Difference between revisions of "CSGO Bugs"

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m (Added bug)
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*sv_disable_motd is hidden cvar, it must be changed with sourcemod.
 
*sv_disable_motd is hidden cvar, it must be changed with sourcemod.
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* Player can get stuck on <90° corners they should not by hugging the wall. I think it's caused by the game miscalculating collisions. Vivid visualization here: https://imgur.com/a/sUn9j
  
 
==Level design==
 
==Level design==

Revision as of 16:07, 2 April 2018

简体中文

Gameplay

  • Grenades may uphold airborne players. As seen here.
  • env_fires often don't appear in-game, hindering gameplay in some areas. Example - Car on Dust II
  • Crouching is tied to tickrate shown here
  • The weaponmodel sometimes doesn't change with gui if the weapon is switched at start of round.
  • Can't press buttons through clip brushes (Bug?)
  • It's no longer possible to join nearby public lobbies with offline status.
  • Spectator's view occasionally appear that the other players are crouched when they aren't.
  • Jump+crouch will often result in a huge frame drop.
  • Enemies are shown on radar when starting server with "-nobots" command line option.
  • Demos recorded using tv_autorecord 1 command are crashing game client.
  • sv_disable_motd is hidden cvar, it must be changed with sourcemod.
  • Player can get stuck on <90° corners they should not by hugging the wall. I think it's caused by the game miscalculating collisions. Vivid visualization here: https://imgur.com/a/sUn9j

Level design

  • Flashes don't flash through the vent in cs_alley
  • The block bullets texture doesn't block bullets.
  • sv_grenade_trajectory only works for the server host.
  • Chickens can block bullets, hindering gameplay.
  • trigger_bomb_reset will reset the bomb while the player is in the trigger, but stays on top of the trigger as the player moves away.
  • models/props/de_train/hr_t/nuclear_engine_a/nuclear_engine_b.mdl bugs texture scales when in quickhide mode
  • The workshop publisher cuts off the map description when updating
  • The workshop publisher does not include /resource/overview/map name_higher_radar.dds or /resource/overview/map name_lower_radar.dds when packing the map. These files must be packed manually, using VIDE or another packing tool.
  • func_precipitation doesn't work in instances
  • Can't activate infodecal
  • Disabling prop_dynamic doesn't disable the hitbox/collision
  • de_aztec: Helicopter sound doesn't move with trajectory of the model
  • de_vertigo: Player can fall in between 2 static props during typical gameplay at -2085 x, 358 y, 11840 z
  • func_door and func_movelinear (probably more entities) don't do any damage to the blocking player (with enabled force block damage) if he passed through some trigger_teleport to the destination by using noclip, blocking damage works again for that player if he passes through any teleport by himself without noclip.
  • Item item_assaultsuit fell out of level at *,*,* in console regardless of presence
  • No way to have decals on unsolid brushes
  • Brushes made (while a vertex-complex brush is selected) won't align vertexes to grid
  • (Light) hard falloff and maximum distance doesn't work
  • If a displacement is cut after being created it won't noise on Z

Sound

None

UI

  • Overview bombsite icons align to the brush center rather than the overview txt.
  • Some HUD elements lose alpha between matches and may be retrieved by pressing esc or the chat button.
  • Pressing G to hide players on HUD while spectating significantly lowers fps.
  • Language setting via Steam doesn't affect language