CS:GO Spectator Tools

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Counter-Strike: Global Offensive Level Creation
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This page documents information about a game, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.

This page covers tools available for Spectators in Counter-Strike: Global Offensive Counter-Strike: Global Offensive and what mappers can do to improve the spectating experience.

Controls

The essential controls when spectating include the following.

Key Alternative Command Description
Space spec_mode [number] Cycle through the camera modes IN_EYE (4), CHASING (5) and ROAMING (6). The former two refer to a specific player; The latter behaves like using noclip.
LMB and RMB Cycle through the players that are alive. Does nothing while ROAMING.
0 to 9 spec_player <entindex>
spec_player_by_accountid <id>
spec_player_by_name <string>
Go to a specific player, if they are alive. If pressed together with Shift, a Spectator Camera is used, see below.
Ctrl Toggle a big radar image where the spectator can draw lines.

Spectator Cameras

Spectator Cameras allow a spectator or GOTV viewer to view a selected player from a static camera position within the world.

Usage

To view a player through a static spectator camera, press the number key that corresponds to a living player that you want to view, like normal, but press Shift while doing so. So for example, if you would like to watch player "Bob" and "Bob" is in spectator player position 4, you would press Shift+4. If the system does not find a good static camera to switch to, it will fall back to viewing your selected player in first person mode.

To exit this mode, you can hit Space to cycle to the next mode or simply press a number key of a living player to switch to the first person view of that player.

When a player is selected to be viewed from a static camera, the game will check all of the camera positions to see which of them can see Bob. It then takes the list of cameras that can see Bob and weights them by a number of factors like distance, how many other players the camera can see, is the bomb in view, etc. Once a camera has been selected, the spectator view mode switches to ROAMING and moves to the position of the selected camera spot, angling the view to encompass the selected player and any other relevant objects close by. Since you are in ROAMING, you can still move and rotate the camera freely. The camera angle will not update automatically in this mode. You can force the camera angle to update by selecting the same player again with Shift plus the number that corresponds to that player, assuming they are still alive.

Creation

Static camera positions can be defined in a text file for each map. The file is located in the same directory as the BSP and should be called:

<mapname>_cameras.txt

So for example, the camera file for de_dust2 de_dust2 is /csgo/maps/de_dust2_cameras.txt.

If you open an existing map camera file, you see something like this:

"Cameras"
{
	"House"		"5393.2 3802.7 -513.3 15.6 82.6"
	"ASite1"	"5186.8 4401.7 -523.1 23.7 1.1"
	"ASite2"	"5606.2 4857.4 -517.2 16.5 -125.5"
	"CTSpawn"	"5085.5 3924.2 -469.2 16.5 65.3"
	"Roof"		"6395.1 5107.8 -273.7 20.7 -133.0"
	"Front"	        "7017.3 4367.6 -669.7 24.0 142.8"
	"Street"	"6844.8 5314.1 -150.3 56.2 -132.2"
	"Chickens"	"6874.3 6511.8 -236.3 45.2 -136.9"
	"Bathroom"	"4838.3 6611.0 -481.5 41.1 -28.9"
}

In between the {}'s, you have keys and values. The first part is the key and is just a descriptive word. Use it to help you remember where the position is located in the map. The name doesn't matter, it's not used by the game.

The second part is the actual coordinates of the camera and is used by the game. This line includes 5 numbers separated by a space. The first three numbers are the X Y Z coordinates of where the camera sits. The 4th and 5th numbers are the PITCH and YAW of the cameras angles and is the direction that it points. The angle will not be exactly what you see in the game, it will be the view that the camera originally tests to see if it can "see" your selected player.

To create your own cameras, load up the map that you want to add cameras to and either join team spectator or fly around using noclip. It's also a good idea to kick the bots if you are playing with bots using bot_kick.

Once you've moved to a position that you would like to have a camera, bring down the console and type

spec_pos

This spits out the 5 numbers that you need to paste into your "cameras" file. Just copy those and paste them in, making sure you have quotes around them.

That's it! Save your file, reload the map and test them out!

Testing

There are a few ways to test your cameras. The first, is to watch a prerecorded demo of a competitive match (with playdemo). The second is to spectate a match by being on Team Spectator. To spectate a match with bots, just start an offline game (in CS:GO/CS2 Casual Casual mode), join team Spectators and set sv_competitive_official_5v5 1 in the console. The third is to watch a live game via GOTV.

You can create manual binds to go to specific predetermined places on the map like so:

bind <KEY> "spec_mode 6; spec_goto X Y Z PITCH YAW"

spec_mode 6 puts you in ROAMING mode, this is important.

See also