Difference between revisions of "Bumbleball"

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'''Known Bugs'''
 
'''Known Bugs'''
  
* Paint effects don't work properly (read: at all yet) so the bumbleball cannot be used in the same map as paint elements.<br>
+
* For dissolving a bumbleball (for example in toxic water) you have to FireUser4<br>
* Fizzlers won't just dissolve it, you have to fire 'User1' - (to be updated shortly with clarification)
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* Paint will colour the bumbleball, but because it's a normal prop_physics, it won't jump or glide. The use of a prop_physics_paintable fixes that problem, but the ball won't be visibly painted.<br>

Revision as of 00:07, 16 November 2011

1377_Bumbleball.jpg

The bumbleball is a new Portal 2 puzzle element created by Skotty and Moth of Team Citruz.

If the bumbleball is outside of the players view it will bounce around every 2 seconds, making a distinctive sound when bouncing. They're *very* different to spheres, and behave differently to blue painted cubes, making them unique in this respect.

More information is available at this link:  [1]

The download contains:

-A normal sphere button specialized for the bumbleballs, not useable with other objects.
-the single bumbleball (model and textures)
-droppers for bumbleballs, dirty and clean
-the .PSD file for custom textures

bumbleball supports up to 16 skins -- 'skin' values 0-15 in Hammer


No scripting is required to add a bumbleball to your map; just add one of the included dropper instances, and trigger it with a button.


Known Bugs

  • For dissolving a bumbleball (for example in toxic water) you have to FireUser4
  • Paint will colour the bumbleball, but because it's a normal prop_physics, it won't jump or glide. The use of a prop_physics_paintable fixes that problem, but the ball won't be visibly painted.