamChanged(uint64, int32, int32) No Fired when a player switches to a valid team.
PlayerTeamChangedThrottled() No Fired when a player switches to a valid team, but does so less frequently.
PromptShowSelectItemForCapabilityPopup(js_raw_arg titletxt, js_raw_arg msgtxt, js_raw_arg capability, js_raw_arg itemid, js_raw_arg itemid2) No Show popup in Inventory before dispatching ShowSelectItemForCapabilityPopup
RefreshActiveInventoryList() No Make the active list get the items in it
RefreshPickemPage(js_raw_arg tournamentID) No Refresh Pickem data based on tournamentID
RemoveItemFromCart(js_raw_arg itemID) No Remove an item of this id from the tournament store shopping cart
RemoveStyle(string class) Yes Remove a CSS class from a panel.
RemoveStyleFromEachChild(string class) Yes Remove a CSS class from all children of this panel.
Scoreboard_ApplyPlayerCrosshairCode(js_raw_arg xuid) Yes Fired to handle confirmation popup when copying player crosshair codes
Scoreboard_BlockUgc() No Toggle avatar anonymity
Scoreboard_CycleStats() No Cycle the stats.
Scoreboard_MuteVoice() No Toggle voice_enable
Scoreboard_UnborrowMusicKit() No Cancel Music Kit borrowing
ScrollDown() No Scroll the panel down by one line.
ScrollLeft() No Scroll the panel left by one line.
ScrollPanelDown() Yes Scroll the panel down by one line.
ScrollPanelLeft() Yes Scroll the panel left by one line.
ScrollPanelRight() Yes Scroll the panel right by one line.
ScrollPanelUp() Yes Scroll the panel up by one line.
ScrollRight() No Scroll the panel right by one line.
ScrollToBottom() Yes Scroll this panel to the bottom.
ScrollToTop() Yes Scroll this panel to the top.
ScrollUp() No Scroll the panel up by one line.
ServerForcingTeamJoin(float) No Fired when the server starts a countdown to force the local player on a team.
SetChildPanelsSelected(bool selected) Yes Set whether any child panels are :selected.
SetInputFocus() Yes Set focus to this panel.
SetPanelEnabled(bool enabled) Yes Sets whether the given panel is enabled
SetPanelSelected(bool selected) Yes Set whether this panel is :selected.
SettingsMenu_NavigateToSetting(js_raw_arg category, js_raw_arg settingPanelID) No Takes cateogry eg "GAME" or "KBMOUSE" and contained setting ID, opens that category and scrolls to the settting matching the id.
ShowAcceptPopup(js_raw_arg popup) No Fired when accept match popup is shown.
ShowAcknowledgePopup(js_raw_arg updatetype, js_raw_arg itemid) No show acknowledge popup, also takes params for when an item is updated but does not need to be acknowledged like after using a nametag
ShowActiveTournamentPage(js_raw_arg tab to show id) No Opens active tournament page in the watch panel
ShowCenterPrintText(string utf8 message string, enum CCenterPrint::EPriority) No Display the string in the center of the hud.
ShowCompass(bool bool) No Show or hide the panel.
ShowContentPanel(js_raw_arg no args) No Show a content panel
ShowDeleteItemConfirmationPopup(js_raw_arg itemid) No When a user is trying to delete an item from inventory
ShowLoadoutForItem(js_raw_arg slot) No subslot
ShowResetMusicVolumePopup(js_raw_arg itemid) No When a user is trying to equip a musickit but has thier music volume off from inventory
ShowSelectItemForCapabilityPopup(js_raw_arg capability, js_raw_arg itemid, js_raw_arg itemid2) No Show popup in Inventory that allow you to select a second item for a capability that requires 2 items
ShowStoreStatusPanel(string text:string, bool allowclose:bool, bool cancel:bool, string okCmd:string) No Fired to show the store panel.
ShowTournamentStore() No Show tournament store popup
ShowTournamentStorePassPopup() No Popup the passes in the tournament store
ShowTradeUpPanel() No Show trade up panel
ShowUseItemOnceConfirmationPopup(js_raw_arg itemid) No When a user is trying to use an item from inventory that can be used once
ShowVoteContextMenu() No Show vote context menu in pause menu
ShowXrayCasePopup(js_raw_arg toolid) No caseId
SidebarContextMenuActive(js_raw_arg bActive) No Let the sidebar panel know if a context menu is active on a section of it.
SidebarIsCollapsed(js_raw_arg bActive) No Is sidebar collapsed.
SpectatorSelectClickedPlayer() Yes Spectate a particular player
StartDecodeableAnim(js_raw_arg no args) No tells the decode panel to play the animation
StreamPanelClosed() No Notify that user has closed stream panel
SurvivalBuyEvent(int32 bool) No Buy event.
SurvivalPlayerRemainingCounterUpdate() No Update state from survival gamerules
SurvivalShowPlayerRemainingCounter(bool bool) No Show or hide the spawn panel.
SurvivalShowSpawnSelect(bool bool) No Show or hide the spawn panel.
SurvivalShowSpawnSelectForRespawn(float starttime endtime, float) No Show spawn select for the local player only.
SurvivalSpawnSelectUpdate() No Update state from survival gamerules
SwitchStyle(string slot, string class) Yes Switch which class the panel has for a given attribute slot. Allows easily changing between multiple states.
TeamJoinFailed(string) No Failed to join the team we requested.
TogglePanelSelected() Yes Toggle whether this panel is :selected.
ToggleStyle(string class) Yes Toggle whether a panel has the given CSS class.
Tournaments_RequestMatch(js_raw_arg matchId) No Request match jso as string by match id
Tournaments_RequestMatch_Response(js_raw_arg matchString) No Return match jso as string
TriggerStyle(string class) Yes Remove then immediately add back a CSS class from a panel. Useful to re-trigger events like animations or sound effects.
UnblurOperationPanel() No Fires when other popup panels close to unblur the operation panel
UpdateSelectItemForCapabilityPopup(js_raw_arg capability, js_raw_arg itemid, js_raw_arg bSelected) No Update this popup in inventory
UpdateTradeUpPanel() No Update trade up panel