This article relates to the game "Counter-Strike: Global Offensive". Click here for more information.

CS:GO Bugs

From Valve Developer Community
Jump to: navigation, search

Icon-delisted.png
This page documents information about a game, Counter-Strike: Global Offensive Counter-Strike: Global Offensive, that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.
Icon-broom.png
This article or section needs to be cleaned up to conform to a higher standard of quality because:
1. Hard to use without sorting and extra confirmations.
2. Some limitations and bugs can be obsolete in the latest version, check and either mark them as fixed or simply remove it.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
English (en)中文 (zh)
Edit

This is the list of bugs in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. Since CS:GO is no longer actively developed and maintained as of Jan 1, 2024, it is unlikely that most of the bugs will be fixed.

Player Movement

  • Grenades may uphold airborne players. As seen here.
  • Crouching is tied to tickrate shown here.
  • Jump+Crouch (Crouch Jump) will often result in a huge frame drop.
  • Players can get stuck on <90° corners. They should not be hugging the wall. Maybe it's caused by the game miscalculating collisions.
  • Players can get stuck (stopped when in mid-air; sometimes they can even "hang" when holding movement and angles) on diagonal walls whose area is parallel to the z-axis (and not parallel to the x- or y-axis). If the wall is sloped just a tiny bit (no longer parallel to z-axis), this is no longer an issue.

Gameplay

  • The weaponmodel sometimes doesn't change with GUI if the weapon is switched at start of round.
  • It's no longer possible to join nearby public lobbies with offline status.
  • Spectator's view occasionally appear that the other players are crouched when they aren't.
  • Enemies are shown on radar when starting server with the -nobots command line option.
  • Demos recorded using tv_autorecord 1 command are crashing game client.
  • When playing with a bot: If you shoot the enemy, die and take control of the bot. The bot is awarded with an assist when the enemy is killed.
  • Chickens do block bullets and view, possibly hindering gameplay in rare cases.

UI

  • Overview bombsite icons align to the brush center rather than the overview txt.
  • Some HUD elements lose alpha between matches and may be retrieved by pressing Esc or the chat button.
  • Pressing G to hide players on HUD while spectating significantly lowers FPS.
  • Language setting via Steam doesn't affect language.
  • Steam username with ' is shown as "'" in the chat in-game.
  • Votebox sometimes freezes.

Entities

  • env_fires often don't appear in-game, hindering gameplay in some areas. Example: Car on A long on the old Dust II.
  • Unable to press buttons through clip brushes.
  • trigger_bomb_reset will reset the C4 while the player is in the trigger, but puts it floating on top of the trigger as the player moves away.
  • Disabling prop_dynamic doesn't disable the hitbox/collision.
  • func_door and func_movelinear (probably more entities) don't do any damage to the blocking player (with enabled force block damage) if they passed through some trigger_teleport to the destination by using noclip, blocking damage works again for that player if they pass through any teleport by themself without noclip.
  • Item item_assaultsuit fell out of level at *,*,* in console regardless of presence.
  • Hard falloff and maximum distance of light doesn't work.

Level Design

  • The workshop publisher cuts off the map description when updating.
  • The workshop publisher does not include 🖿/resource/overview/[map name]_higher_radar.dds or 🖿/resource/overview/[map name]_lower_radar.dds when packing the map. These files must be packed manually, using VIDE or another packing tool.
  • No way to have decals on unsolid brushes.
  • Brushes made while a vertex-complex brush is selected won't align vertexes to grid.
  • If a displacement is cut after being created it won't noise on Z.
  • $lod is not supported or is broken.

Sound and Music

  • Sounds played with ambient_generic play fully at the position that they were started at. They can't move.
  • Since around 2017 (or possibly earlier with the introduction of Music Kit update as far back as 2014), nearly all of the CS:GO second soundtrack "valve_csgo_02" (with the exception of second menu theme), no longer plays, this issues is also carried over Counter-Strike 2 Counter-Strike 2 during it's Closed Beta stage, aka Limited Test Release (until the release, which cuts the entire CS:GO soundtracks but still left unused in game files).
    • List of the broken soundtracks: Defend the Bombsite, Black Market Guns, Team Selection, Storm the Front, etc...