CSGO Map Publish Tool

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Revision as of 18:56, 19 May 2013 by Tonton (talk | contribs) (added know bugs, long description truncated)

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The CSGO Map Publish Tool is included with the CSGO SDK and will allow you to publish your custom maps to workshop. You can get the SDK by clicking here.

Adding your map

Csgo map publish ui.jpg

To upload a new map to workshop, click on Add then fill out all the fields. At least one game mode is required and you should check all game modes your map would support.

The maximum size allowed for a map file is currently 200MB. The total storage allowed for all your CSGO maps is 1GB.

Updating your map

Csgo map update ui.jpg

To make changes to an existing submission, select it in the published files list and click Edit. This dialog looks allows you to edit any of the fields you set previously. In addition, when you upload a new version of your map you have the option of providing change notes in the Changes this update field.

When updating, only re-browse and select your bsp if you made changes to it. You can update title, description tags or the preview image without uploading a new bsp.

File Packing

The map publish tool will automatically pack certain files if present. If any of the files are on disk at the time the map is selected for upload, the tool will add these to the BSP's pak file for you.

  • maps/mapname.nav file used for bot navigation.
  • maps/mapname.txt file used to populate the loading screen text (will be enabled in a future update).
  • maps/mapname.kv file used to specify default game mode, character skins and other options (default game mode option and examples will be in a future update).
  • resource/overviews/mapname_radar.dds used for the radar and spectator overlays.
  • resource/overviews/mapname_radar_spectate.dds, an optional file used for the spectator overview if you would like your overview to look different than your radar. If this doesn't exist, it falls back to using the radar file.
  • maps/cfg/mapname.cfg, a cfg file to run when this map loads (used to support custom game modes and will be explained and enabled in a future update).

Other files (for example, custom materials and textures not shipped with CSGO) need to be packed in the bsp separately using bspzip or third party tools. Note: Pakrat will corrupt some CSGO Nav files, so it's best to let the map publish tool do the nav file packing.

Know Bugs

  • A long description will be truncated, so you have to go through the web based workshop for editing it again.